Phew, I was beginning to be afraid this was a problem with my GTX 980. Yes I’m also getting the jagged lines you describe. So, this is a bug. How do we inform Gearbox about it?
OICW
(OICW)
#4
That’s what I was trying to figure out, some guy in a gameplay related thread posted this link but apparently it needs separate registration.
Got the same problem with a GTX 770. Shadows are flickering or displayed in a very low resolution.
Having the same issue on my 780; no settings seem to affect it short of turning off shadows.
Video
Yup, that’s the problem. Same thing after updating…hope you’re reading this Gearbox!!!
Deek_Blue
(Deek Blue)
#8
Same here with a GTX970, lastest drviers WHQL installed.
No changes after the first patch.
Many of the reasons for why you might be getting flickering shadows, are to do with your hardware and drivers. For example, most ATI users will get flickering if they are not using an HDMI cable due to having an older monitor where there is just a VGA port. Have a closer look at your other games and I am sure you will find similar flickers.
My hardware: GTX 980, Asus swift monitor, displayport cable (lol?) and yes latest drivers of course.
What exactly am I doing wrong to deserve this?
Running laptop with AMD Radeon HD 8610G graphics, and i get shadow flicker too. Its not bad until you zoom up close to ships like frigates, or smaller ships. The larger ships like the mothership dont seem to flicker, or i just havent noticed it.
Well you’re an ATI user so obviously the reason you’re getting shadow flickering is because you’re not using an HDMI cable inside of your laptop which…uhhhh… has an old monitor where there is just…uhhh…VGA port…uhhh…@Purplfluffybunny can you help me out here?
BitVenom
(BitVenom)
#13
Shadow Flicker relates to some core logic in the shadowing engine and very little else. Once some critical bugs and mod support stuff is off my plate I’ll probably be rebuilding the shadowing layout engine. The shadowing solution in this engine is pretty unique - and just needs a bit more love. Hey, I did the whole graphics engine myself - so I am pretty happy with where I got given the time I had to do it…
5 Likes
Thanks BitVenom, good to hear you guys are aware of the bug and will fix it.
1 Like
And a fine job you did at that. other than little nit picks like this. It is Outstanding.
Deek_Blue
(Deek Blue)
#16
Thanks a lot for the haed-up. Nice to hear it’s going to be fixed, although I admit it’s no big issue.
Nice to know it’s on the to do list. Heck i was afraid my friends wouldn’t like the game, saying “i hope it doesn’t have the same gfx as HW2 with small tweaks” and post release they said it looks like EVE Online. 
Kitty_Jo
(Watcher on the wall)
#19
Lets not make things personal and call people names.
BitVenom
(BitVenom)
#20
I’m… uh… not sure the Art team would appreciate the comparison - though maybe it was meant as a compliment?
Style-wise they’re pretty distinct, Gameplay-wise they’re obviously very distinct (3D RTS vs Excel-in-Space), and the goal of their graphics engines are also completely different. Not to mention, I guess they have 10+ years of engineering work on me 
I am really happy with the work we did, and given the team/time constraints the results - but what really gets me excited is thinking about what some of the really crazy HW2 Modding teams are going to do - most notably the 9CCN team. Those guys pushed HW2 crazy hard for 10 years. Once the entire engine is laid bare and people understand how to do stuff like write new Shaders and make full use of the new lighting logic… I can’t even imagine what the results will be.
3 Likes
Thanks for the support BitVenom. I too am experiencing the shadow flickering. It is in no way a game breaking issue, but can be rather annoying at times. Looking forward to a fix.
Ofcourse it was meant as a compliment. And yes, there are very distinct looking art styles between the two. Perhaps i should have elaborated. The comparison wasn’t about how the HWR ships look compared to EVE’s ships, but the general aesthetic quality of the overall package (the shaders most notably). The HWR ships have awesome detail, with the new specular and normal maps, then there’s the awesome and immersive HDR bloom and most notably the HDR rays. Godrays always add to the immersion of HW’s space considering all the puffy nebulae found in most backgrounds, the space between them isn’t/shouldn’t be technically empty. All in all, they meant that HWR has the same HD eye candy level as Eve Online, only better made use of here by HWR’s NLIPS setting and close quarters beehive dogfights 
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I was part of the STHW mod team back in the day, and we said the very same things that Relic said when we were making our mods. “Damn i wish we could do this”, and “Damn i wish the engine was capable of that”. It seems like the engine IS capable now. I have some detailed questions i posted in the mod section, and if it can do what i plan on doing with my mod resurrections then things are going to be quite interesting.
1 Like