Was watching an interview with the guy in charge of Mahem mode, where he said the goal was to try and promote using different gear to overcome Mayhem modifiers.
And yet, in a LOOT and Shoot game, where you literally get countless items at the end of every Slaughter Shaft event, I am limited to 40 slots, making multiple trips around the arena and back to try and collect everything, whilst already retaining 20+ items that I switch between loadouts.
Other games provide 100, 200, 300+ backpack slots (Division 2 I think). So what’s the reason to have such negative synergy with game mechanics here? There are well over a 100 unique items in the game, and I’m not allowed to collect them all unless I spread them amongst all my characters?
Come on @Gearbox. Sort this out.
Edit for those who are pedantic:
Division 2 is an example of a game with 100 slots for backpack when fully maxed, and has an upcoming patch where the bank storage is being increased to 300.
As BL3 is a game with over 200 unique items. Having 4 chars with 40 slots each + bank with 50, gives you 210 slots in total, which is really no room at all if you wanted to collect them all or have mutiple variants with different elements etc.