I’ve several questions about the games mechanics that I’m hoping to find answers to.
Wiki says masher kills count towards shotgun challenges. Just want to make sure do they still count for their own weapon type for damage bonuses? As in, if I have a COM with bonus pistol damage and I have a masher pistol does it get a damage bonus from that or would it have to be a shotgun damage bonus for it to benefit?
If a weapon has the elemental 2 mags anointment and the weapon already has an element, does it change the weapons element or do the bullets gain the effects of both element types?
Speaking of elemental anointments, I’ve understood shield and grenade ASEs spawn extra projectiles instead of infusing the existing bullets. Do those extra projectiles have the exact same properties the guns own bullets do? If I shoot a Jakobs with ASE elemental anointment on does the extra projectile also get ricoched? Or if I shoot a sticky bomb does the extra projectile also turn into a sticky bomb? Or does it work like a regular bullet regardless of weapons special effects?
Is it one extra projectile per shot or one per bullet if I’m shooting something that fires more than one?
Is it just me or are slam and slide just kinda useless? There seems to be a lot of things in the game encouraging slides such as numerous artifacts enhancing it and challenges for multiple weapons to kill enemies while sliding but so far I’ve just never found a reason to use one aside from moving around with it as I believe it’s faster than sprinting. I’ve also killed a grand total of 2 enemies ever with slams despite the fact that I’ve occasionally tried my damndest to off someone with it. Does height affect slam damage in any way? I guess both are based on melee damage?
Is sliding faster than sprinting? Also if I have movement speed bonuses do they also effect slides?
That’s the ones I can think of for now. Thanks for answering my rambling questions.