So having preloaded the game, I decided to jump right into skirmish to see how things have been updated, what’s been changed, what works, and what doesn’t.
So, there’s a number of things I’ve noticed so far, some of which could really use fixing, some of which is just WTF… I mean don’t get me wrong, the remaster is excellent, but there’s some issues that are incredibly problematic.
So let’s start with the worst one:
In Homeworld 1 support frigates were your bread and butter for moving and repairing corvettes and fighters. Queue up your ten fighters and five corvettes, give your support frigate a hyperspace destination, and it would wait until they all docked and then hyperspace off.
This functionality is completely inverted in the remastered version. Instead, the moment your support frigate gets a hyperspace order, it’ll wait for fighters and corvettes to undock, and THEN hyperspace without them.
This means that the HW1 races have a huge issue moving smallcraft around in multiplayer/skirmish, because they have to build carriers for it.
The next issue I’ve noticed which may be absent, or it may have just changed, is there’s no ‘select only combat ships’ toggle. It may exist but I can’t seem to find it. That’s not so great.
Then there’s Minelayer Corvettes. These work like how they did in HW2, which is to say NOT AT ALL. Well, that’s not technically accurate, they do lay mines, but it’s the HW2 style wall minefield. that lays one mine at a time. Even the HW1 minelayers that used to lay two mines at a time lay one at a time.
Worse, minelayers have to be tasked to maintain a field. Unlike in HW1, you cannot make a field and then leave it until someone blunders into it- no, mines despawn after about a minute, so if you make a field you have to always have minelayers repopulating it.
I get that this is HW2 legacy code, but it really would be nice if minefield code could be updated to perform like it did in HW1, where it was actually useful. As it is, they’re basically a worthless investment, since the minelayers suck up support caps and can’t be tasked to multiple places.
Let’s talk about the sphere formation. In HW1 and Cataclysm- and I’m fairly certain HW2, the sphere formation was used to place ships in the optimal position to guard against attack. When ships in the sphere formation were ordered to guard a ship, they would spread out into a spherical defense formation oriented on that ship.
THIS NO LONGER HAPPENS.
Instead they just assume a tightly packed sphere and don’t orient around the ship they’re guarding. Really not very happy about this.