Let me start this off with thank you for continually engaging with the community. I do have a couple of discussion points I want to address in this post that may seem like it negates the previous sentence, but here it goes.
If this is a looter shooter why do you neglect the looter system? Is your reply “I need them always looking for loot to keep them interested?” Because I feel like it is. Please consider this.
Gear is good = player farms for “build perfect” gear
Player gets gear after X hours implements stress test for difficulty ceiling and playability
Repeat step 1 multiplied by number of gears needed splashing in step 2 during self made milestones
Tweak build to perfection and set self goals for game with builds.
Number 2 is obviously the problem here. I understand a lot of that can be the excuse of “the game isnt finished yet” (it’s evolving…whatever). But let’s say for example I farm 15 hours(literally…if I’m lucky) for the perfect Unseen Threat. Then go into testing and so on and so forth. Then you decide to change the weapon to be unplayable for my load out choice. That’s more than 15 hours (again if I’m lucky) of farm that I lose because now the entire build must be tweaked. On top of that, I lose motivation to even reconsider farming it again.
Am I missing a silver lining? Or… Is the silver lining the community stress testing your game so in 3 years you can say we have a “completed great game”? If so, why do I feel like I was robbed for buying the Deluxe Edition(literally couldn’t play cartels event because of in game issues)? Why do I feel like you spit on the time I have invested your game? Why do I feel like moving the goal post so often is negatively impacting my interest in your product?
I want to like Boarderlands 3. I have nothing to go to bat with for you though. I don’t know if it’s a majority opinion in how I feel, or if this has even been addressed before. This is just how I feel like I should express it. So please, tell me, am I missing something?