Fix the Matchmaking

It does mean more than the character.
Someone with a higher command rank knows more characters, how they work, how to play against them, how their animations & abilities look like etc etc…
“the character” isn’t even a question of command rank, I unlocked ghal at lvl 16, that’s what the challenge unlock is for.
We’re talking about a moba-like game, do you think someone is good at LoL or DotA because they know “how to click on the right enemy” ? No, and it’s the same here, you can’t be good at battleborn just because “you are good at shooters” and because you know the rules (which are explained at the begining of each round)

Even if he says this i feel this is a very bad direction to go with a very new game. There is no point of using an elo system outside of either ranked or capped limits. For example in league When your level1-10 you are not playing with lvl 30s unless you yourself are premading with a lvl 30 friend. So lets say you are smurfing, and haven’t lost a game yet and have a great elo rating, you STILL will not be intentionally pitted against higher level summoners until you get into those brackets- the same is for smite, Hots etc. Using and elo system this early in the game is pointless and causing the community unneeded stress. It would’ve been much easier to simply make a pvp level and a pve level just like they have two different ways to unlock most champs. Then regarding pvp elo shouldn’t kick into til about lvl 40 since that is when you have fully unlocked all other characters by experience even if you have played PvE til level 40 you still have ALOT of game experience to be versatile in pvp. That way placing maybe 2-9, 10-19,20-29-30-39 brackets would better smooth out the matchmaking. This elo distribution system could take weeks maybe even months to balance and it’s hurting EVERYONE. I was one of the lead people who argued on league forums and tribunal to change their early elo system and they DID, just because it is implemented doesn’t make it right, fair or perfect. It’s burning tons of players out, and it’s hurting the community as a whole to just tell them to wait their elo out.

3 Likes

At least someone agrees…
But I feel like the problem is more (for pc at least) “they lack of player to make you match with”.
The 5+ min queue shows us that the game lack of players… a lot.
It’s hard to find people around your level when there aren’t any available

I normally don’t wait more than 2 m for been queued, but as I pictured and other mates have told here, the Matchmaking is totally senseless.

The devs could say anything they want on reddit (they don’t even answer HERE in the OFFICIAL FORUM), but my experience as a player, and as I can see the experience from other players, is totally awful in this matter

I actually agree that the matchmaking is pretty bad I just think you guys are putting way too much emphasis on command rank. A low ranked player who is good at FPS could easily own a high ranked player. BB isn’t as anywhere near as complicated as Smite or LoL so total playtime matters less IMO.

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[quote=“Ana, post:9, topic:1437569”]
Yes they do have a chance. If they already know how to play the mode, and are good at shooters.
[/quote]And if, like me, they’re entirely new to the game and play literally zero competitive shooters (mostly because I’m terrible)? It sure is fun to go up against not only an extremely skilled player, but one who knows the maps, characters and best strategies who is level 40+…

This needs to be fixed before players start leaving in large numbers. We’re still entitled to a refund at this point, and there are other competitive shooters or other genres that we could easily throw that $80 at.

[quote=“Ryballs, post:14, topic:1437569”]
A low ranked player who is good at FPS could easily own a high ranked player.
[/quote]Absolutely, which is why even showing the command rank in the menu is a terrible idea. It’s also why they need a better system to begin with, even if it’s just a win/loss ratio (and surrender does not count). No way should someone with a 1:15 win:loss ratio be put against players who are 20:1. That alone should be enough to somewhat show how skilled a player is.

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That’s incorrect, the developers are often posting here on these forums. That’s what the Dev Tracker link at the top of the Battleborn forums is for, to easily see their posts.

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To be honest: If about 100 people are ranting, crying and cursing you, would you take the time and reply to each message, even if 50% of them are the very same rant?
Its not that the Devs do not care, its just pointless to make 1000 times the same explanation to single users when the next day 1000 more are asking the same questions. Its kind of a Sysiphos task. Not a developer task.

And in that regard: I never came across a game company that its so close in touch with their community. Maybe GrindingGearGames, but that was some years ago when PoE was still in the Beta.

As Martok said: Use the Dev-tracker here or if you´ve a question ask them directly by using the “@ insert name” function. Just don´t expect an answer when 20 or 100 other asked the same already.

Agreed, but passed level 15 the lines get more blurred. That’s why people say level does not matter as much and I tend to agree with that as well. Level does not take talent and experience in similar games into account.

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I think you can say that two people of similar level doesn’t necessarily imply skill. Two players in their 20s might have a huge difference in skill, of course, but I myself (and I suspect most other people as well) cringe when I have a level 2 on my team versus a level 50. Maybe it’s the greatest level 2 to every play a shooter, and they just now picked up the game, and the level 50 has only played story mode and doesn’t even understand the objective in Incursion. Maybe that’s what will happen. More than likely it’s a brand new player still learning the game versus someone who definitely knows what they are doing.

