It’s always a race to see who can toss the last single shot at your enemy that you’ve gotten their health down 90% percent by yourself, just to have someone else take the credit for no effort. Please, please, PLEASE, make finishers and most damage dealt seperate stats. That way your team mates don’t feel like enemies.
Speaking of which I’ll just save team body blocking for another post.
VY_Canis
(VY_Canis)
#2
You get the same amount of points either way, so the end-game score remains the same. I don’t mind it the way it is right now, though knowing who dealt the most damage is a nice little ego boost.
It’s a team based game. If your team gets a kill then that’s a win for everyone. I try to help finish off any enemy players that are low on health because it helps win matches, not to steal kills. Not everyone is out to hurt your ego.
3 Likes
cajnatalie
(Roland The Invincible)
#4
I’m with Shinobido, killing an enemy player is good for the team.
There is no steal; no ego… just a team working together toward victory.
2 Likes
Agreed with the others. I could care less who gets a kill. And getting rid of body blocking would be horrific. Just, no.
1 Like