Further thoughts on state of game post patch

@TheBRS
But the thing is… Many characters have reveal… Mostly all supports do (Alani + Miko can do AOE Slow). I haven’t used all characters but many of the attackers have a silence, reveal or some type of stun CC as well. Pendles can be punished really badly if he gets caught in that. Plus you can still see the stealth too… I like playing oblivious so Pendles comes close to me then I turn around and punish him. He needs his corner sneak and if you have a reveal character on your team it will make things harder for him. (If played right, with some people still adapting to)

2 Likes

With Pendles I actually don’t mind that he can destroy our base buildables, I like that I can just rebuild them and gain more XP. Only thing I don’t like is how he can camp your spawn and take out your minions, seen it on overgrowth quite a bit.

Well all the maps still have massive issues. they didn’t do anything to change that and honestly most of them can’t even be fixed until they just make another map entirely. Almost all the Incursion maps boil down to ARAM 90% of the time, and there’s pretty much nothing you can do about it. There’s 0 way around it except for Monuments which has a way to at least flank and force a fight. Also mid Thralls are a lot more dangerous so you have to take them because of where they come out on the map. They are an easy 8 points on the sentry alone.

I think that’s why Monuments feels new, but when you get into the game play after first sentry it is exactly the same as all the other Incursions.

Character wise there are a few things that a kinda eh.

Ghalt is broken but not broken at the same time. If hook lands his Trap+hook combo is broken af. He alone straight 100-0’s you no help needed. A good Ghalt puts extreme pressure on your team because if your guy gets hooked you have to have immediate coordination to even do something about it, while his team doesn’t really have to do anything but let it happen. However, outside of this incredibly broken aspect his character is hilariously bad.

Melka needed the HP nerf before they buffed her, but the machine pistol nerf is great post like 8. She’s still like top tier annoying since Kelvin got the stun nerfs.

Ambra is great now. Little over bearing because you give up 10 sunspot healing for the ability to straight merc people if you run a damage build on her. I dunno so far it beats her being straight bad.

Pendles is something else. He’s in a spot where people will rage endlessly at him killing them no matter what happens because of his play style and kit. However, its really easy to shut down the average player on Pendles because he can be easily spotted. On the buildables thing if you are actually buying exp in the game he can actually just snowball you ahead in exp, so its really hit or miss.

There’s only a few characters that still bring a frustration level of game play, but they could solve a lot by actually just making a better map that doesn’t focus on ARAM based combat.

I love him having the wound. Makes it possible for him to initiate on others even while they have a miko on them. As long as isic calls out who he’s going after, the team can focus fire on them and it’s basically a permanent wound as long as whoever playing isic can aim. What other character can do that? It’s incredibly beneficial for a coordinated team. Far more beneficial than shield steal would be.

Thats sounds way too situational…wound is the worse cc effect anyway…shield steal would benefict the team and Isic as well keeping him alive longer and keeping shields down on the enemy…

ISIC cannot stay in the open long enough to be effective hes already a huge target with an obvious crit spot…his wards have been nerfed to uselessness…

Shield steal would keep him alive long enough to engage in ranged battles without him having to retreat so fast

This I can not agree with. Wound is what has finally neutralised the tyrannical mushroom, no more pocket healers so long as there’s a wounder on the team. You can slow Miko but you can’t slow his healing, you can stun him but when he recovers he’ll just latch his beam back on his target and pop Biosynth. Wound is arguably the most game changing control effect in the game.

3 Likes

Thats soo situational compared to the other ccs

Stun is effective against all characters and it can stop ults

Slows are also effect against all characters and can stop escapse or melee charcters advances

Damage increase Debuffs also work on all characters

And then theres wound which only is effective against healers and health regen charcters but the top 3 are so much better…wound does not completely stop the heal just 60% of it making it even more pathetic…

Thats just my reasoning it could just be me but thats why I find wound so underwhelming

1 Like

Which is what makes it integral and almost mandatory on any team, a good Miko can shift a match against a team lacking one, and Ambra can be a nightmare clearing waves all while healing off her Sunspots. Even Alani can be tough to kill with her self-heals. Slows have no effect on heals and most stuns don’t last long enough to shut a healer down, especially a Miko. By inflicting wound you can burst down a healer or follow up with a secondary CC to secure the kill.

1 Like

@Slif_One I never needed a wound to kill a healer… stuns and @slows helps me secure the kills on healers…Miko isnt that hard to kill

[quote=“ihaveseasonpass, post:13, topic:1543303”]
she has an auto lock beam that does as much damage as my pistol[/quote]

Mellka’s pistol does more than double the dps of Ambra’s beam

Then everyone else should be able to ignore the slow after you spike them and still be able to kill you? Saying you should be able to ignore a major game mechanic makes no sense.

supports should not be able to do as much damage as they do in this game, and neither should the tanks

Clearly, the people that designed this game disagree, since Montana has by far the highest dps. All characters in this game are damage dealers, by design. This isn’t an mmo with a trinity meta of tank/dps/support. The issue here isn’t with the game, it is with the game not lining up with what preconceived notions of what a support or a tank is supposed to be.

3 Likes

Exactly! This isn’t an MMO or an RPG or a traditional MOBA, it’s a new game with new mechanics. I think this is why BB has had such a tough beginning, but the same was true of Borderlands and look how big BL2 was. Many gamers cry for a new game but when one comes out they’re intimidated and confused by such a transition (people are of habit, they don’t like change) so they revert back to what’s comfortable for that air of familiarity.

4 Likes

At the end of the day there are many variables to consider and it all comes down to personal preference.

