Shield can stun after bouncing… apparently the game thought the shield was still “live”
Yeah hardcore nerf storms are nobody’s friend.
Gail is not OP, she take skill to throw that shield. Here is a video of my own shield stuns
This isn’t just whining for nerfs. Contrary to popular belief, some things are indeed just plain overpowered. Galilea is one of those things. Her damage alone isn’t the problem; it’s the fact that she can do literally everything, and then some. Stun, silence, heal, reduce heal, temporary invincibility, shield, run at full sprint speed while attacking; it’s unacceptable. She was a design error from the get-go, and I don’t believe she needs to be nerfed to the point of being bad, but if that’s the only way to fix the problem, then it isn’t the community’s fault, it is the fault of the devs. I really do love this game, I think it’s good and fun, but there are some glaring problems that need attention and Galilea is at the top of the list. All of you that dismiss it as nothing more than whining, and have the super useful advice of “get good”, you’re a bigger problem than the few who call for constant nerfs. No character in this game should require the strategy of completely avoiding engagement without the entire team at your side.
Doesnt take skill to stun… She needs re-working. her silence vortex is too much… she is the easiest to use in the game.
Miko stun is harder to hit
Gali is still very much OP, she is making this game very toxic and so is Marquis. They are making this game a horrible experience and I for one am looking forward to their nerfs on Tuesday.
they are nerfing marquis?
Here’s the thing. Want to instantly win every match you play, get 2 friends, play gal, and your friends play miko and other reyna. Gg game over. Miko umbilical cord gal even if she’s at full health, just cause, never let that stream down, cause of course it’s completely continuous with no cool down or recharge, and just for $h1t $ and giggles, reyna there to over shield cause why not, you want to be as annoying as possible. Oh, your enemy dove all the way back to base but hasn’t passed the green shield and there’s useless turrets there. No problem for this combo. . . Yea… this needs to change…
disturbing metaphor ( ⚆ _ ⚆ )
How so? It’s an exact metaphor for what it is. Every single match too.
Hey since we are posting vids to prove or disprove if she is op or not here is mine. https://youtu.be/F6vYuNIVlZ4 this is a game i just played.
I dont know how to make it show as a video on the fourm
I didn’t see the skill activate at first. However, can’t really say a character is OP just because it easily kills one of the squishiest characters in the game. Show me Gal killing full health Montana and a full health Orendi solo and then we might have a discussion.
This doesn’t show that Gal is OP. Sure she stunned you, after you lost half of your shields to Caldy. And then Gal and Caldy both went for straight DPSing you. There may have been a third, but I can’t be certain.
No it was just her i died 15 seconds later after she chased and she did all the damage. Cal might of done some but it was 200 max didnt show as it might of been to long and this is without her des field.
Yup, he’s getting the nerf hammer.
Personally I think she’s fine but the silence and the ranged sword attacks are a bit too potent.
The only easier stun is Kelvin’s - and it only lasts 1 second, doesn’t stack with multiple touches, and costs the use of the skill, doesn’t have a shield, and the skill’s use also moves you AWAY from your target.
Miko’s Stun is at Lv. 4, Caldarius base blind forces him out of position if he chases.
Galilea’s Stun capitalizes at both close and long range. Even if she goes out of position, she can pull up her Shield for 1000 (where you just need to leave or be baited).
If she’s Lv. 5 she can either kill you or escape right away even if you’ve caught her.
Only Caldarius’ ult can guarantee an escape if you’ve been cornered, besides her.
But lets not forget that he needed a good buff to be viable. Galilea needs a good nerf to be viable. She’s labeled as a “Disrupter”, fine. Keep the stun. But why not reduce its duration? Lets adjust her helix, Toby was the Cheese God in Early Access - and clearly overpowered. Lets make the Lv 1 Mutation be a Push Out instead of a Pull In so it synergizes less with Lv4. Lv 4 Right “Desecrate deals damage to enemies inside its area of effect. +743 Damage over 8 seconds” is a grossly large number anyways too. That’s 743 damage without skill damage items just by body blocking someone with your shield up? LITERALLY NOT EVEN STRIKING ANYMORE.
All of this is a rapid rush to Lv10 where it only gets more severe.
An “unlucky” Orendi play, should be just that, an unlucky Orendi play.
But it wasn’t. Full health, half shield. Even with the shield ricocheting - IT WAS ON THE FLOOR. If it was a Scraptrap, I’d understand - but then I’d jump. It also takes munch longer to set that up. The Orendi didn’t initiate contact, the Orendi was on the way out. The pull after the stun prevented Orendi from using her namesake mobility.
Thats been nerf like since the beta it does half that now.
Honest her stun doesnt even annoy me it 2 long but its 1 target even with bonce everyone else can get more than one target for less time and those who cant miko, shanye, tody ghalt have 2 seconds.even isic has 2 sec stun than can hit many targets.
What does annoy me is the unkillable ult she doesnt take damage only cc effect i can still shoot cal when he is in the air. Her aoe pull she cant miss with it like ghalt and it just pulls everything her dangerous to go alone ranged dps that gives her like a 100 percent damage increase. Silence that can last 8 seconds. Damage amp that i have been told is only 17 percent (still better than anyone elses) it feels like alot more.