I’m about 8 feet, maybe less, from my 32 inch Vizio TV and it is nearly impossible to read a lot of the text. I’ve got 20/20 vision and find myself squinting and/or leaning forward to read it. Playing on the PS4. The gameplay is pretty fun otherwise.
I find the text on gear items seems to get very blurry myself. The negative stats written in red i literally have to get off my seat to look at up close because i can’t see the numbers. I have perfect 20/20 vision too and never any issues with my eyesight before so it can’t be me
In a way, I’m glad to hear even folks with better vision than me are struggling with the text. I have to move from ~8 feet away to sitting about 2 feet from the screen to read the text in the command centre! And likewise, it’s not a small screen…
First of all, let me say that I agree with this.
Second: WHY DO ALL GAMES NOW DO THIS?!
It’s like game developers test exclusively on 70-inch 4K TVs and decide “yep, totally readable”.
Are we in the minority with out 32-ish inch (I can’t remember if I got the 32 or 36) TVs?
I remember being able to clearly read text on my 15 inch CRT playing PS1 games.
Second this
And the red text used for negative effects on gear is very hard to read; it kinda bleeds into a unreadable mess.
Agreed. Red’s always a poor choice on a dark background, because then this happens. Plus, our eyes don’t respond to red quite as well as other colours.
just to say, a MASSIVE YES to this. its the very first thing i, and younger better sighted friends moaned about. i too have a 32" telly, and am about 8ft away. i have to get up, and move closer to read most things. esp the red stuff. its really annoying. hope it gets sorted.
tiny red text OP; plz nerf
I hope there is at least an option to leave it as is. I am not sure whether I have particularly good vision or a particularly large and clear TV, but I never have issues reading text and like that it is small and takes up as little space as necessary. So, for folks that need it, sure, allow it to be larger, but please leave it alone for others.
my tv is 47" full hd and i tought it may be my tv, but some days i went into my cousin’s house and he ha as a 65" bravia, also full hd and still can’t read small fonts, and it’s worst in coop. i think despite me needin glasses anything beyond 40" should be legible from anywhere inside your room.
agree, make text bigger and change colors. how do we get this to the developers?
ALL OF THEM T_T text in other games is so tiny. funny thing in some snes games the compliant was that it was too big.
go figure.
Me too. I mean, things already look way too big on my 4k monitor, if things get any larger i’ll need to start playing the game in the room next door. Make it an option with different sizes, just don’t put them on a fixed size.
Because German.
I don’t know if you’ve ever had to create a product that is translated into other languages. I’ve been doing it for over twenty years now. Each language has their own challenges.
For example, when we translate interface elements into German, they often take 20% or more space than the English. So, if you size the font to fill up all the available space, then the German translation will either a) run out of bounds and be truncated or look bad, or b) be auto-sized down, which causes legibility issues.
We, as well as other developers, spend an incredible amount of time and effort into finding the best compromise between readibility and flexibility, and some times, we just run out of time to keep tweaking this ever-moving target.
Add to that another complexity - how much information is the right amount of information to display? We’ve debated internally on how verbose to make skill and gear descriptions. Too long, and you don’t read them any way. Too short, and we cut important technical information that you need to know. We could simplify the behaviors as well, but then you’re losing interesting functions.
I won’t even begin to describe how supporting split screen complicates this. We do it because we love you guys. It sucks to deal with. 
TL;DR - it’s a complicated big, mess, especially for a game like Battleborn with a lot of customization.
I assure you, our UI team pores over this. They keep older and poorer monitors around and look at the game played a lot of different ways.
All that said - I’ll pass this note along.
There may not be much we can do, but we’ll always accept the feedback and investigate.
Thanks for the notes!
Thanks for the detailed reply.
Quick related question: colour-blind modes for items, loot pack rarity, team outlines - is it too late? It’s not a problem I have to deal with, but I know quite a few people who were appreciative of that when it was added to the Borderlands games.
ObGerman:

Is there any way (not specifically for this game, just in general) that we (as gamers in the broad sense) can have a text size slider?
If I choose to have my text be 2X as big and all the complications that brings, then so be it… right?
Never did game design in particular but i think it really depends on how the engine arranges things on the screen and how it treats them in that space. If for example text is fixed in a set of predetermined coordinates and it’s container has a fixed size value, making the text bigger won’t make THAT much of a problem on the arrangement of things and what you see on the screen but instead will display it until it runs out of bounds and text will get cut or will compress stuff together until it’s just a big unreadable mess.
On the other hand if objects “float” and their position is fixed in relation to each other, making things bigger or smaller will make everything out of place and screw up everything we can see on screen ( in terms of UI/HUD elements ).
But again i can be entirely wrong here since my experience is with desktop ui stuff 
I didn’t consider the possibility that they could be arranging text “blocks”/elements in relation to other items on screen.
I was thinking that there was the non-text items on the screen. (lets say z-index 1-20)
Then the text was just an overlay on top of everything else (lets say z-index 50-70)
In my assumption, making bigger text just takes up more space OVER everything else.
I’m basing my assumptions on @Jythri post, since he states that if the text gets too big it will get truncated or be sized down, i just assume that text elements are inside a fixed sized container and simply changing the size of the text won’t do much, as the text won’t be allowed to grow outside of said container and the manager that’s in charge of displaying such elements will try to fit everything in someway.