By default, a healthy playstyle encompasses the “kill the healer” mentality, and wound is designed to do just that.

When a Miko is running heal power and healing received gear and being body blocked by a tank, it can take a team effort just to separate them but Miko always comes back and re-attaches that friggin’ beam, I HATE MIKO!

3 Likes

Correct! And just to pick up on the convo. You can wound the Montana and bum rush him instead of bum rushing Miko then Montana. Makes life easier. That’s why wound is a great mechanic & CC. Definitely agree with you.

1 Like

Dude. Chill, they’re working on it. All they really need to do is rollback the damage buff on his rockets, and he’s fine otherwise.

Stun always has and always will be the best cc effect but you act as if wound is obsolete and that’s just so far from true. Applying a wound to a tank who thinks he’s getting constant heals can cause somebody to overextend and put a quick stop to a team push. Or wounding a miko or Alani who stays in a fight for longer than they should thinking they can heal themselves can result in them going down easy. Yes if you stun a miko or Alani it’s probably going to be an easy kill. But a good team won’t let them get in a position for that to happen, and if they do get stunned their teammates will collapse on you to protect the healer. Wounds go under the radar, but if used correctly can be devastating.

Yes but you can’t do anything against him when he is doing that, stuns are useless on him as he has 25% immunity (+50% later with helix) so not enough time to kill him. And when he is stealth he is way too fast, even if you stun or silence him he is still stealth…

Stuns and Silences should remove his stealth, even maybe the same mechanice as Paladins with amount of damage (Skye in Paladins, if you deal her +/-500 damage when she is in stealth it removes her from it, and it’s a great mechanics)

Only reveals works on him, but if you have no character with reveals in your team…

@ihaveseasonpass Ambra isn’t only a support but versatile (she has really low CC, only a push back at level 4 and stun at level 10), if she could only heals… she would be useless.
But btw with Melkka you shouldn’t have any problem to kill her as you have wounds, better range than her and her sunspots can be killed easily

The problem there is that while he’s clearing your base you’re chasing him. He’s stealth and super fast, you’re not supposed to be able to catch and kill him, so ignore him. He’s clearing your base, so what? That means his team has four players available to skirmish over mid while yours (should) have five, use that to your advantage and win mid so you can set up a push on the enemy sentry. Your base defenses are only effective if the enemy team is in your base, chasing him is counter-productive to the objective, push the enemy while they’re a man down.

I disagree. Firstly, this game is not Paladins, it’s only marginally similar. Using a different game to compare is not a good example because, well, it’s a different game, with different mechanics and a different engine and different variables.

If Pendles could be taken out of stealth simply by taking damage he would be useless. Think of all the potential damage sources from AoE or stray fire, shock turrets, bonecrusher thralls, you could spot him then just throw random attacks out until you hit him then he’s dead, kinda takes away from Smoke Bomb as well, why re-cloak when you’ll just be instantly revealed anyway? He’s very squishy, if he uncloaks at an unfavourable time he’s head, he’s an opportunist and by removing his stealth so easily you take away from his opportunistic playstyle.

Put simply, if he’s raiding your base and you’re chasing him, you’re making a mistake. Even if nobody’s chasing him but you’re losing anyway, you would have still lost and probably lost worse if that player was using any other character because that character could have a presence in lane and a bigger impact on the outcome of the match. Snipers and other ranged characters can take out buildables early and have been doing so since beta yet nobody complained then, what Pendles does is no different except that he has no influence in lane and less impact on the match.

1 Like

@Slif_One Didn’t compared those 2 games, i was just speaking about a different mechanics. And this mechanics works pretty well as it’s an amount of damage (about 30% of her life if i’m right) not just a single lost bullet.

You don’t need to chase him, but when you are doing your mercenaries or crystals you will face him. A good Pendles will have a good presence in lane and sitll camping your base, he can easily do both.

Even just let him live in our base isn’t a great idea either as he will take all your crystals and counter your thrall mercenaries, so yes when he is camping your base he can literally change the game.

You can’t punish him from doing that and it’s a problem, the only things that needs to be fix is his stealth, not being able to remove it with stun and silence is a big problem… even others character (Deande, S&A and Oscar) if you stun or silence them they will be removed of stealth

Deande’s Ult doesn’t works on him when he is in stealth, but works on others stealth characters…

Well he can’t teleport or duplicate himself so he’s either doing one or the other. And if he’s in your base he’s not in lane, so you should be and you should be winning unless you’re being outplayed or the enemy composition is better, in either scenario Pendles being in your base has zero impact on the outcome of the match.

And when you do you can deal with him accordingly. If he takes your shards it’s either because he was already there or because you were too slow, and if he takes your thrall it’s because nobody on your team went for it in which case it’s fair game, he’s far from the only character who can infiltrate your base to steal shards/thralls.

Again, if you’re losing it’s less to do with him and more to do with the rest of his team outplaying yours because he has no presence in mid. People keep blaming one character or another on being too influential and winning matches without first considering player skill or team composition as factors, Pendles is not a character who can do this alone because he’s usually not in lane which is where most Incursion matches are won or lost.

No, that’s not a problem, punishing a character for doing what it’s supposed to be able to do would be a problem. That’s like saying you should be able to punish Kleese for setting up a rift network.

Her ult shouldn’t hit any stealth characters yet it does.

I said a good Pendles… and a good Pendles can do both

And your are wrong as taking, crystals, mercenaries or even destroying mobs wave at spawn have a huge impact on game

You punish Kleese by destroying his rift, you can punish snipers with assassins, you punish melee with ranged and CC, you punish healers with wound etc…

Maybe yes, maybe not, but she does, so why only on the others and not on him ?