Fl4k Critter Lab

Definitely, the whole logic behind pet damage is just silly a lot of the time. Why the heck does Eridian skag have the lowest attack command damage when it isn’t even melee? Even going all in with splash can’t save the paltry amount of damage that attack does.

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Yeah. I mean, sure, element-matching should be rewarded even with the pets, but still the base damage of non-elemental commands should at least be 20% higher than the damage of elemental attack commands. It doesn’t have to be 75% higher or so, but still, against neutral targets non-elemental damage sources should generally win against elemental ones.

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Going to be testing pets later today to see how the buffs pan out. Here’s to hoping!


Need further testing to double check, but for right now it seems like pets are scaling 50% per 100 health instead of 20%. Thanks @PrinceLestat224 for providing numbers.

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Countess run

Gunslinger Run

Beefcake run


Gearbox nerfed some of the attack commands. Spiderants centurion and Scorcher, as well as Horned Skag, were nerfed by 40% or more. Pre-patch values for AC

From nearly 12k to just over 7k is almost a 50% nerf for an ATTACK COMMAND, that attack with a 16 second cool down. I don’t know what the reasoning is, but this isn’t cool.

I’m going over some of the other attacks, but I have a feeling this wasn’t the only one that was touched, and you’d better believe I’m raising hell about a nerf like this!


It hits for around the same as Countess on flesh

Sidekick seems to be fine

Beefcake is also fine. I have 2 points in GftE to get down the tree, but 11991 * 1.3 is 15.5k so it checks out

Gunslinger is fine as well

Guard skag is fine

They nerfed the ■■■■ out of Horned Skag, straight up. 50% decrease over pre-patch

Eridian is fine


No wonder I didn’t notice any difference when between patches when playing with some pets. Gbx did them dirty but Why tho?!

I don’t know, but I’m submitting a bug report to 2K now. This is some ■■■■■■■■

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Just getting my head around this. Does this mean that Gamma Burst/Red Fang is a weak option compared to, say, Rakks and something else?

For pet damage yes. Jabbers will always outdamage a melee pet in Gamma with their basic attacks or attack commands. And the pets that have the best attack commands (splash damage) can’t use ASE splash with Gamma. You can somewhat make up the difference with Atomic Aroma for AOE clearing, but even then Gamma pets will still lose.

It’s really stupid and counter-intuitive, but that’s just how the math has worked out for pets.

Weird. So I’d actually be doing better with my pets by not using the exact skill which is supposed to buff them :man_facepalming:

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To be fair though, it depends on which pet you plan to use. It’s not as if there is a “pet meta”, but I tend to speak from the perspective of just getting as much damage from pets (in general) as possible. If you’re using Scorcher or the Skags Gamma is still your best bet. It’s just that you’ll want to use Rakk if you want to squeeze the most damage possible out of the highest damaging pets.

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So I tried an anvil run for the first time in ages, and it turns out that Countess can 1 shot the anointeds so longs as she has trash mobs or a 2 bar badass nearby to blow up for hollowpoint.

So, I guess this means SS. No more talking about it, I’ll give it a real stab tonight or tomorrow night. If that goes well, they I’d say we’re in a pretty decent spot.


Got it. First attempt, M4 guns vs M8 bandits with M8 gear. Countess actually carried me a bit lol.


Out of sheer curiosity, have you tested to see if the 175% bonus to robot/human/beast from The Hunt sniper rifles affected pets?

I haven’t personally tested yet, but Moxsy’s video said it doesn’t even effect anything other than the gun, so I doubt it works with the pets.

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Well damn, that could have been clutch. Just trying to exhaust all options ya know

I know. I really wish we had some more interactions with gear, but for now we got what we got.

With the current build I use I was able to solo the slaughter shaft on m10, pet did most of the work. It was a lot of fun. They aren’t perfect, but the pets are at least in a decent place now


This week’s hotfix to Galactic Shadow should be very interesting as well. I can get enemy attention off my pretty often with Countess as is, so if this is a noticeable change then Hidden Machine will be far more appealing for me.

Also, depending on just how good the change is, we may have enough aggro on the pet to drop Red Fang in favor of other COMs, which would be amazing for FL4K’s build diversity since you would finally be able to run all 3 action skills with ANY COM as long as it isn’t AS specific.