Hi. I’m Benedict, and I’m a friggin’ casual.
Here are my impressions of the game as a casual in the form of a descent into hell. You may have heard of the compliment sandwich? Yeah. No. Let’s put the positives at the top and the negatives at the bottom. That’s much more organized than having good and bad feedback tossed about all willy nilly. My comments will become more child-like, selfish, analytical, and negative as they go on. But right now… I don’t have a lot of bad to say. Perhaps when I’m not a N3WB any more, I will find more things to bitch about.
Anyway… as a game for casual players… it has the potential to be really, really awesome. I like where Gearbox is going with it.
THINGS I LIKE PART 1…
There is no long term commitment. You can pop in for a quick, fun match, then leave. If the server crashes, it’s a minor inconvenience, not a rage inducing waste of your time. I assume this game will be server based, so good lessons learned from Battleborn. Don’t make the game run too long. A server crash in a short game is less rage inducing than a server crash at the end of a 30 minute campaign. This is absolutely the way to do online play.
(In Battleborn the matches and PVE campaigns can run 20 - 40 minutes, and if you lose your connection or the server cuts out mid level… it… is… infuriating. Hence why the PVE players keep asking for offline play. Myself included.)
THINGS I LIKE PART 2…
You can see everyone else who’s currently online. You can select an opponent of your choice or have matchmaking select one for you. Best of all… competitive matchmaking actually ranks you with people at your level, so you avoid Battleborn’s matchmaking issues. Even though I lost… like… a lot… because it’s my first time… and also because I’m a casual, I never once felt like it was because I was being matched unfairly. So again… good lessons learned from Battleborn.
(In Battleborn, matchmaking is probably… THE biggest problem with player retention. Nobody wants to continually get stomped/curb stomp the other team; especially in a match that lasts over 20 minutes when the other team is just farming you. Or you’re just watching your teammates spawn kill the other team.)
THINGS I LIKE PART 3…
Instant gratification. As a casual, my time is important to me. I don’t get to game often, but when I do, I don’t like waiting to do it. At no time did I wait more than 25 seconds for a match. And there are things designed into the game that can occupy my mind while waiting. I can fiddle with my deck. I can spectate a friend’s game or someone else’s game. Speaking of which, quickly and easily spectating someone else’s game while I’m waiting or just logging in and spectating without playing… is… just awesome. I can get a feel of different cards and different strategies. I can study opponents if I really want to. I can spectate a friend and give them sh*t on Discord about how crappy they’re doing the whole time in a bad French accent because I’m a horrible person… it’s just great. I love it. There’s stuff to do while waiting in lobby. Good call on the spectating.
MISCELLANEOUS THINGS I LIKE…
I like the music. I really like the moss filled cave environment. I think that’s my favorite map of the two that are finished. I like the strategy the card building offers. I like being able to customize my own character.
THINGS I’D LIKE TO SEE ADDED…
- More maps. Playing on the same two maps is going to get boring. I know, Gearbox is working on more maps. I farted around on Aztec’s blocky beta for a bit… and… if that’s going to be on an active volcano… yes. Yes, I do want to fight on an active volcano. Absolutely. Yes. Fighting on an active volcano is absolutely something I want to do. But seriously. More maps. LOTS more maps.
- More cards. I would love to see the strategy expanded. Because there’s so much fun you can have with the cards, so many ridiculous powers… so much chaos… I want more of it. I want more cards, more powers, more strategies, more ways to fool around so I don’t get bored with the gameplay and every match feels fresh and new. I just ask one thing… Gearbox, please DO NOT MAKE IT PAY TO WIN. If people want to pay for keys instead of playing competitive and earning them through wins, that’s fine… but don’t make uber powerful cards you need to buy to stay competitive that can’t be earned in game. That will ruin it. (Paying for a card with the same gameplay effects as a regular card you can get without paying, just with a different custom animation might be acceptable though.)
- More character models, and the ability to customize your character model. I’m absolutely sure this is in the works anyway, but… I would love to see more character models. And customization for those character models. A 1v1 first person shooter where anyone can watch your game at any time will absolutely make certain people vain, and they will want to customize their characters. Plus… customization doesn’t affect gameplay. Meaning if Gearbox wants to charge people to look fabulous, it’s not pay to win. So I’d be ok with that. I’d of course be perfectly happy with just being able to earn them in game as trophies too, because I don’t do paid cosmetics a whole lot… but… I accept that this is probably going to happen as there’s already a greyed out store, and I accept that. It is kind of fun seeing individual personalities and general silliness come through in versus games, and paying a little for a custom cosmetic doesn’t really hurt anyone. You know. So long as it’s not an addiction where you spend your rent money on it and have no cash to feed yourself. Yeah… don’t do that. It’s just a game, dude.
- I’d like to see Gearbox sell or make emoji customization rewards for winning matches. Because I hate the emoji selection. I like the emojis as a quick way of talking to your opponent in a silly way… (and a reminder not to take the game too seriously) but… I hate the actual emojis. I’d like to see the ability to customize that a bit more.
MY ENTIRELY OPINION-BASED LIST OF THINGS I’D LIKE TO SEE IMPROVED…
- That floating city map… between the reflections and the red everywhere, and the lights in the walls that rotate and wiggle and are right in your face… it’s very difficult to see what’s going on. I find it’s just a little too visually busy. I would ask Gearbox to maybe tone down the visuals just a bit on that map. The geography is fine… the visuals are just… distracting and overly vibrant.
- This might just be because I haven’t played long enough with the other weapons (I’ve only got an hour logged after all), but I’m finding the rocket launcher is the best weapon in the game, and not just because of the whole “rocket hawk” thing. It legitimately seems like it’s better than the other weapons. I find the shotgun is too close range and scattershot to do any real damage. The railgun requires precise aim and takes a while to get critical damage on an enemy. The grenade launcher requires more skill with arcing shots. But the rocket launcher? It’s fast. It’s direct. It’s accurate. You can use it to get a jump boost. You don’t have to hit the enemy head on. It does a lot of damage. You can take out an opponent in two quick shots. It just seems like it’s so powerful it counters every other weapon quickly. Again, this may just be because I haven’t played long enough with the other weapons, or because I’m new. But I rarely find myself switching weapons. The rocket launcher may need to be dialed back just a little to make the other weapons more viable.
- Make the cooldown on the mines a little easier to see. I couldn’t tell if the mine was on cooldown or not at a quick glance, and I kept hitting the button thinking it would be good to deploy when it wasn’t. You really have to focus on it to notice if it’s on cooldown. I didn’t have this problem with other cards. Maybe make the cooldown on the mines a little more noticeable at a glance.
- The game needs more personality. I know it’s a closed technical beta right now without all the bells and whistles, but the cards could use some fun lore. When characters are introduced, they need personalities. The match announcer could be more than just a simple voice. One of the great strengths of Battleborn is its characters, its lore, and its personality. I’d love to see some more creativity go into the characters, the cards, and the voice work.
That’s it from me so far. I’ll come back if I have more to say later. Overall I do like where it’s going as a quick, fun game. I wouldn’t say it’s addictive yet, but with some expansion and personality it definitely could be. It has a lot of potential.
My matches this time around were all on Build 35.