yeah pushing a button and looking at the flight path is so hard to do
I think she can feel OP as far as damage but if a player is using her properly I think she fits right in. She’s like a mega tank that can almost single handily control lane push…so maybe she OP lol. That being said how exactly do you nerf her? Personally I’m a huge fan but I can see where she’s frustrating to deal with.
See this is what I mean. Players who use her don’t want her nerfed obviously because that’s all they do is spam her OPness.
She can feel OP as far as damage but if a player is using her properly she fits in? Uh, what? So she’s OP if people don’t use her properly but if you’re good with her she magically doesn’t do double everyone else’s damage?
I think its her lane clear and ranged attacks, at full hp its a shotgun blast of extra damage. And her lane clear just makes her level up super fast to help her stomp. Remove the energy blast spread and her lane clearing AoE?
I played Galilea a fair bit, only to rank 10. But i can say that i do believe she is a bit OP at the moment, even after the recent nerfs. However that only applies if you do not understand the character and her abilities/helix(mutation) tree.
Without going into great detail, basically if you simply stay out of her Desecration your good. Inside that you take increased damage, take DOT damage, you are pulled to Galilea (or have healing blocked), and you are silenced. Stay out of that and all she has is a simple stun, that you can avoid if your paying attention by simply moving out of its path.
Anyway i do believe that her desecration needs to be looked at or rather her Helix Mutation skills should. She is by far the only char where you will actually want to take every skill from the pull, to silence, to inc range, to 35% atk spd and even the bleed. Altho the last one isn’t so bad.
Ok lets take a look what galilea brings to the table without helix augmentations:
- 1000 dmg block with her shield
- shield throw, renged stun and a bit of dmg
- her sword
- her aura with small life leach
- desecrate skill
once you lvl up you get:
ranged attack with your sword
pull with desecrate
small selfheal with desecrate
self heal through corruption
The problem is that she can do too much of everything from level 3 onwards.
There are a couple ways i see to fix this:
-reduce/remove stun from shield throw OR replace the ranged attack at lvl three with something else
because right now, the only thing she can’t dps down if she stuns it is montana because of his ridiculous lumberjacky healthyness
-change her passive. do something with corruption. right now its just there and then serves as a selfheal once you get that lvl. Also, its called corruption, but has no negative side effects. maybe it would be interesting if the player had to manage corruption. that there are times where you want to be corrupt and other where its a disadvantage. maybe the higher your corruption, the slower you get, but you get increased attack speed or whatever.
K dont have more time now but i’m sure if you think about it you could come up with some fixed that both make her more balanced, but also more balanced and challenging to play.
Personally i feel that the stun is very satisfying, but the ranged “link” attack needs to go. in colse range it gives you insane dps increase, but the worst part is it encourages you to stay further back, dont lose hp (because then you lose the ranged) and wildly shoot weird link-balls at people while swinging your sword like a ■■■■■■. In a tank. with a shield. with a sword. wat. ? Its silly because all the fun is tanking damage, running in and hitting people with a sword. i mean… kelvin doesnt get range. el dragon doesnt. why galilea? because it was a nice reference?
Ya I know I didn’t make much sense. Like gearbox said in the patch notes players are inclined to use her way too aggressively, which I don’t nessesarily think is how she was intended to be used. she definitely has a lot going on which is probably the real problem.
Galilea is clearly the strongest character in the game and is WELL BEYOND the point of balance. I’m an old gamer, I’m competitive and tend to always be in the top 5-10% of a player base in pvp games like this. Why is she OP? Her kit is bloated to hell, that’s it, that’s why, she does too much. I feel her damage can be easily played around IF she loses the ability to completely gib whomever she hits with her q/e combo. Why are they always dead? Again, the kit.
What’s not a problem:
Corruption
Her unmodified E
Her Q
Her Shield/bash
Her general damage potential
Why do I say the last one is not a problem? If you’re playing with and against skilled players, you’re probably looking at 3rd-5th damage despite your KDA ratio. Most squishies can spec defensively vs. melee, if they’re not doing so, they’re wrong, assassins and bruisers are just going to demolish them as soon as they close. I believe many middle mouse buttons allow squishies to fling themselves out of melee range by default or thru spec. (In other news, yes, middle mouse tends to be a melee attack for most characters)
What is a problem:
AoE three second silence + AoE slow
100% healing mitigation for 5 seconds via two sources based on spec
Her movement while during her melee chain (if the above two things aren’t changed this is also a problem)
Recap of what Galilea brings to the table:
AoE 100% healing reduction or Displacement (pull)/Slow/3s Silence/Damage amplify
Moderate to High Damage
Survivablity, the potential to counter play 1v1 when lower health
The ability to be a ranged melee while a full health
There wasn’t a lot of variance in speccing her once all helixes where unlocked, her 35% attack speed based off corruption level is an absolute no-brainer.
