There are several points I’d like to make on this theme.
One. I think game content does have a shelf life - that cannot be easily fixed with both early release game state and OP end game content of that release. This is why DLC engages the player base, and if people arrived late into the franchise, then their experience of previous titles would have included a lot of expansion, bug fixes and quality of life improvements.
Bar starting a whole new release cycle, tweaks to improve end game content once players have completed the rest of the game content multiple times leave many unsatisfied.
For one, this makes OP content, which Mayhem is, limited in terms of build diversity and play-ability for many. The same was true for OP levels in BL2. I assume there is only so much one can do with the core programming without having to start afresh. I would guess that it is this desire to try and do something to keep some fans a little engaged, without having to develop a new game, is the reason that OP/Mayhem exists. Now some players love OP and some loathe it to death. It particularly favours the best players, but even saying this is a generalization as many don’t rate it at all. But IMO playing OP is an indication that 95% of the game is over, it has reached its’ shelf life.
In terms of OP engagement, it is much improved when players can equip themselves easily with gear that might give them a chance of engaging with OP content. And tbf in gearbox’s defense they did offer mixed mayhem modifiers that do, with minimal effort (resetting modifiers or not) give players some options to engage in the game content in different ways.
But ultimately like the point above, we are talking about trying to make content that people have completed numerous times interesting and enjoyable again - and I think that is really difficulty to do. I have killed so many hardened enemies at M4 now that it’s truly beyond fun - more like brushing my teeth - esp with the current state of anointed drops.
Where OP levels worked better in this regard is that you could find OP weapons. So an OP4 DPUH was so much better than a OP1 DPUH. I think there should be Mayhem weapons, M1, M2, M3, M4 - all with more interesting anointed and gun stats. As a reward goes a long way to making content that has reached it’s shelf life a little more appealing.
Now lets consider the target audience for BL3. If you watched the video I linked in an off topic post:
you might be aware that AAA game companies’ target audience is not existing fans - as they are pretty much guaranteed to purchase the game. And in terms of marketing, GB and 2K, get unpaid streamers to promote games as another business strategy centered around costs.
However, I think if you analyse the actual game content (not the OP/Mayhem elements - for the reasons I have outlined above) I think it is clear that the game design was shaped by other business decisions - targeting a wider audience - many of which the data probably shows do not even play to OP levels. But these people help pay for all the improvements we will see over the next few years, and then to start the whole cycle again with BL4…
My point is that there are pressures driving game design far beyond making content for streamers - who typically are high-caliber gamers . But equally, as they are unpaid by GB and 2K, providing them with tough M4 content is an effort, as far as I can see, to keep them engaged in marketing GB’s products - which looked at this way makes it seem quite reasonable.
Unfortunately, at present for those people stuck between casual and pro - there is a clear void of solutions to keep them engaged in content that has reached it’s shelf life. The suggestion of having Mayhem specific loot would go a long way to fixing this.
Thankfully, not long now until the DLC, fresh content is welcomed by most (as well as bug fixes - its not one or the other…)
I will say it now, just to get it out there. When the content drops, don’t assume that the level of Mayhem you are playing on now will be able to be continued into the DLC. I made this mistake going from M3 to M4.
When M4 hit I lost my mind, as I had collected a lot of equipment and developed a lot of strategies for M3 that just did not hold for M4, and I had to start again. Fortunately at that time there were still Golden loot ghosts, and I had some luck with trading.
But my experience of continuing to improve my M4 kit at present is pretty unpleasant, and if people are only just transitioning from M3 to M4 - it would be ever worse.
Now lets talk about builds. Like most people, for fun, I just love trying everything possible searching for OP builds, finding glitches for fast farming, playing with characters, changing skills, testing different weapons, hunting for perfect parts, arming myself with COM’s, etc., etc. I have never once Tediore Chucked, but I would like to just for fun sometime - if it hasn’t been nerfed.
But I also get a lot from testing a build without any glitches or modded gear.
At present, I have no difficulty engaging with M4 content on FL4K with no glitching or modding. I am over forty and have severe arthritis. I am not a pro gamer, and I don’t stream. So I think my perspective on M4 difficulty does have some value. Clearly, I have worked hard to obtain the gear necessary to do this, and it has meant a lot of rethinking my skill trees (with the help of the character specific areas on this forum) and considerable trading (which really annoys me as I want more in game rewards.) and endless killing on game content that has reached it’s shelf life.
This is a separate issue to all the game bugs and possible balancing concerns that really need to be addressed as soon as is technically possible - as for some people the bugs/balancing is making the game worse. But this is not the focus on my post.
To conclude. I don’t think there is anything wrong with prolonged game content engagement becoming a worse experience for people - as that is inevitable for all games.
And I think with some improvements to the reward system at OP/Mayhem levels in BL3 the dev’s couldn’t do much more in regards to current content and difficulty - for all the reasons I have given.