Having played the beta and the full release I must say that I don’t personally agree with many design decisions for the game modes, but I want to highlight a couple areas that I believe should be changed for a better experience if one is to keep the existing game modes.
The first involves the interaction of the helix level up system and the general length of time of the matches. I have found that in the majority of games that I have played for meltdown and especially capture, I have gotten to half of the helix by the end game (this not including surrenders). Personally I feel that the victory values for these game modes should be increased so that players are allowed more often to see and develop a full build for their characters both with gear and helix mutations. This will have the added benefit of also allowing some teams to have a greater chance and period of time to come back.
My other point is changes to Incursion. I find that Incursion is too often decided by the team which destroys the first sentry first. This is, I find is partially due to the additional creep spawn that comes with the destruction. This creep(don’t know the actual name) that projects an oversheild for nearby teammates and ensures that the creep lane is constantly pushed against the opponents base. This in addition to the fact that they can build in the structure spots of the team that just lost the sentry, which often creates an entrenched and camping opposing team. Further, the second sentry’s position provides no purchase-able bonuses to help the losing team push out of their hole, it only provides more defensive options. What I am suggesting to help create more enjoyable and longer-lasting games for both sides is to remove the ability for the destroying team to place in the defending team’s turret and other constructable locations and the removal of the added creep. I still believe that the destroying team should be rewarded with something for their victory, be it shards for everyone or something else. I also believe that you could keep the added creep in the game mode but instead have that be a spawning creep from the start from both teams.
Again this is only my personal gripes and concerns with the current game modes. If you agree or disagree with anything I have to say please reply below and please keep it civil.