Free Trial Is Destine For Failure: Decide its Fate

Just keep in mind cr doesn’t mean pvp experience lol I think I was cr90 before my first pvp game

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Yeah I didn’t want to make my OP too long, but obviously for the reason you pointed out, that dante would ban the 4/6 playable characters :stuck_out_tongue:, I was thinking draft mode would have to allow all players to have access to all the characters just for draft mode.

and sure like my last post this could make people not want to buy the full game because they can play all the characters in draft mode, but also it would give players an incentive to buy the game since it would mean the draft mode is more competitive and less annoying because more people could play it and each team would have access to the same characters. Not to mention they took away voting in quick match when many players only like playing 1 mode and then restrict the only queue where you can vote on the mode to the point where it’s dead on PC :sob:

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I’ll just leave this here…


That is all


So hey guys, i lost hope of battleborn months ago, because its simple. BATTLEBORN doesnt want be free to play. Now came the free trial who can bring 700-1500 players back.

For seriously… its too late brothers paladins just take the scene, why in the hell i will play a game (who i love and its probally on of the best fps online i ever play who is battleborn) if i ■■■■ find a god danm match in my region, need to change steam downloads to miami to find matches and play with 140ms even there i dont find what i want its just a random chance of whatever for reasons.

Dot it right please, give the community what they deserve just one time. Tell to us how many players are in matchmaking from modes. MAKE THAT FREE TO PLAY. For god i bought the digital deluxe edition and i dont care anymore i just want to play with people.

We gave our time, our patient, all of our battleborn community are loyal to you because that game is just GREAT! put more effort and just for once give to us the joy of that battleborn beta we all want again.

To be fair, for the free trial players it DOES mean that, because they can’t play the story mode.

This is with the acknowledgement that ‘experienced’ doesn’t equate to skill. I have nearing 400 hours but even when I’m super in the zone, I could never scratch the likes of Ice’s team or Dunk Squad. Ah, woes of ELO-less hell.


Well, I could shave my head and put on a black suit, because I had been in Observer mode again mostly. I could try to summarize what really went wrong on PC that has almost put the game back where it was before within one week:

Common complaints are missing match balance and no gamemode choice. While I personally like the random gamemode choice, since I got a little fed up with only being able to play Incursion in both private or public PvP for over half a year, I don’t have any Illusions that this is the general opinion. I’m in a very small minority to not be bothered with it and the games I played (only 6 last week, but this was twice as much public games as I played between WU and SU and I just didn’t have more time) we’re quite balanced between the modes. But RNG sometimes is iffy and can do weird stuff and that’s why people are raging when:

  • They don’t like Face Off, but RNG picks it 3 times in a row.
  • They don’t like Echelon, but RNG picks it as the only Incursion map in a session.
  • Don’t like Meltdown but have to play it more than once in 4 matches.

I’m sure that when we could see the global distribution of matches it would even out quite nicely, but people who really hate one mode and are forced into playing it more than once will obviously be very vocal, other people will chime in and then have a nice case of confirmation bias like when people didn’t believe that the self hitting multiple times in a row on Krieg in BL2 really wasn’t a glitch, but just RNG (and 25% on gamemode choice is a much higher probability than on that skill).

As much as I like gamemode diversity, this system hurts the game more than it pleases people like me. It should’ve been switched back to voting ASAP.

The complaint about match quality is another urgent case that should’ve been dealt with immediately. Before people shoot me down: I have the mathematical background to know that matchmaking is a type of multiobjective optimization problem with no unique optimal solution. You can either increase the quality of matches and the queue times suffer from it or vice versa. The problem this game has is, that the matchmaking is rigged and doesn’t just walk along the Pareto front.

There’s no official confirmation and I don’t have insight into the code, but I’ve played the game long enough and have seen enough teams of solo queuers ingame and on reddit et al that I’m quite sure I’m not far away from the truth:

While building teams, the matchmaking system tries to find people in your skill range. This is quite a sensible approach, if you have a larger pool of players to choose from, since it’s no fun for anyone, if a team is e.g. one player with over 2000 hours in this game and the other 4 have <100 hours combined. With a low playerbase this system is a disaster, especially if you can’t afford creating matches in a tight range but just pit them together (sometimes even multiple times in a row).

Some evidence I have for that:

  • Friend of mine once asked me, if I could queue up for quick match, because they are waiting for the last person for over half an hour already. I did, but I was not put in their team despite being on the same steam download server as them. The game has put me in a new team with another solo queuer, while the others still were waiting.
  • I’ve been grouped up with very Low quality players when I solo queued, but when I even only played with one of the hard carries I have on my friends list, the team was a much higher average.
  • People managed to cheat the solo/duo queue on PS4 quite easily by dodging until they found each other (@RedX, to add to the short discussion about that from yesterday: The solo queue had reset Elo that’s why finding each other was difficult in the beginning. But on PS4, the queue didn’t die within the first week as I was told and people could get their rating back).

The system in place basically subdivides the playerbase in a part that only wins and a part that only loses. With each match this situation gets worse and I don’t even want to know how many people are insulted of forming stomp premades, when in reality they didn’t even go stacked up into matchmaking.

I was in a discussion about some sort of bandaid on reddit yesterday that might work until the playerbase is healthier: Reset Elo for everyone and leave it constant (or wipe it again in short intervals). Everyone basically would be forced into smurfing and teams would be completely random in skill. The game still would screw you over sometimes, but the odds won’t always be stacked against those who frequently lost already.

