Seasonally, I like collect thoughts and post some of the things I jot down as I have been playing the game over past several months and share them here in hopes for additional discussion from the community and in hopes that some of the thoughts reach the gearbox team. These are my thoughts, opinions, and experiences and hold no weight over any other persons.
-Bug Fixes and Suggestions:
1.) Typhon is very slow in the Pyre of the stars main story map and sometimes gets stuck, requiring a save quit to fix him. Sometimes I have to wait for over 60 seconds for him to catch up.
2.) When we first meet Clay at reliance [to take back reliance], he sometimes gets stuck on the wooden crate after opening the door he hacks, right after he tells you to clear out the bandits (“few bandits down there vault hunter”). After taking out the bandits, Clay occasionally will get stuck on the crate he is standing behind and not jump down requiring a save quit to fix.
3.) Balex in Voracious Canopy. During the jabber mating call (geniviv) section, after you clear the initial bots (before the jabbers), Balex will (and this is around 50% of the time) clip through the middle platform and appear underground, blocking progress and requiring a save quit to fix. Sometimes after the jabber section is over, before he goes to open the door with the BA jabber, he will get stuck in place at the panel and also require a save quit to fix.
4.) Transformer does not provide immunity to all shock damage. There is a second instance of shock damage in the game that the transformer does not recognize and thus does not grant immunity to it. For example, shock barrels are not recognized as normal shock damage and 50% shock damage on action skill end anoints are also not recognized as shock damage and will down you/hurt you if you damage yourself with them. E.g. equip a transformer with 50% shock on action skill end anoint, trigger ASE, shoot floor with a shock protuberance, you go down (with no infusion or other ASE elements etc. Totally unspecced skilltree, wearing only a shock transformer with ASE 50% shock and an unanointed shock protuberance- this is most commonly reported with the Complex Root with AOE/Radius bonuses in the same instance listed above). In other words, make the second instance of shock damage in the game be included in the shock immunity of the transformer.
5.) Anointment “While Barrier is active, Accuracy is increased by 60%, and Critical Hit damage is increased by 70%” only works for 20 seconds and then stops working unless you switch to a different weapon and switch back. Take away the 20 second cooldown and re-code it to mean what it says- to last while barrier is active.
6.) Many anointments like ‘while autobear is active, deal 130 bonus incendiary damage’ and ‘while Digi-Clone is active, regenerate 12% of magazine ammo per second.’ do not work if you swap off the weapon and swap back. I feel like these effects should stay as long as you are holding a weapon with this anoint. If you have 4 weapons equipped with say, while ironbear is active, deal 130% bonus incendiary damage, you should be able to swap between them and have the anoint be active.
7.) Fracture does not proc action skill start anoint on shields.
8.) Big Head mode on Psychoreaver blocks portal w/ an invisible wall.
-Game Breaking Bugs/Progression Blockers
1.) During DLC 3 Riding to Ruin mission, if you do not exit the hub with them, ride to the last door before the Ruiner map and place the dynamite on the door and follow through with the mission and proceed to the final map and instead go do something else (leave the area before shooting/placing the explosive on the door), you lose the option to put the explosive device on the door forever (unless you join someone elses game and do that specific part) and cannot continue with the final section of the DLC.
2.) DLC 2, starting the gondola. If you do not follow through with the entire mission to shoot the 3 tanks to expose the lever you need to switch on to then shoot the 3 targets to power the gondola (and instead fast travel somewhere else), the mass that covers the switch persists and results in a locked progress where you cannot continue with DLC 2 unless you join another persons lobby and do it with them.
[It is important to note if you join someones lobby that has these 2 game breaking progress blockers, you get the same progression blockers for your character for those DLCs as well. Needs to be addressed ASAP]
-Future content suggestions:
1.) Classic mode. Anointments go away, rebalance the game around no anointments, significantly decrease world drops, decrease dedicated drops, and make a progression “peak” system to climb to the next difficulty.
2.) Traditional raid bosses (end game activity)
3.) I just want to note that I don’t like the idea of ‘head hunters’ because it seems like it would conflict with borderlands 3’s original philosophy behind the seasonal events. The seasonal events seem like headhunter packs to me and to turn around and start charging for them might seem like a scummy thing to do by the community. I don’t say this out of personal opinion, but as a warning of potential backlash. Would I still love them and gladly pay for them? Yes. I’m just worried.
4.) Add a new (“pearlescent”) weapon rarity to the game. I don’t know the full philosophy behind why these were not a good idea and I was okay with that on release, but look at the game right now- does that original philosophy still hold the same ground (I’m asking, not implying)? The serotonin rush doesn’t really exist from legendary drops for borderlands 3 and it’d be nice to get a super rare drop to get that feeling back every now and again.
