Just finished a playthrough of the HW1 campaign on 1.22. I noticed a few more bits of wonkiness.
-Ships are reset to passive tactics at the beginning of each mission. They should be set to defensive (which the tutorial rightly calls the “default”!) so they will return fire without explicit orders.
-When using speed burst, it sounds like the scouts are constantly trying to play a sound effect, or the playback is genuinely stuttering.
-There’s a similar issue with proximity sensors following slow units. In this case, it looks like it’s because the proxy is constantly folding up and unfolding again. There’s a lot of ways to fix this one, I think the easiest way would be to just never have them fold up again.
-Assault frigates have strange attack behaviours. They often will not align with targets to fire their plasma bomb launchers, and the turret weapons often miss large hulled vessels (frigate class & up) which they really shouldn’t. I think they might work more as expected using the ion frigate attack behaviour, and having their accuracy boosted to 100% for at least super caps if not frigates.
-Some ship allegiance labels were in mission 2, with Turanic ships using the same label as the supply ship wreckage.
Now I’m off to go through HW2:R’s campaign again, we’ll see what turns up there.