Ghalt is the only “controller disruptor” in the game and while removing the stun on scraptrap for a slow is a step in the right direction away from assassin, I don’t think it is fitting for a character with those class names or his position in the battle field to get a flat 15% damage increase.
That damage increase is only going to have one of 2 things happen:
- enemy runs away but Ghalt does so much damage that it becomes critical to chase out of optimal positioning and and trade for kills. That doesn’t seem like Seasoned Vet. Captain Ghalt to me. Or…
- the target has a get away option such as phase gate or nullify or stealthstrike and gets away.
Instead I suggest giving him a 2 second silence on the hook. Either standard at the start or through helix.
If it were to come from the helix I think the best fit is to replace “hookshot” in level 4. This way you have to choose between speed/range and a silence. Also if you still want the damage from the hook “drain chain”(which does almost 3x damage as “hookshot”) is at level 6.
Applying these changes still gives him some level if control even if all his traps are destoyed. And Ghalt needs that backup plan mentallity.