5.) Easy mayhem modifier: immunity to environmental damage (barrels + water DOTs). Barrels are the #1 cause of death for every player in the game. This is not an understatement, this is a fact. This NEEDS to be an option as long as mayhem easy modifiers exist. PLEASE
6.) We have Easy and Normal difficulty options, how about a Hard mode?
7.) In my opinion, every DLC should have come with a new themed Slaughter (and raid boss). I still want them please. I love slaughters, give me more
8.) 1 new character class please please please
9.) If season pass 2 is a thing, I’d like a new bunkers and badasses DLC. Some more Torgue would be nice. Last one could be like the fight for sanctuary DLC and elude to borderlands 4 with the new (something different[siren]) that is coming.
1.) Does the anoint for 75% status effect chance effect cryo weapons and/or cryo efficiency? If not, it should.
2.) Does Amaras Tempest skill that boosts elemental damage effect cryo damage? If not, it should.
-Mayhem scaling (grenades):
1.) Buffing grenades further would imbalance them in a normal play-through; grenades still need a buff so instead of giving them a universal buff can we instead get a separate mayhem scaling for grenades?
1.) Vladof assault rifles secondary fire mode is cool an all, but I think Vladof assault rifles need an across the board general buff by at least 20%.
2.) Most items in DLC 1 need a buff across the board. There are only a very few exceptions like the Ion Cannon. Even while running through DLC 1 in normal mode, most items do not perform well enough to even consider using over [base game] items I already have, in my experience.
3.) DLC 4: Lovable Rogue needs an increase in fire rate to be viable (5 fire rate would be my suggestion). Blind Sage hits like a wet noodle. Also wouldn’t mind if Septimator Prime got a minor dmg buff.
I’m not going to comment on all weapons that need buffs because I’m sure gearbox knows but I will highlight a few of the worst performing weapons in the base game:
I think these weapons need a Lob/Hellwalker style buff tbh.
4.) Hustler class mod for Zane in DLC 4 is post-add crit making it pretty useless and not viable. Change it to normal crit please. 100% dmg at peak and a general 10% dmg boost throughout is not acceptable for a competitive class mod.
1.) Can we look at the mission reward items (items we get from [side]quests that can be found in Earl vendor) and change (some of) them so they can be anointed? This goes for some of the unique drops in the world such as The Ice Queen. I love the Ice Queen and even though it’s not super strong, I still would like an anointed version because it’s fun to use and I’d like to use it outside of normal mode.
[These are fixes that would be nice to have but would require changes that would take a lot of effort to implement]
1.) Weapons with on-kill effects like the breath of the dying and Kaos could be changed to the way the Blind Spade has been programmed (debuff on hit, kill activates the on-kill effect while debuff is still on them) in order to avoid things like DOTs stealing the kill effect.
2.) Rework the class mods that get no use. Gearbox has the data, they know what is not being used whatsoever. Dragon, Elementalist, Rakk Commander, Friend Bot, Cold Warrior, Shockerator, Techspert, etc.
3.) Although I don’t think this will be possible to implement, a procedural generated ‘dungeon’ with a random boss at the end. I’m sure you’ve heard it being brought up and I don’t realistically think it will be doable, but it’d make for a great endgame activity.
1.) Zane is complicated and I’m sure most of the team is not excited at the idea of having to re-work or re-balance his skill trees or his class mods. Zane is beloved by a great majority of the community so I know it’s a touchy subject to go in an mess with things, but I think it has to happen. There is a lot that can be done and a lot of re-works that I think are necessary but I am not going to get in to a big list because I think ThiccFila_ is pretty on point with his suggestions as well as many others. My general thought/suggestion would be to change the seein’ dead class mod to be a capstone skill instead of a class mod. Maybe capstone of the new purple tree? Hell, a single point skill somewhere near the bottom of green tree would be fine. If that doesn’t sound good, maybe a buff to the duration of his action skills in general by say 100-200%, making seein’ dead not so necessary. This doesn’t mean his other class mods are fine. I think nearly all of Zanes other class mods need a buff, change or tweak. I obviously don’t have the answers, but these were some of my thoughts.
Again, these are just some of my thoughts I wanted to share; something I like to do seasonally. It’s easy to read in to things with a negative tone behind them but I want to say I typed all of this out in one go and to let me know if any of the language is too harsh or comes across as negative. I want this to be a positive post- I’m not here to complain. I think the gearbox team is doing a better job than any other game company that I have witnessed and they deserve to be commended. I wish there was more time in the day to concentrate on fixing all the minor things, but with the new year I’m sure the team is going to experience an increased amount of pressure going forward. Things take time and time is often not on our side so I just want to say godspeed to the gearbox team going forward and I hope you guys know that the community, even when it doesn’t seem like it, is on your side. Keep your head up and know you are doing an exemplary job, paving the future for gaming.