Adding more points will decrease diversity simply because builds that required you to take one of two paths can now be supported by the extra points. This in turn will create more hybrid builds that will eventually merge into singular builds that include all of the main aspects of what were once separate builds.
I’m noticing this now as I’m helping a friend new to playing Moze, who has a ton of different builds, with a lot of diversity based on weapons, anoints, skills, and play style. But a common theme seems to show up in all of the builds…incendiary damage. And with options for it in all three trees, at fairly low investments, it’s almost an auto-include. Unlike say Zane, his current main, where diversity is pretty much limited to SNTNL + Clone or SNTNL + Barrier.
In BL2, I played around with a few characters that had maxed out all skills. And while it was fun for a bit, I found that I was really just settling in on the same familiar play styles. Having access to everything at once didn’t necessary open up new options for me. I was just a bit stronger, but overall, I played the same as when I had the normal limits.
Adding a new skill tree would help increase the longevity of the game, and it could be handled in such a way that it didn’t destroy the current level of diversity. For starters, they could introduce a new type of level, with its unique form of skill points. These skill points can only be used in the new skill tree and only those skill points. This way the current builds don’t become melded into a single uniform set of skills. This is assuming that there is a need for more skill points.
Otherwise, just keeping the soon to be max of 63 points, between 4 skill trees would open up a lot of diversity, but only if the new skill trees offer something truly unique.
- Moze needs something that allows her to take advantage of ASA anoints.
- Zane needs something to support ASE anoints (outside of exploiting the current AS canceling routines).
- For Fl4k, I’d like a temporary pet that can be dismissed or lasts for a limited time, like IB. I really hate the way their pets get in the way of everything.
- I’m not sure what Amara needs, if anything. Outside of a bit more survivability, for me specifically, she seems to be fine. Maybe something to benefit group play?