Game is nothing like I thought it would be

I have a lot of issues with this game. I see in many ways what it is trying to do, but I do think it falls short more often than not.

My biggest complaint is hero unlocks. No way do I wanna trudge through specific missions or be locked to specific heroes to unlock ones I want to try. I understand wanting people to play the game and enjoy it, but the starting roster is not very fun in my opinion. I’m locked to heroes I don’t enjoy for a while and it makes me want to stop playing.

Next is hero balance. Tanks specifically. I play as ISIC more often than not simply because I want El Dragon and I feel like I make zero difference on the battlefield. Even my ult is alckluster damage and locks me out of my defensive abilities. I feel like I die too fast as a tank and my utility is so lacking that I don’t add much to the team. Some heroes can melt me completely with ease. Some take longer, but I don’t put up much of a fight. I ran into this with Montana on single player. I had health, yeah, but my damage output was so pathetic it was tough to beat the first mission.

Chaos. Way too chaotic. I have no idea what is happening a good amount of the time. Between the heavy minion damage, the turrets, and enemy heroes, it is extremely hard to tell what I’m being hit with and from where. Couple that with first person and I get backed into corners A LOT. I feel like a lot of this chaos could be culled so easily with a 3rd person option. The colors are ridiculous as well. Particularly in the skillshot or targetted AOE, I can’t tell what space I am hitting. I don’t know where to look when. Bigger hitboxes would help as well, because I can’t hit much. It’s annoying that a jumping enemy can dodge me so much. While I should hit them less, I go from poor accuracy to zero. This is probably more of a personal issue than anything, but it’s a pain.

Tutorial? I have no idea how to play games properly mostly because I don’t understand how they work. I feel like I’ve picked things up but I still don’t have a clear direction.

There isn’t a ton of back and forth. Once a team gets a lead, they seem to keep it. And the matchmaking is atrocious. I am sick of getting on teams with people all under level 10 only to face a group of 40+. This is not fun. Especially when I have no idea what I’m doing. It feels like every game as well.

Minimap. I despise how small it is. I would much rather see the entire map, the entire game in the corner. I feel like this would help with corner issues as well, but some of the comes down to map design. A lot of tight spaces and squishy characters. Don’t mix well.

Does shooting slow you? If it does it needs to be more because escape from a losing firefght seems useless right now. I always caught up to and always killed. The lack of reliable health regen is really rough as well. Even the health generators are an immensely slow heal, and leaving your lane for that long can hurt your team.

More voice alerts. I want to hear when a turret is down. When minions get through. See when an ally is killed. I feel like my knowledge of the battlefield is so minimal, and often I’m stuck either staring at the minimap or getting caught alone without realizing my team has died.

This game is so close to release, and this final product seems so niche in it’s playerbase, or geared completely towards the PC crowd who can have a system that can handle strong, strong settings and FPS and mouse aiming.

TL:DR

My only complaint is the shorter-then-Halo 5’s story.

I agree with matchmaking needing rank matching. Something should be done to help lower Ranked people not be dominated by people that have such higher experience (i.e. Game time).

Personally, the character unlocking makes sense to me. That’s part of the fun to progress. Things are unlocked and it shows.

I disagree with the voice alerts. It was a pain to hear Kleese repeating things in missions, and narrators can be a distraction. However, I can see it helpful. So it may help to have on the side somethings to see your teammates health, and change when they die (similar to what happens in game when looking their direction). Even an option to activate or deactivate multiplayer voice notifications.

Gailea was an example of a tank that put out a high amount of damge, and that was nerfed. I think it may be helpful to see how well defenders health are set though just in case.

As for the map, a quick select button to open the map might help. Although, I don’t necessarily think the Splitscreen set-up (the enormous side lost) will help. That’s a bit much in my opinion.

Otherwise, I do like the game. It just needs some adjustments. I appreciate your post though.

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Well I mean if you feel like simply playing the Campaign is a “trudge” then you dont really like single player game…

And you dont want to level up by simply playing PvP…you seem to just want everything given to you. Maybe theyll come with a DLC unlock for people who want everything without having to actually play? Thatd be a decent compromise as there are ALOT of “new age” gamers who are like that.

You can unlock all of the heroes in less than 5 days. The hero unlocks should exist so that new players are slowly introduced into the game. If people are not slowly introduced and are immediately given too many options without proper experience, this happens:

You get in a mode, which is characterised by an abundance of objectives and you get lost. That’s understandable. That is why these forums exist and part of the reason there are countless gameplay videos on Youtube. You can also ask other people online. If you are on Steam, you can add me, Stargirio GR and I can tell you everything I know about the 2 PvP modes.

Some Heroes do need some balancing, but this is going to be fixed. Tanks, like Montana and Shayne are characterised by high durability, but that’s just about it. You cannot expect them to do much damage. They are there to slow down enemy minions and control enemy movement through knockbacks and stuns. ISIC specifically is a really situational character. He can either be magnificent at a match or terrible. You are basically gambling when choosing him. I would suggest trying Shayne or Montana as they are more reliable tanks than ISIC.

I don’t mean to offend you, but the whole paragraph tells me that you haven’t really played a lot of competitive First Person games in the past. Am I right? Because most of the things you mention can be overcome with experience. Enemy minions prioritize friendly minions as targets, so basically, the fact that enemy minions hit you means that you charge at them all by yourself without friendly minion backup. The fact that you are pushed to corners indicates that you are still unfamiliar with the map layouts and your inability to shoot jumping targets shows that you haven’t played other competitive FP games with bizzare movement mechanics, like Titanfall and the most recent CoD Advanced Warfare.[quote=“PlaidHero, post:1, topic:1364784”]
There isn’t a ton of back and forth
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That’s not true either. Especially in the Meltdown Map, once a team hits 250 points, the oven for their minions goes even further, giving a quite big advantage to the other team helping them to push for a draw. Similarly, in the Incursion map, the team who have lost their first sentry will get to defend their second sentry in a more fortified location with health restore pods and rocket turrets.

No, it doesn’t and it shouldn’t. There are characters that excel at running away from a fight, like Phoebe, Oscar Mike and Deande. Other characters need to be careful when picking a fight and they also need to be tag-teammed with other teammates. Otherwise, it’s only logical for them to die if they pick a fight that it’s obvious they are going to lose. If an enemy manages to ambush, you just run towards your teammates, your minions or a sentry. Also, are you aware of the fact that by holding B you can teleport back to base and fully restore your health? It’s the go-to way to restore your health during a match and avoid feeding the enemy team. Haven’t you listened to the kind lady (her name must be Nova) that was telling you that the first time you entered a PvP map? Now I can understand your last point:[quote=“PlaidHero, post:1, topic:1364784”]
More voice alerts
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There are plenty voice alerts, you are just not listening to them. In fact, the first time I played PvP, I thought “why does Gearbox feel the need to inform us about everything that’s going on on the battlefield? We hav eyes!”

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