With the release of DLC 4 coming up, I would like to look back on the life of borderlands 3 and see what others think as a whole.
It seems the general consensus was that gameplay was good while narrative was lacking. The main campaign premise was not bad; 2 villains instead of one, and the theme wasn’t bad either. The streamer as a villain thing was an interesting concept, atleast in the beginning. However:
-Villains should have been more ruthless and less juvenile.
-More sidequests and areas were needed. We have two full games on Pandora, and in 3 we have (10?) planets. TEN PLANETS. I’ve said this before in other areas of the forum, but I expected WAY more content out of ten planets, especially after 7 years. More open areas too, I mean athenas was one zone. Why?
-Dialogue/pacing. The biggest kicker for me is the dialogue and pacing. Characters go from serious to cringe dialogue you HAVE to sit through, to run from point A to B to C in different parts of sanctuary to move the ship to the next planet and continue the campaign.
Take “The Outerworlds” for example. In that game, you go from planet to planet, open world planets filled with interesting characters and hidden areas and interesting side quests. Quests that span across planets and require you to go back and forth between them.
While I don’t think borderlands will ever be a choose your own dialogue game, I did expect more of an effort when it came to creative direction. This isn’t to say that I could do it better, this is just my opinion.
I’ve seen people say they liked Vaughn in Tales, and I did as well. In 3 he’s a throwaway character for a poor attempt at humor. Rhys was… Okay, but most interactions with those characters are just sitting through unskippable, no menu intractable instances. Same with Lillith, Tannis, Ellie, etc. Nobody likes to sit through this dialogue. (I think.)
Humor in borderlands 1 and 2 was gritty and dry. 3 went full on emotional rollercoaster. It was just so in your face juvenile jokes that fall flat after the first play through. Sometimes it wastes time too.
The “okay this is serious plot time” to “goofy character interaction to move plot” was pretty jarring.
Other than that, we have had a slew of issues regarding mayhem and annointments and gear, but that’s not what I play the game for. I play for content and because it’s fun and interesting.
When the story and characters are bad, it really kills my motive to play the game. I come back for DLC drops and the seasonal events. There’s just nothing else to do after you complete the content besides farm for godrolls to use godrolls to farm for more god rolls.
Takedowns are an interesting concept but I’d like a shorter dungeon. Circle of slaughter arenas with unique bosses and different areas would be a really cool thing to be added.
I always compare this to Assassin’s Creed Odyssey, not because they are similar games, but because of content.
AC Odyssey has more content and a bigger map and it’s not even a whole planet. We have (10?) planets in BL3 and way less to do. Dialogue in AC:O has branching paths. Dialogue in BL3 is cringey and unskippable. They could have resolved this issue by having cutscenes where we can see some real emotion from the characters, and then you can skip it if you’ve seen it.
Then there was the whole PC crowd pandering. While not as prevalent in this game as a title such as TLOU 2, it was still… Well, it’s hard to tell how much it influenced the story. The hammerlock relationship was fine, I enjoyed DLC 2. It was written well as it could be. The one part where I felt GBX really… disappointed me when it comes to pandering was at the very end when Lillith does her thing and it’s all the girls and it starts playing that fire-girl song. Like, it just feels so on the nose.
Another thing was how they wrote out the BL2 vault hunters (salvador, axton) and wrote a B team that you do some side quests for (honestly would have preferred doing missions for the B team the whole game than doing quests for lillith and tannis. Or, better yet, UTILIZE THE B TEAM IN THE CATASTROPHIC EVENT YOU ARE TRYING TO STOP IN THE MAIN CAMPAIGN)
Then the final ending bit when you’re storming up on the COV base and like, you’re a one man army essentially. I would just like to have seen more from already established characters and not shoe-in Ava.
This was bit of a ramble but I just want to know ideas others have that they think would add to future installments.