Iâm not okay with it at all I have to say. It provided an additional but enjoyable challenge to the game that meant you couldnât have your smaller ships go from one battle to another indefinitely even if they are steam-rolling over the enemy. Which makes sense to me. It fits that there is something resembling a system of fatigue for your smaller ships.
Not to mention how well it was implemented in the original. You could limit fuel usage by ordering your ships into aggressive tactics, where they would move slower, keep a rigid formation in battle making themselves easier targets, but combine their firepower to eradicate the enemy much quicker also (within the originalâs superior manoeuvring system where fighters behaved more like they were actually in space and didnât act like fighter jets, and corvettes constantly strafed to bring their forward facing weapons to bear). The opposite to that was evasive, where they would break formation in battle, take longer to eradicate the enemy while moving around much more, becoming more difficult for the enemy to target and using up more of their own fuel in the process. Iâm sure you know about all of this already but it cannot be stressed enough how much depth the combination of fuel, tactics, formations, and support ships gave the tactical element of the original Homeworld game, and why it should have been in the original Homeworld 2 as well in my opinion. Itâs baffling and disappointing that it has been removed in HWR.
The lack of fuel, and the tactics that went with them, along with malfunctioning formations take so much strategy away from the game. Not to mention making support ships near useless. When considering the other problems with support ships that you have outlined they pretty much ARE useless. Ignoring other issues, I think that just this specific combination of problems and/or intentional game changes take away hugely from the game. A game that has already been made, and has a relatively large fanbase for a reason. If the original functioned like this on release, this forum wouldnât exist, because the fanbase wouldnât be there for a game as tactically and functionally limited as this, despite its impressive visuals.
As a side note, after skimming through this thread, I havenât seen anyone with what I would consider a current game breaking bug with my audio in-game. Every so often there is a slight visual stutter in-game, practically unnoticeable, but often enough to occur near enough to the start of every level/skirmish. After the stutter, the ambient music gets permanently thrown off into a cycle of skipping and cracking noises roughly every second. Itâs incredibly annoying. For me, turning off the wonderful ambient music is not an option.
I really hope the talented people who made this remastered collection support it, fix most if not all of these problems with the game, and get HWR to where is needs to be, a restored version of the original with stunning graphics but with similar if not identical game mechanics.
Knowing absolutely nothing about programming or anything like that (studying economics
) , Iâm ignorant of whether or not any of these problems can even be addressed via patches⌠