So I felt like making a thread about the new mechanics related info revealed during the May1 Demo. The intent is to give a heads up on gameplay changes while avoiding anything story related for people.
So let’s start the list.
-Gore is back. Death animations, blood and gore appears to be back at a level comparable to BL1
-We can now slide by hitting the crouch key while sprinting.
-We can now pull ourselves up ledges that are slightly too tall to jump up to.
-Not all quests or missions are initiated by an NPC. Some of these started automatically when locating a specific enemy, item, or location.
-Vehicles are far more customizable and can have their performance tuned. Some of these options appear to unlock by bringing a vehicle with the option on it to a catch a ride station.
-You can hijack enemy vehicles by mounting it and throwing out the driver
-Tediore weapons have numerous different effects on reload which are listed on their item card
-Atlas weapons appear to only home in on tagged targets if the bullet gets within a certain distance of the marked target.
-Dahl burst fire mode appears to variable determined on weapon spawn with the round burst count listed on the weapon card.
-Legendary item drops have a taller light marker and appear to play a chime when they drop. Also they appear to leave an icon on the mini map but not the main map in the echo menu.
-There is a function of sorts that allows you to claim items you may have missed so there is less worry about having the good loot fall off a cliff into oblivion.
-Customization options for action skills appear will vary for each character as the setting options for Zane and Amara were very different.
-CoV weapons appear to still utilize a clip of sorts along with overheating. It showed a bullet count that decreased with use but would regenerate when not being fired and when reaching zero there was an animation of removing a part of the weapon to reload it. Something different from when it overheated and actually caught fire.
-Instanced Loot mode will spawn items for each player at that player’s level and that each player can only see their own loot. There is also a sort of scaling for co-op so when a player much higher level joins the game they scale in some capacity to the level of the host though that player will see the enemies shown at their own level. They stated these features can be disabled by playing in classic mode.
-Environment appears to have more interaction now. Pieces of covering terrain can be broken. Puddles of oil can be ignited. I’m not sure if shock does extra bad things to enemies in water as I didn’t see any streamers test it.
-SDU upgrades appear to be bought with normal cash like in BL1. It also appears Eridium is still in game as a currency but so hasn’t been shown used to buy anything that I’ve seen so far.
These are the things I noticed from the presentation and streams. Feel free to list anything else you may have noticed. Again try to stay away from story/plot elements.