I had posted this separately, but I think it’s worth being here instead.
I’d like to give my opinion on what I have experienced so far, keeping an open mind to the fact that this is a new game that was written with certain design decisions and limitations in mind. Currently, I’m struggling to tell which parts of the issues I am experiencing are a result of design decisions and which are bugs, so I’m going to list absolutely everything in comprehensive categories to make it easier for support staff to read.
This post applies to HW:R up to mission 4 as that is as far as I had time to play, including the tutorial and one point about multiplayer.
Fighter cannon balancing (Scouts/Interceptors):
Increase rate of fire
Increase projectile velocity
Reduce projectile damage
Scouts do not activate ‘Speed boost’ if they are already moving, even when issuing a new ‘speed boost’ move order
Unable to issue ‘speed boost’ command without issuing a new move order (I.E. cannot activate during battle)
Scouts’ purple bar does not always deplete when speed boost does activate, and trail animation doesn’t activate either, but speed does increase. I have noticed this with 1 ship on 1 occasion
Strike craft (including corvettes) seem to have trouble aiming and do a lot of dancing around instead of chasing
Salvage corvette balancing
Turanic Raider Standard Corvette balancing
This ship’s weapons seem to be particularly weak
Salvage corvettes ‘lock on’ animation starts with the salvage corvette being around 3 to 4 ship lengths away from the target. The salvage animation then commences, matching speed with the target and moving closer to the target vessel until it’s attached. This is fine for larger ships, but when salvaging fighters, it’s possible for the salvage corvette to get close enough as a fighter flies by to start the animation, which then means the salvage corvette matches speed, making it fly sideways a lot quicker than it is supposed to, while it slowly moves towards the fighter until it locks on. This looks ridiculous and the fighter should be able to escape during the animation because the corvette isn’t attached, it’s just running it’s attach animation over a period of around 5 seconds before it’s attached.
Unable to tell multiple salvage corvettes to salvage multiple targets. For example, there seems to be no way to select 6 salvage corvettes and tell them to salvage 3 frigates. You have to give the orders to the salvage corvs individually.
Units do not stay in formation during battle.
When in Sphere formation, the sphere does not surround a guarded target
Units do not stay information when using waypoints
Units do not stay in formation when told to get into formation whilst moving to a new location
Units take a very long time to get into formation
Rules for wall formation seem to be completely screwed. When telling 9 fighters to get into wall formation, instead of 3 rows of 3, they create a cross instead. Other strange shapes are also seen with small numbers of ships
When assigning formations to squadrons (in the tutorial) the squadrons go in that formation, whilst maintaining the formation within their own squadrons. This can be fixed by adding the ability to ‘disband’ squadrons into single fighters, or set a squadron limit to 1 ship in the build queue somehow so they are built individually, and reduce the per unit build time and cost accordingly
Ships can hyperspace into a new map in whatever formation and layout that they left the old map
Increase missile speed
Reduce missile turning circle (missiles can fly in circles around a fighter because it cannot get the angle to hit it)
Slightly reduce missile damage to capital ships
Increase missile damage to strike craft
Missiles have no trails (no big deal but it would be nice to know what its a missile and what isn’t)
Increase missile rate of fire
Add missile ammo limit/regen time
Support frigates don’t repair corvettes using the repair beam (design decision probably). This is no big deal if the repair corvette can do that instead, but I have not seen a repair corvette yet so I am unsure if they exist in the game
Unable to assign the same key to multiple bindings. Will have to work around for the time being using keyboard macro software
I experienced a cinematic hang and sound loop at the end of the cinematic at the start of mission 3 when the cinematic was supposed to end. I pressed spacebar to get passed this.
Shadows can appear and disappear when panning the camera around a stationary ship (dual light lighting mode)
Region locked??? Create a ‘world’ region, give people the choice to use it!
That’s it so far. I will post more as I find more issues/‘features’
I would appreciate feedback from support on which of the above is a design decision or a bug, what can be fixed and what can’t.