I would be more welcoming of Gearbox’s ‘balance’ attempts, nerfs or buffs, if I trusted their ability to do so reasonably and with any sort of consistency
This here. I’m not having faith that they really approach this with any sort of method. Could be that I’m wrong, and I just don’t see it. If they don’t want players doubting their decisions, the changes need to show appropriate results in a timely manner, or they have to explain the changes with their intent in detail. I don’t expect the latter of anyone because I understand it takes time out of their schedule. However, I hope something happens with that mayhem 2.0 update that will put all of this into perspective and show these results.
I understand why many are so blindly keen on seeing any kinds of buffs on everything that underperforms. I’ve played games for a long time too, and I know this cursed developer approach of stomping every skill and every piece of gear into the ground that dares stick its neck out from the crowd, until all the “wonderful choice” that players now have is between different flavors of tediousness.
Nerfing all the aspects that combined make a weapon OP is a certain way of fixing it, but that’s usually its death sentence too. In the same vein, you can’t get balance by taking the worst weapons and putting them all the way at the top because that just shifts the balance. The goal should be to take all the bad guns and aim for the middle or maybe the upper third of the good guns, some variance is expected, but the recent hotfix changes seem like they’re all over the place. Something like the krakatoa or lob feels like they just rolled some dice. Would these guns be bad if they only did half of the damage they do now after the patch?
I don’t want to see everyone’s favorite new guns nerfed back into the ground. I just don’t want them to be the reason why a whole lot of other legendaries that weren’t good already, as well as pretty much all the purple guns are worse off because the ceiling was just lifted to even more unreachable heights.
