Fix the Matchmaking


No need to say we got quite destroyed regarding creeps, but we managed to last the 30min because “galilea + miko”
I found 2 poor level 3 players geting bashed by some lvl 60 earlier, poor guys

Command rank just means they’ve been playing longer.

I haven’t played much since the beta due to lag so my command rank is only 10. Does that make me a bad player? No.

IMO it shouldn’t even be shown in the matchmaking screen. It’s irrelevant.

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Because you think “how long someone has played yet” isn’t important ?
Unless for beta & CTT players, a rank 3 is definitely a newbie compared to a rank 20.
Do you really think a rank 5 like on this screenshot has any change against some lvl 45 players ? They played like 20 time more than him. I do agree there isn’t much difference between a level 20 and 40, but too low level shouldn’t be matched against this.

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Yes they do have a chance. If they already know how to play the mode, and are good at shooters.

That’s all you need to have a chance. Command rank doesn’t imply anything other than what characters you have.

It does mean more than the character.
Someone with a higher command rank knows more characters, how they work, how to play against them, how their animations & abilities look like etc etc…
“the character” isn’t even a question of command rank, I unlocked ghal at lvl 16, that’s what the challenge unlock is for.
We’re talking about a moba-like game, do you think someone is good at LoL or DotA because they know “how to click on the right enemy” ? No, and it’s the same here, you can’t be good at battleborn just because “you are good at shooters” and because you know the rules (which are explained at the begining of each round)

Even if he says this i feel this is a very bad direction to go with a very new game. There is no point of using an elo system outside of either ranked or capped limits. For example in league When your level1-10 you are not playing with lvl 30s unless you yourself are premading with a lvl 30 friend. So lets say you are smurfing, and haven’t lost a game yet and have a great elo rating, you STILL will not be intentionally pitted against higher level summoners until you get into those brackets- the same is for smite, Hots etc. Using and elo system this early in the game is pointless and causing the community unneeded stress. It would’ve been much easier to simply make a pvp level and a pve level just like they have two different ways to unlock most champs. Then regarding pvp elo shouldn’t kick into til about lvl 40 since that is when you have fully unlocked all other characters by experience even if you have played PvE til level 40 you still have ALOT of game experience to be versatile in pvp. That way placing maybe 2-9, 10-19,20-29-30-39 brackets would better smooth out the matchmaking. This elo distribution system could take weeks maybe even months to balance and it’s hurting EVERYONE. I was one of the lead people who argued on league forums and tribunal to change their early elo system and they DID, just because it is implemented doesn’t make it right, fair or perfect. It’s burning tons of players out, and it’s hurting the community as a whole to just tell them to wait their elo out.

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At least someone agrees…
But I feel like the problem is more (for pc at least) “they lack of player to make you match with”.
The 5+ min queue shows us that the game lack of players… a lot.
It’s hard to find people around your level when there aren’t any available

I normally don’t wait more than 2 m for been queued, but as I pictured and other mates have told here, the Matchmaking is totally senseless.

The devs could say anything they want on reddit (they don’t even answer HERE in the OFFICIAL FORUM), but my experience as a player, and as I can see the experience from other players, is totally awful in this matter

I actually agree that the matchmaking is pretty bad I just think you guys are putting way too much emphasis on command rank. A low ranked player who is good at FPS could easily own a high ranked player. BB isn’t as anywhere near as complicated as Smite or LoL so total playtime matters less IMO.

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[quote=“Ana, post:9, topic:1437569”]
Yes they do have a chance. If they already know how to play the mode, and are good at shooters.
[/quote]And if, like me, they’re entirely new to the game and play literally zero competitive shooters (mostly because I’m terrible)? It sure is fun to go up against not only an extremely skilled player, but one who knows the maps, characters and best strategies who is level 40+…

This needs to be fixed before players start leaving in large numbers. We’re still entitled to a refund at this point, and there are other competitive shooters or other genres that we could easily throw that $80 at.

