Look, the turret is awesome. Best idea ever. Everyone loves riding those turrets in the maps occasionally placed, and this is it on the go.
But how it’s implemented, sucks skag butt.
The proyectile speed is way too slow to hit anything.
The bullets move at the speed of rockets.
And how iron bear shakes and turns makes it a bit hard to aim. Which is fine, it feels natural, and it is cool. But with such slow bullets you can’t hit anything unless the moze in it is standing still.
The camera makes it pretty hard to aim properly too.
This isn’t a resident evil game, come on.
I asume the camera was moved to the side so it doesnt get stuck in low ceilings. But it is way too displaced. Personally, i’d recommend moving it to the front of the character, or even, to be on top of the gun barrel. Sacrificing a bit of cinematic value for fine gameplay mechanics.
I really wish you would improve this. I’m one of those players who always stretch the build to fit a point in the turret, just so my friends and matchamking people can hop in at their heart’s content.
But they don’t do it. Because it’s messy to use.
Otherwise damage is great and all. Im not sure if it escales with mayhem but, it just works so, its cool. Again, best god damn mechanic you could think of for iron bear. But polish it a little more, maybe?
Thanks so much, Gee Bee