Like most of you i love this franchise. I’ve been hyped on Borderlands since way back before number 1.
Whilst i love 3, it’s a great game, there is something critical that has been lost since number 2 that completely negates submersion.
The inclusion of the lootpool as equipable for enemy mobs.
Let me explain. In borderlands 1 enemies were actually equipped with the guns they’d drop. It made the game insanely challenging and upped the ante a LOT.
I’m asking, nay BEGGING for a game mode where this exists in BL3. Also - shields and grenades should be EQUIPPED by the enemy and there should be a RNG for whether they drop these or not, but it should ONLY include these items (not others from the player available loot pool - put those in chests).
Then one more thing, on top of this, please re-adjust rarity (or give a game mode that ups the challenge but makes rare truly rare). I miss playing where rare was TRULY RARE. I understand the masses want instant gratification, but all this purple is too much. I want a game mode where mobs have and use the guns i want and they should or shouldnt drop these on death… and 90 times out of 100 these should be white, green or blue… (it turns out i’m currently seeing blue as the most rare drop in actuality) .
Please. This game mode could have a hardcore feel to it.
Also - make death cost MORE. Right now the length time it takes to play the reincarnation animation is the only incentive not to die. Make guns break or be lost or whatever - but make death cost something more.
Other than that don’t change.
edit: “die is not day”