So as we all know fl4k got nerfed, his skill guerrillas in the mist been actually decreased to 5 seconds instead of the 6 seconds that says in the patch notes. But that’s not all his skill Presistence hunter gives him a 45% Action skill duration. So after the patch currently Fl4k can go into FadeAway for 8 seconds but before the patch he could stay in FadeAway for around 14 seconds with the skill Presistence hunter, basically all Im saying is… THIS IS NOT A 2 SECOND NERF! and to make it worse the damage as been decrease… Yup Im just salty.
4 Likes
ckx00000
(PSN: Darthquixote777)
#2
But can’t bosses still be downed in less than 2 seconds with the skill? Seems decent enough.
2 Likes
Depends on what mode your playing on If you play in TVHM and Mayhem 3 then no not really that skill only worked truly well with a Queens call or a Layuda sniper. Its not like I think he is under-powered now, simply the numbers just don’t add up and I wanted to bring it up.
1 Like
Try saying that again without attacking zane players, and without attacking the devs.
I dislike the nerfs aswell I am personally very unhappy with all the nerfs, glad zane got buffed.
We should be op when we reach endgame, but right now it feels like we are worse off than when we started.
Bl2 had tons of op legendaries and op builds, but Bl3 feels like it is trying too hard to be a pvp game.
2 Likes
No, because i didn’t attack Zane players just pointed out the BS.
moustangman
(Moustangman)
#7
I have mixed feelings. I have both a Zane and a Fl4k that I’ve been building up. The Zane buffs are very welcomed, but I think they went too far with nerfing Fl4k. Fl4k needed some adjustments, but to quote Vaughn (And The Matrix)… Not like this, not like this.
2 Likes
I play Zane also, I started with Zane actually Fl4k is my second character, I feel like if they wanted to short the time of Guerrillas ok cool leave the damage alone, and Queen and Kings call nerf is dumb too!! Now the gun is just kinda garbage for any other character.
1 Like
I was just saying that criticism is easier to take when you aren’t cussing out the devs and the players.
“They don’t give a S***” “D-ride” “Suck off”
Maybe omit those and make your complaints known in a way that doesn’t offend?
1 Like
Nah I’m good. It’s upsetting and should be expressed as such.
1 Like
Fair enough.
Not saying I approve of your actions, just saying I get your frustration.
I wish you would be more polite in your criticism though.
Psychichazard
(All out of kittens. )
#13
You know the forum rules apply even when you’re feeling grumpy, right?
Devs are going to want read stuff that makes a point clearly without insults or abuse.
If you want them to read your post, post politely.
kevinbriana
(kevinbriana)
#14
i think a proper nerf wouldve been to just remove the bonus crit damage entirely but leave the duration as it was
1 Like
Kiadaw
(Kiadaw)
#15
(I am only story at level 37 so I am not talking in terms of end game perspective)
I played a bit of FLAK. The nerf is bad. Not from purely damage perspective but the playstyle & survivalbility.
You have far less time (37% less) to regen life & dodge mobs, also before I can down a few mobs with fade away. Now I basically can down only 1, 2 if lucky due to so little time to aim & move.
smtrentcf
(smtrentcf)
#16
If you want Fade Away for survivability…dont pick GITM.
Problem solved
Back on topic…14 seconds of free crits…Good Riddance.
Kiadaw
(Kiadaw)
#17
No ■■■■ sherlock!
A skill can do more than one thing you know. I know it is shocking. The problem is the nerf affect the playstyle.
Also 14 sec is if you spec also max persistance hunter, which not everyone stack. If you need to spend 3 points to a skill before a augment skill is useful, then its poor design.
The right way is to remain the duration, but reduce the damage. End result is same, but the palystyle is intact & teh skill i sudeful even without specing Persistance hunter.
1 Like
smtrentcf
(smtrentcf)
#18
So you mad that GITM isnt the mandatory pick it use to be…Gee whiz…I wonder why it got nerfed.
The damage nerf is a very small part of fade away since Unblinking Eye remained untouched and Flak has other sources crit damage on thier skill tree. So 25% crit damage that’s additive with other sources of crit damages wont make a huge difference.
The Problem with Fade away is the duration bc you never had to reload with certain weapons and Leave No Trace.
Sorry picking skills should come with trade offs. Time to Git Gud.
1 Like
Aeekto
(Aeekto)
#20
I´m fine with this nerf and it was pretty much needed (i´m only playing Fl4k btw…).
It was just ridiculous easy to farm the hardest bosses even on TVHM M3.
Now the TTK finally feels reasonable instead of “wtf is this? am i still playing on normal without mayhem?”.
Fl4k still is one of the strongest ones, even if you run around with a 1 HP artefact that makes you a classcanon with huge damagespikes)… he can solo everything especially because of his pet revive if you fail at dodging.
https://www.youtube.com/watch?v=B3GG3cWZAxQ Just going to leave something like this here because yeah lets nerf Fl4k but leave this alone.
1 Like