To me it looked like she hit with the shield. I mean you was stood right in front of her when she did it then looks like a bit of lag made it look a bit dodgy. Worst thing about this video is the player rage quitting because they failed to see her coming and basically made their team a player short.
Really, I think you should watch it again, I dodged the shield, saw it coming a mile away turn to retreat
walked into the shield on the floor and it stunned me.
I believe the second talent makes the sheild bounce, it can bounce and hit you and can stun you, its not broken its just her talent, where you are in the map theres walls behind you, most likely hit them
Yh I am aware of bounce, but in game I could see that it missed and hit the ground so it doesn’t make sense to me.
I feel like the bounce hit box may have stayed for an extra half a second.
It just annoys me that she even has that ability alongside a silence which also can drag you in and heal her at the same time… which is why I think she is OP
Yeah, thats my point though.
They made the shield stun too easy, its a lot to stay focused on Gals shield coming at you during a match,
but to have it bounce around and hit lucky shots like that is unfair.
There is no point in nerfing her damage when she has a 2 second stun and vortex from the get go.
And when you add the silence to that its just too much.
I used Gal and went 10 and 0 first time, not hard to use, and even easier when I play with my team.
My point is that she is still OP, or atleast her helix set makes her OP.
I am all for op gal but 787 damage over 7 seconds not op.
Look at the damage report kleese and turrent were also attacking you.
Yeah she had the bounce helix you can see it hit the closed grinder then hit you.
My point I stated above did not mention Gals dps.
It mentions the way it happens. rebound Stun > Vortex pull > silence
Far too easy to pull off, especially in a meltdown match.
The worst part is she is not even complex to use, but battleborn states she is.
If you wish to make dps the issue (and the guy who did the video never did) keep in mind that orendi is a squishy character and that the video starts off with orendi at half shields, I wonder if the game counts the timer from the moment you first take damage to the moment your shields full charge again. That said the turret was doing damage consistently the whole time. The shield stun hit and the turret broke the shield the pullback and dps from Gali + turret killed orendi but without the turret Orendi may have escaped the desecrate field only to be mowed down by the ranged dps from idtga