Thats a delusional statement a level 2 has played the prolog and thats it. Acting like hoping for a .000001% the lv2 can out skill a 50 is stupid.

Yeah, but my point is that past level 15 it’s fine. The game is new, give it a few weeks and the amount of level two players will decrease.

100% agree. I realize that the character balancing, the helix system and limit of 15 character levels are supposed to make multiplayer more of a fair fight. Even when your enemy is a higher command rank then you. However experience is experience. A level 50 player has played Battleborn for over twice the time a level 20 player has. Regardless of balancing and regardless that we’ll all start the match with no gear and at level 1 it’s still not a fair fight. A higher level player is just going to be better then you. Regardless of stats. It’s simply practice makes perfect. They’ve played more so they’re just going to better. I realize this isn’t always the case and that some people are high level and aren’t great. Fact is that every single time I’ve gone into a match with a line up like 12-3-27-5-9 vs 35-20-45-16-28 my underleveled team always looses. On top of that we loose misrably. We don’t even stand a chance. I literally go into the match saying well this one is going to be a wash. What I don’t understand is why would this happen. Why would the system not just take the 6 top players, gameplay experience/gear quality wise (let’s face it if your opponents are packing legendary gear they’re going to be strong), then divid them 3 per team. Fill in the gaps with the lower level characters and voala a balenced fight. Now I’m not a computer programmer so I’m sure it’s more complicated then that but it seems pretty logical to me.

This is seriously geting out of hand


With the recent change to matchmaking I was hoping for something good. And I get THIS
Dare to tell me “level doesn’t matter” when you have some lvl 3, 7 and 6 against a level 83.
We obviously surrendered, it was ridiculous.

2 Likes

lol

Damn

Commander Rank is important because high commander rank mean they play long time so know how to play better and have more usable battleborn, have a lot of useful gears, etc. I don’t think commander rank 1 player and commander rank 40 player have same skills.
Battleborn must check commander rank and ELO together.
if my commander rank is 50, all of my teammate must have commander rank 45 ~55 and similar ELO.
of course enemy team have same rank and ELO terms. ±5 is just example, not for standard.
low rank player lose confidence if their enemy have high commander rank.
if gearbox want check only ELO, print ELO in queue screen and hide commander rank.
I can’t win if all of my team have commander rank under 10.

and please make solo / party queue option. this mean if you check solo queue, all of your team and enemy team player is solo. why all company want impose mix solo and party queue?

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This is me literally every single game. Ive already practically shelved the pvp aspect of this game because I’m so sick and tired of doing insanely good and still losing because i get put on a team of people who have no idea how to even play the game or try to call of duty it. FIxing this may be the only redemption this game has because I don’t mind losing, but when its nothing but loses that I cant stop because a single person can not carry a team in this game then it frustrates me and I will stop playing as I’m sure many others will stop playing.

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Right now I’m pretty sure battleborn doesn’t have enough players to separate the queues even more.
It’s like asking for a queue for each map on each mod.

They’ll add a queue option for advanced in PVE and that’s already great.

The matchmaking… is AWFUL! you can spend 10/15 (actually im near 20!!!) mins waiting for a game and then found in a team with a rank 5/8/6 while the other team, lowerr ank is a level 18 and the rest of the team is 36/76/4x… RLY? this can’t be a funny game for 3 reasons (no matter your team is and no matter skill of players):

1.- More rank, more experience in the game (the better the player SHOULD be), and yes, rank in fact represents how “good” you are, i mean, is not your pure skill, but the experience on the game is valuable, even if you are pretty good on a “traditional” FPS, this game is DIFFERENT, so, yes, rank (at least in some part) represents skill.

2.- More rank, more money, more gear, BETTER gear… no rank, no gear, so even if the lower rank got the same skill than the highest is in a pretty clear disvantage…

3.- More rank, more mutations, again, better char, holly !"$·%… REALLY!?

Im tired of being in games with people that got rank lowers than 10 and have to fight people with rank 68… this is not funny for that lower ranks, and is absurd for the highest, no matter the team, the match gets boring and unbalanced.

This is serious for the game because can make people leave it for 2 reasons:
1.- Low ranks can’t advance cause they just get frustrated one time and another being killed without even know what happened.
2.- Other ranks will just leave the game after 15 mins on the queue, being in absurd unbalanced games…

Please, devs, priority 1! Do something with the matchmaking! PLEASE!

I really hope they rethink the matchmaking. I can’t recommend this game to anyone with the current system. I mean the game revolves around unlocking content by ranking up and putting time in. So when I keep getting consistently matched up against people who are 20-60 ranks higher then me its quite demoralizing.

Not saying you can’t still compete, but knowing that the enemy team has significantly more time played and significantly more unlocks(gear,champs,talents) it makes you wonder what the point is.

I guess you could go grind up through PvE but I bought this game looking for an awesome competitive PvP shooter with an interesting new take on the formula.

The current matchmaking system does not feel competitive at all.