Further thoughts on state of game post patch

@Slif_One Didn’t compared those 2 games, i was just speaking about a different mechanics. And this mechanics works pretty well as it’s an amount of damage (about 30% of her life if i’m right) not just a single lost bullet.

You don’t need to chase him, but when you are doing your mercenaries or crystals you will face him. A good Pendles will have a good presence in lane and sitll camping your base, he can easily do both.

Even just let him live in our base isn’t a great idea either as he will take all your crystals and counter your thrall mercenaries, so yes when he is camping your base he can literally change the game.

You can’t punish him from doing that and it’s a problem, the only things that needs to be fix is his stealth, not being able to remove it with stun and silence is a big problem… even others character (Deande, S&A and Oscar) if you stun or silence them they will be removed of stealth

Deande’s Ult doesn’t works on him when he is in stealth, but works on others stealth characters…

Well he can’t teleport or duplicate himself so he’s either doing one or the other. And if he’s in your base he’s not in lane, so you should be and you should be winning unless you’re being outplayed or the enemy composition is better, in either scenario Pendles being in your base has zero impact on the outcome of the match.

And when you do you can deal with him accordingly. If he takes your shards it’s either because he was already there or because you were too slow, and if he takes your thrall it’s because nobody on your team went for it in which case it’s fair game, he’s far from the only character who can infiltrate your base to steal shards/thralls.

Again, if you’re losing it’s less to do with him and more to do with the rest of his team outplaying yours because he has no presence in mid. People keep blaming one character or another on being too influential and winning matches without first considering player skill or team composition as factors, Pendles is not a character who can do this alone because he’s usually not in lane which is where most Incursion matches are won or lost.

No, that’s not a problem, punishing a character for doing what it’s supposed to be able to do would be a problem. That’s like saying you should be able to punish Kleese for setting up a rift network.

Her ult shouldn’t hit any stealth characters yet it does.

I said a good Pendles… and a good Pendles can do both

And your are wrong as taking, crystals, mercenaries or even destroying mobs wave at spawn have a huge impact on game

You punish Kleese by destroying his rift, you can punish snipers with assassins, you punish melee with ranged and CC, you punish healers with wound etc…

Maybe yes, maybe not, but she does, so why only on the others and not on him ?

These are all situational scenarios, and in this example you can “punish” Pendles with a reveal, Orendi and Ambra do it best but five characters have methods of revealing him.

I can’t answer that and I hadn’t noticed, I just assumed that it would work on him since I’ve pulled OM out of stealth many times (and felt dirty about it) but if she can’t target him then good, she shouldn’t be able to either way.

Its situational vs the other ccs thats my point

Fair enough

Pendles has hard counters in the form of any reveal, particularly Marquis.

If Marquis takes revealing owls Pendles is useless.

The owls only need LoS to reveal Pendles. I played against a decent Marquis the other night and my cloak simply would not stay up no matter where I went. I was reduced to hunting down the owls before I could operate again, but with the low cooldown you can forget about keeping them off the field.

They don’t even need LOS last I checked they reveal through walls.

Actually probably should be toned down a smidge.

Well that would explain why I felt their piercing gaze no matter where I went.

I was like one of those chameleons shitting a brick about what cloak to pop, it was just going up, down, up, down every other step.

It was pretty absurd.

“Deande’s Ult doesn’t works on him when he is in stealth, but works on others stealth characters…”

false, I played a match as pendles with a deande after me. her ultimate caught me when I was in stealth

Pendles NEEDS to be changed. He’s one character but changes the way that the entire game is played if he’s in the match. He’s able to steal from your base and kill your buildables with complete impunity. During every fight you have to account not just for who you’re actually fighting and who can reasonably be expected to show up, but also when an invisible ■■■■■■■ will pop out of nowhere to attack you. Even when he does finally step out of his UNLIMITED stealth, if he actually does get into trouble at any point he can re-stealth with the push of a button. Hell, if he didn’t have a skill that could reactivate it and he had to rely on breaking line of site to use it that would be a reasonable and interesting character design. As it is, if you don’t have one of the what, two? characters who have a reveal, pretty much the only time he can be killed is when he allows himself to be.

All you did was explain what the character was designed to do and is capable of, not why he NEEDS changes.

Five characters can reveal, and one can see him through scope, but to claim that you need one of these characters to kill Pendles is an exaggeration, Pendles is not immortal he’s squishy and killable if you defenfd against him. Again, you’ve provided no backing for your argument.

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If pendless didnt have his smoke bomb he would need to have his movment speed = to stealth mode

That speed would be awfull, right now the best way to deal with pendless is 1 dont stay alone and punish him fast and hard when out cloake, he is slow and have a huge crit zone.

Actually pendless is pretty weak unless is played smart, you know w8ing for a low hp or a squishy loner without scape, or be the must annoying pice of ■■■■ poke and make them run around in circles

How about yes. They clearly overdid it.

By having a beam that actually works?

I agree Ambra needed the buff and is now in a great place EXCEPT for the length of the beam.

It was far too short previously and I personally found it very hard to latch on unless you were in melee range and even then had issues sometimes.

The distance to latch on is great now, but I swear, once latched, that beam damn near stretches across the entire middle section in meltdown paradise. I would like to see a VERY (I can’t stress that enough) small reduction in the length of a latched beam. Touch nothing else.

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Ambra is a support…I am all for the beam nerf…im against supports being better attackers than actual attackers

By having a close range beam that then stretches across half the map without her following you, and giving her ability to heal with sunspots an insane buff. I mean, I have no problem with a buff to her beam range, because the nerf was way too drastic. But now, the fact that she can jump in circles around you without worrying about missing and then have it stick to you from so far away while you run, AGAIN without worrying about the possibility of missing, has made her difficult to damage and almost impossible to evade. All in all I think her sunspot CD needs to be bumped back up to the point where she can’t crank them out quite so fast and her beam needs to either have it’s sustainable range cut down to something more reasonable or require more aim in order to sustain it.

I love Ambra, but she does kill runners very easily right now. I don’t think it’s a problem 1v1 - if you duel Ambra and she finishes you with her beam, it’s because you lost! - but it isn’t pretty when she glides up to an already-injured character, locks on, and pursues them to supply while gobbling up the last of their health.

I’d be hesitant to call for a change though. Gearbox are very heavy-handed, and the beam was terrible pre-buff. She’s very dominant in games right now, but not unassailable - I’m more intimidated by crafty rifty-stacking, taser-blasting Kleeses…

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So basically put her exactly back where she was sans heat generation changes?

The beam just needs to snap off at a more reasonable distance to allow characters to run out of its range.

Everything else is fine as is.