I feel the single biggest issue is her anti-heal. Case: I’m 1v3 and diving an enemy Miko, I hit my combo on her, if I’m not CC’d, she’s dead. If I have a significant level advantage, I may even kill more.
Galilea xp: Rank 14? Command lvl 47? Time played 40+ hours. Longest Galilea win streak 15-0.
Yes, she’s still overpowered vs disorganized teams in a brand new game. Rath is overpowered too…vs brand new players. I feel like even after this game is established her anti-heal is too strong.
Right? if she get nerf again she will be useless. yes she is strong when leveled up, but again on one on match with another player she will probably win, or not because i get killed one on one sometimes. she is not op as people make her to be because i recked another Galilea easily. talking about op, look at marquis and thorn or ghalt or rath, or even ■■■■ head el dragon, he recked me lool. all characters in this are op if level up right and use righ, so people who got wrecked by Galilea should stop crying.
lol, she is not a god , she is not op as you make her be, trust me players can easily run from her, i mean easily, most of the time it is hard to kill with Galilea because people be runing, and her healing is not that great lol. talk about op? look at ghalt, thorn, markuis, rath, mico, and mike, and to be honest most character are op, look at monatana, he never die. so the characters seems to be fine as they are.
lol, explain why other players can easily run from her, look at ghalt or eldragon or montana or rath and many more or thorn too.
You picked like…some of the worst characters to talk about escaping Gal…Montana can ONLY escape if he uses his ult then his dash. You body-block the dash if he doesn’t ult by positioning yourself in front of his path to safety. Ghalt has to be high level to escape, has to have his trap spec’d to arm quickly (high level helix), and you have to assume the player is dumb enough to walk into the trap or the space is confined enough to ensure it hits. Ghalt has NO reliable escape, no propel backwards, his middle-mouse is just a bash. His movement isn’t fast…that’s probably his biggest weakness…he can’t get away. El Dragon can leap out, so can atticus, they’re very safe characters. Rath…are you serious? Rath can’t E you when he’s stunned & silenced for 4 seconds…and he’s dead if Gal is on him for four seconds. So, you’re 1 for 4. Learn more.
How is this still an argument? She is the best character in the game by a long shot and the only counter arguments that have really showed up is “you can beat her its possible! I die SOMETIMES as a Gali main! We are going to ignore the fact that she breaks the game and just keep saying we don’t want a nerf because we like playing her” Nobody wants their main to be nerfed but when you play a character who breaks the game this hard it needs to happen. A nerf wont break the character it will just make it so it requires skill to play this character. If anything this character needs to be toned down to make the game fun, its literally the most anti-fun thing in the game to have her on the enemy team.
Yeah nerf doesnt mean useless. The ranged energy attacks give her nutso damage, the stuns too strong. Fix those mostly.
Galilea has no healing without upgrades. What gearbox should do is lower the healing she can get with upgrades. As someone who plays Galilea, I often have to run to a support tower to bring my health up and get my ranged attack back. However, I usually focus on damage upgrades rather than healing. If the healing upgrades were nerfed, it would be harder for Galilea to just kill groups of battleborn alone.
That would hurt a lot of Tank/Brawler types that rely on Regeneration for health. Is it just me or do a lot of tank/brawlers focus on damage upgrades and assassins/damagedealers focus on defensve/health upgrades? O.o i mean when you have 1000hp… +250hp items are huge
stun needs to be a silence. the healing prevention needs to be removed. problem solved
Here’s an idea of mine. It kinda turns her into a bouncer, good at holding choke points all on her own, while being more manageable outside the desecrate zone.
Don’t take away the stun. Instead, have her lose her shield if she blocks to much damage, making her wait for the skill to cool down before she gets her shield back. That would make playing her require a little more tact
Doesnt really stop her from functioning as an assassin though, just rotating and jumping people, shes not particularly slow or large. Maybe it should only be a stun on crit
headshot the shield