I only said health because it would work for both Bloodletter builds and Tenacious Defense builds. To me it’s no different thematically than some other past skills. Like Gaige health regen on full mag for a build that players have to build a habit not to reload too soon. Or Axton’s shield skills and giving him a skill that increases damage when his shield is broken. There are other examples, these are just on the top of my head.
It would just be nice to not only rely on grenades or Transformer/BBB for healing. With how many shields there are in the game, it would be nice if Moze, the shield vault hunter, could make use of them.
just make it Regen shield on crit over x second , so its like able but its different
i don’t think 10%-15% heal on force feedback would be op if you compare it with other classes. both flak and amara have passive healing, can increase max health, more consistent damage mitigation.
FL4K’s pets can make everything focus on them, allowing you to avoid damage. FL4K can use fade away to avoid damage. FL4K can place a healing rift. some of this is added ontop of his passive regen.
amara has sustainment in addition to life steal augments and brawler tree passives.
Moze has iron bear, true - but even iron bear requires vampyr to survive, which honestly doesn’t really solve the over all problem moze has… a proper alternative to vampyr. as it stands now it’s incredibly difficult to build without vampyr, especially for non SoR builds. a lot of things can go wrong if you give moze to much healing, but seperating them so both can’t be taken would allow for a wider verity of build options i’d imagine.