Gameplay Bugs & Feedback MEGATHREAD

Well, i have some bugs to report.

The cinematics ingame show some black stripes every time i pass to the enxt mission (hw1 RM and hw2 RM)

In Hw1 RM the assault frigates make a sound of flak frigates when damaged.

im using the last build of the game and last non beta drivers from Ati (i have a R7 Ati Raedon)

  • HW1R Mission 13, again, destroyers have a LOT of trouble behaving properly around here. Cruisers too.
    I had to rely on frigates to take out the junkyard dog, since destroyers and cruisers were far more interested in trying to hit the numerous of derelicts floating around.
    This pathfinding or whatever it is really needs to be looked into. And the derelicts shouldn’t be targetable in the first place.

  • HW1R Mission 13, the Multi-beam frigates refuse to target the junkyard dog. They turn around and face the junkyard dog with their rear end. Same behaviour when you try to attack Kadeshi swarmers with them.

  • HW1R Mission 14, I noticed here that captured frigates are never delivered to carriers. They should be able to, like in the original game.

  • HW1R Mission 16, second time I reach this mission. First of all, the mothership needs more hitpoints. It dies way too quickly, giving most players no chance to even act.

  • HW1R Mission 16, secondly, first time I played this mission there was this Kushan Corvette with Taiidan colours hanging somewhere far above the mothership.
    This was also the case in the original, except that the corvette was Taiidan, like it should be.
    However, upon entering the level in the latest patch there’s this:
    Screenshot 1
    Screenshot 2
    Screenshot 3
    An entire star-formation Taiidan-coloured Kushan fleet, just hanging there.
    I haven’t tried salvaging them yet, but after the initial waves of enemies have gone I sure will!

3 Likes

I’ve seen many bugs here and there that I’m sure will be addressed. The one that caught me off guard most was that Taiidan Defense fighters shoot both allied and enemy missiles. This made a few engagements lopsided as it stopped my teammates from being able to do much damage to the enemy, especially as Vaygr. Also, while on the topic of missiles, Missile destroyers are super bad, and that activatable ability only works on capital ships as far as I can tell.

Oh! And Vaygr have only 15 fighter squadrons instead of 18. Their fighters were not as efficient which was why you could build more and more came per squad.

2 Likes

Missile destroyers seem pretty decent against corvettes and the ability can be activated against frigates (I guess technically they are capital ships according to HW1 research) but yea the classic missile destroyers seemed a bit more potent against strikecraft. Perhaps during balance the torpedoes can be changed to torpedo frigate torpedoes (that split into multiple warheads against strikecraft)

HW1R: Mission 7 - The Gardens of Kadesh

Hyperspace core recharges --> Attempt to Jump --> Jump Failed due to inhibitor

Literally seconds later:

Inhibitor field gone, jump succesful.

HW1R Final mission: Ship AI turns off if there’s too many supercapital ships on the map. Seriously, I spent half an hour trying to get my supercapitals to actually attack the Taidan rather than just spinning in circles. Scuttled them all, and suddenly all ships started behaving normally. Previously even the Taidan ships were just sitting around doing nothing.

Here is something I have encountered. The bug appears when you try to dock a fighter which is behind the Taiidan carrier.

I just found a bug with frigate and gravity well generator. Here is my post about it:

I’m not sure if this has already been mentioned but I couldn’t find it using the search.

In Mission 2 of HW1 Remastered, when loading up a save that is from just after the first Turanic Raider attack but before salvaging the Khar-Selim recordings, attempting to issue the salvage command to a Salvage Corvette causes it to just move to the wreck rather than salvage it, making the level unwinnable. I have re-loaded from this save 3 times and always had the same result. However, in playing the level from the start the salvaging works fine.

I’m still able to progress through the campaign fine if I load the level from the start but this is still a bug that should be addressed to prevent more people from having to waste time by restarting the mission from the beginning.

EDIT: Another bug I’ve found (but one that’s only minor), when loading a game from within another game rather than from the main menu, the music doesn’t play.

HWRM:

Docking HW2 strikecraft in HW1 carriers/ms causes them to get stuck, huge issue in strikecraft-heavy HW2 play with a HW1 teammate.

HW1 salvagers vs HW2 Carriers/Battlecruisers. Instant capture near MS? That’s ridiculous. If it doesn’t fit then you shouldn’t be able to capture it.

HW1 strikecraft/corvettes being generally useless. Fix them and nerf the defenders.

HW1 support frigs are nearly impossible to target with ion beams.

