Lets start of with the basics. her shield whether she is throwing it or blocking with it the utility of this piece of her gear is a little too high. Blocking 1000 damage seems a little high for someone who uses it more as a offensive tool then defensive. Next, I saw the hot fix notes that were dropped recently and i don’t know if they are active or still pending but i have noticed no difference in her damage… what so ever and highly doubt that damage will change the issue. We move on to skills and her kit. Lets list the CC in the game currently. 1. Slow 2. Silence 3. Stun 4. Pull 5. Juggle 6. Blind
How many of those does Galilea have… Half. Not to mention a unique De-Buff called Wound which shuts healing down on a target. Her CC’s have range and AoE affect. Allowing here to hit multiple targets and with out even actively targeting them. Her Desecration Field comes with the base ability to cause targets to take more damage, plus adding pull, silence and wound on-top of this makes this skill easily on of the most imbalanced moves i have seen in a game ever. Last and not least, her ultimate that allows her to become invulnerable to ALL abilities after activation, provides health regen And does damage in an area around her. Any kelvin player begs for just the invulnerability in Sublimate.
P.S. She can get a ranged attack to as a melee character. (Find me another melee only char who unlocks a ranged ability in their helix)
No i do not want her nerfed out of existence and no i do not want everything i have listed nerfed. I honestly believe the solution to this is removing the silence and pull on Desecration Field. The silence lasts to long and procs multiple times if you enter and exit the radius and its an area of affect attack… that alone shouldn’t let it have CC on it.
Just honest opinions as someone who wants to see the game prosper, Thanks Gearbox