Here’s my divisive opinions, but first I’ll say some positive stuff and try to keep this constructive.
The game is a lot of fun and I’m enjoying it after taking a couple weeks off. The world drops are in a good place, and the tankiness of M4 is slowly being offset by progressively better gear. Since M4 dropped we haven’t gotten any stronger, but slowly our gear has, and it’s getting easier for the average player to move up the mayhem levels thanks to that and the generous community. Not necessarily because of the often stingy drops.
The free stuff for the holidays is nice, welcome, and that last patch fixed a lot of stuff (for me anyway, some people are reporting more broken stuff unfortunately).
Compared to Destiny (which I despise), and Anthem the game is far less grindy and rewarding in my opinion. Especially with destiny, there’s very little FOMO, and you don’t have to play everyday to build up a collection of mats to upgrade something for a minuscule bonus.
Having said that I’m still waiting on a hotfix / buff for dedicated drops, bosses drop far too little loot let alone legendaries even on M4 (unless you’re super lucky), I often clear multiple bosses in a row and see at most an annointed purple, and there’s still lingering balancing issues like Annointed enemies and some health gating here and there. Most of the time after battle I’ll see a few annointed greens or blues or sometimes a purple, rarely a legendary and it’ll often just be extra damage while airborne or increased accuracy or something fairly weak.
The damage annointments are usually the most treasured for obvious reasons, but I’d like to see more variety, utility, and creativeness in them, I.e. whenever you reload trigger x speed shield recharge rate, or x crits in a row triggers slam procs stuff like that. It may be hard to design but it’s more engaging fun and powerful than a lot of the non damage annointments I’m seeing.
I’m hoping the dlc is basically just more in line with what we have now without a big nerf shakeup on our gear, and not reinforcing more health gating or tanky enemies and weak boss drops / green and blue chests.
The world drop rates are decent at TVHM M4, but they could be far higher and people still wouldn’t be perfecting their builds with god rolls on everything unless they played 4 player max difficulty speed runs the majority of their days. The rare spawns and their dedicated loot and just dedicated loot in general needs a big buff and is one of the biggest issues with loot right now to me.
Overall like I said, they’ve nailed the gunplay, the game is extremely fun and often rewarding, they just need to work out what to do with balance, annointments, and the other percentage of the player base that isn’t top elite tier. I consider myself about average, I play mostly solo, TVHM M4, but I’m not an unstoppable beast that can easily solo everything, and I’ve only cleared the raid once. This is just my perspective.
This pic, this right here just breaks my heart.