HW2 Hiigaran marine frigates: If you send two frigates to capture a taidaan destroyer and the frigate capturing at “slot 1” gets killed, the ship capturing at slot 2 undocks and starts idling.

2 Likes

Just finished a playthrough of the HW1 campaign on 1.22. I noticed a few more bits of wonkiness.

-Ships are reset to passive tactics at the beginning of each mission. They should be set to defensive (which the tutorial rightly calls the “default”!) so they will return fire without explicit orders.

-When using speed burst, it sounds like the scouts are constantly trying to play a sound effect, or the playback is genuinely stuttering.

-There’s a similar issue with proximity sensors following slow units. In this case, it looks like it’s because the proxy is constantly folding up and unfolding again. There’s a lot of ways to fix this one, I think the easiest way would be to just never have them fold up again.

-Assault frigates have strange attack behaviours. They often will not align with targets to fire their plasma bomb launchers, and the turret weapons often miss large hulled vessels (frigate class & up) which they really shouldn’t. I think they might work more as expected using the ion frigate attack behaviour, and having their accuracy boosted to 100% for at least super caps if not frigates.

-Some ship allegiance labels were in mission 2, with Turanic ships using the same label as the supply ship wreckage.

Now I’m off to go through HW2:R’s campaign again, we’ll see what turns up there.

They nailed the feel of the game.

Bugs for me: Frigs tend to turn away from the enemy
Formations/tactics does not work
On mission 12 the last fleet went into hiding, i had to send probes all over the map to find it. And they kept moving away :stuck_out_tongue:

              Not a bug but we get way to much money, and the game is super easy. Im on mission 13 now, maxed out on mostly stolen ships with 83 000ru in the bank! (That cant be intentional?) Or are the mainstream audience really so bad that they need crutches like this? :o
3 Likes

There’s been many times on a playthrough where I have declined the Bentusi ion’s because I wanted the 500RU more than tech I’d never build since I was stealing it before I could build anyway.

Things I’ve encountered so far that I don’t think have been mentioned yet:

  1. Certain types of corvettes are not affected by the Kushan/Taiidan gravity well generator - so far, I can only confirm the Vagyr Laser Corvette is not affected.

  2. Hiigaran and Vagyr resource collectors are not affected by the Kushan/Taiidan gravity well generator. I do not know if this is intended or not but I would argue that their small size should qualify them to be trapped as well as strikecraft.

  3. The diamond overlay symbols for Kushan and Taiidan frigates differ in size. The Taiidan’s are half as small as the Kushan’s.

  4. Kushan and Taiidan assault frigates have an annoying AI behavior when they are attacking strikecraft that are completely immobilised by gravity wells. Once the assault frigates reach their optimum firing range (when they stop and hold position), most of them will turn around at angles where their backs or sides face towards the enemy strikecraft they are firing at - this causes them to lose DPS as their targets are out of the firing arc of half or most of their guns.
    This behavior applies regardless of formation or combat stance.

Here is an example of Kushan and Taiidan assault frigs attacking an enemy support frigate. All the frigates are hovering at their optimal range keeping their bow pointed at the target bringing all guns to bear:

Here is an example of those same frigates now being ordered to attack strikecraft that have been trapped by gravity well generators. The frigates are in optimal range but most of them have turned at angles that keep half of their guns unable to fire at anything:

3 Likes

for example, the Taiidan Assault frigate has incorrect turrets “Rest” making them fire always ofset from the target
[11:14:38 AM] Krnt: *offset

copied and pasted this from a talk from krnt, taiidan assault frigate has an error in the hod.

2 Likes

The biggest issue for me at the moment is the Tiidan collectors get stuck and generally being bugged and refusing orders.

1 Like

This may not be a bug but it is an incontinence, The RU and Asteroid veins are much harder to see compared to classic

Can’t be 100% sure if this has been posted here but this post indicates a missing song form the last mission in HW2 however the song is in the OST (so not the YES song).

Yesterday my Kushan Carrier froze in place after I attempted to Hyperspace it away from my enemies. After it froze I could no longer select it. I just sat there and watched it die to my opponents 3 heavy missile frigates. It was so frustrating.

Ok, finally back from another HW2:R campaign run. Only turned up two new issues, both more polish than bugs.

-In the Mission 1 opening cinematic, the HS core originally lined up with the in-engine render. This made a really beautiful transition and it would be nice to see it restored.

-In Mission 2, the rendering of Hiigara in the skybox has a height:width ratio of about 1:1:2, making it look distorted. This should be pretty close to 1:1 (1:1.003 if you’re going for that “just like Earth” look).

1 Like