[quote=“Ryballs, post:14, topic:1437569”]
A low ranked player who is good at FPS could easily own a high ranked player.
[/quote]Absolutely, which is why even showing the command rank in the menu is a terrible idea. It’s also why they need a better system to begin with, even if it’s just a win/loss ratio (and surrender does not count). No way should someone with a 1:15 win:loss ratio be put against players who are 20:1. That alone should be enough to somewhat show how skilled a player is.

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That’s incorrect, the developers are often posting here on these forums. That’s what the Dev Tracker link at the top of the Battleborn forums is for, to easily see their posts.

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To be honest: If about 100 people are ranting, crying and cursing you, would you take the time and reply to each message, even if 50% of them are the very same rant?
Its not that the Devs do not care, its just pointless to make 1000 times the same explanation to single users when the next day 1000 more are asking the same questions. Its kind of a Sysiphos task. Not a developer task.

And in that regard: I never came across a game company that its so close in touch with their community. Maybe GrindingGearGames, but that was some years ago when PoE was still in the Beta.

As Martok said: Use the Dev-tracker here or if you´ve a question ask them directly by using the “@ insert name” function. Just don´t expect an answer when 20 or 100 other asked the same already.

Agreed, but passed level 15 the lines get more blurred. That’s why people say level does not matter as much and I tend to agree with that as well. Level does not take talent and experience in similar games into account.

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I think you can say that two people of similar level doesn’t necessarily imply skill. Two players in their 20s might have a huge difference in skill, of course, but I myself (and I suspect most other people as well) cringe when I have a level 2 on my team versus a level 50. Maybe it’s the greatest level 2 to every play a shooter, and they just now picked up the game, and the level 50 has only played story mode and doesn’t even understand the objective in Incursion. Maybe that’s what will happen. More than likely it’s a brand new player still learning the game versus someone who definitely knows what they are doing.

Thats a delusional statement a level 2 has played the prolog and thats it. Acting like hoping for a .000001% the lv2 can out skill a 50 is stupid.

Yeah, but my point is that past level 15 it’s fine. The game is new, give it a few weeks and the amount of level two players will decrease.

100% agree. I realize that the character balancing, the helix system and limit of 15 character levels are supposed to make multiplayer more of a fair fight. Even when your enemy is a higher command rank then you. However experience is experience. A level 50 player has played Battleborn for over twice the time a level 20 player has. Regardless of balancing and regardless that we’ll all start the match with no gear and at level 1 it’s still not a fair fight. A higher level player is just going to be better then you. Regardless of stats. It’s simply practice makes perfect. They’ve played more so they’re just going to better. I realize this isn’t always the case and that some people are high level and aren’t great. Fact is that every single time I’ve gone into a match with a line up like 12-3-27-5-9 vs 35-20-45-16-28 my underleveled team always looses. On top of that we loose misrably. We don’t even stand a chance. I literally go into the match saying well this one is going to be a wash. What I don’t understand is why would this happen. Why would the system not just take the 6 top players, gameplay experience/gear quality wise (let’s face it if your opponents are packing legendary gear they’re going to be strong), then divid them 3 per team. Fill in the gaps with the lower level characters and voala a balenced fight. Now I’m not a computer programmer so I’m sure it’s more complicated then that but it seems pretty logical to me.

This is seriously geting out of hand


With the recent change to matchmaking I was hoping for something good. And I get THIS
Dare to tell me “level doesn’t matter” when you have some lvl 3, 7 and 6 against a level 83.
We obviously surrendered, it was ridiculous.

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lol

Damn

Commander Rank is important because high commander rank mean they play long time so know how to play better and have more usable battleborn, have a lot of useful gears, etc. I don’t think commander rank 1 player and commander rank 40 player have same skills.
Battleborn must check commander rank and ELO together.
if my commander rank is 50, all of my teammate must have commander rank 45 ~55 and similar ELO.
of course enemy team have same rank and ELO terms. ±5 is just example, not for standard.
low rank player lose confidence if their enemy have high commander rank.
if gearbox want check only ELO, print ELO in queue screen and hide commander rank.
I can’t win if all of my team have commander rank under 10.

and please make solo / party queue option. this mean if you check solo queue, all of your team and enemy team player is solo. why all company want impose mix solo and party queue?

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