This also means quick match has to go, since premades can wreck then even harder. Make it solo/duo (as much as I hate that concept in a team based game, it’s the only way to balance it a little) with gamemode vote and maybe leave draft as a premade queue (but I don’t know if anyone even plays that …). Everyone I talked to told me that solo/duo with fresh Elo had been loads of fun with many more close games than they ever had seen before.


I do believe Gearbox knows the players who left didn’t find free PvP enough.
Something with the dlc and Story missions will bring them back.

Yea, I totally agree. When I started playing the first 2 days, 90% of my matches were face-off and capture so it kind of got stale for me but was just happy I got to play some matches. I can only imagine what the other players felt but luckily yesterday I had more incursion & meltdown matches, was it luck? On PC, everyone was playing all modes with the voting system so matches never got stale, not sure about the consoles since I know mostly everyone favors incursion.

I agree… the random matches was a surprise and rather prefer voting on mode/map. Not sure why it was switched, maybe so new people have a taste of all modes? But at the same time I don’t think this was the right time to start experimenting with queues.

Agreed. Don’t think any type of ELO is on right now because I constantly get teamed up with low level players (not saying its bad, I’m all up for helping but sometimes I wanna have fun too).

When single/duo first came out, I had the most fun back to back balanced matches I have had in a while & I put a lot of hours into the game too. Having Solo/Duo w/ draft (Even though people may disagree) provided the most balanced matches due to 1) no premades 2) banning so you didnt have to deal with CC meta picks. But I guess people were frustrated that they couldn’t pick the character they wanted to play if they were banned or if someone else chose them and preferred to get chained CCed in game. Want to play as 1 char 100% of the time? That’s what bots battles and story is for.

Versus draft should be home of the premades & I know GBX wants all the premades to go there but nothing is stopping them from going into regular quick match as well. Maybe make challenges like - “Win 10 Versus Draft Matches for a Magnus Pack” … I’m sure many people would go then, including myself lol. Those Magnus Pack skins look so nice…


The most stupid marketing that I’ve seen. Players are already leaving.

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I’ll just respond here

Bots are dumb and act like new guys
New guys are dumb and act like bots

Why is it so bad to pit bots against new guys for like two, maybe three matches… It’s equal skill levels, yet sometimes the bots are bit better, giving the new guys the opportunity to work around the bots’ challenge. When fighting other humans (other noobs) it’s practically a dice roll of whether or not they’ll provide a good match. The only way it’ll be lopsided towards the human team is if one of the bots is Kid Ultra or Boldur lol

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Also can only talk about PC. I’ve never found any other game than Meltdown or Incursion after it was changed back from Casual/Competitive/Spotlight last year with the exception of one Face Off game during a Chaos Rumble and this was such a bad triple Galilea spawncamping against me and some very low levels that I stopped playing PvP for the rest of the year and almost swore an oath to never solo queue again. I also haven’t seen a balanced team for a while now, unless it was a full premade that didn’t only consist of people with >800 hours, but also had some PvE-scrubs like me in it and some new people.

I was out of town when solo queue was first introduced and couldn’t play it, but tried to find a game in there almost every wednesday afterwards and couldn’t find a single person (I give up searching after 20 minutes, when I only have an hour for playing).

Yea, when it first came out it was like a weekday to the weekend event (if I remember correctly). I think it would have been more populated if it was on a day during the weekend than a weekday due to work & NA servers were almost a ghost town till prime time during weekdays

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You want to know what’s screwy? I constantly DO NOT get matched with low-level players. I keep seeing the same 700-1500 hour players I’ve seen for the past three months, and I’m damned tired of swimming in the deep end.

I will admit, I did see a few new players in Bots. But in QM, it’s Cheers, except I don’t want to know everybody’s name.

When I’m not losing my patience with Battleborn, I hang out in Japanese mobile games. Due to some combination of factors – likely cultural mentality combined with all the anti-gambling legislation forcing some level of fairness --I feel they’ve hit the sweet spot for daily giveaway value. In USD, it’s somewhere between $1 and $2, just for logging in to the game, and upwards of $3 if you play new content for about an hour.

My point is this – by comparison, the Gearbox/2K agreed-upon daily return is pathetically low. Now that Battleborn is F2P (in everything but the marketing), the powers that be should really agree to ramp up the incentives. I feel they could truly could catch more flies with honey, here, but it seems like someone in the decision chain is being very, very stubborn.


Can we make, like, a petition or something for Gearbox/2k to advertise this game more? It’s 2k’s decision, really, but I figure it’d have to go through Gearbox. Man, if only Gearbox could sign it too. But if they did that, could that be a risk to their job?


Why not just make our own trailers? I’m tempted to get Bob Reed, the guy who voiced Kleese, to voice a fan made trailer… but I’m not sure what the legal ramifications would be of doing that

The irony with this is I feel like they’re (2K) saying, “We’ll see how many people this brings in before we dump money into advertising” while in the bigger picture you need to dump money into advertising to get the people to bring in.

I hate to say it but this was once again a situation where all the pieces for success were there and some really odd decisions were made and some crucial windows were missed.


You should probably get in contact with Gearbox on that, though I think that’s a longshot, like my proposition.

I’ll ask.

Hey! @Jythri ! Are there any problems with me getting Bob Reed to voice Kleese in a fan trailer?! (aside from his hiring costs, which is going to be the main problem for me)

If u r rly up to this, make one of those fund me things, ill help with a little bit of $$.

Instead of spend in microtransactions this month i can use it for something usefull like adv!!

Well, I’d need to find out if it’s okay for me to do first. There’s a lot of legal stuff surrounding characters and their voice actors, and someone higher up might be all “nah, I’m NOT okay with this”