I would put forth (strictly from a gamer’s perspective, but one who spent 20+ years in the IT service industry) that a large portion of the business of CEO’s of gaming companies are the state of the games from the players’ perspectives (in other words, Customer Satisfaction). If not, then they (the CEO’s) are out of touch with their customer bases (a bad situation for any industry). And if those to whom the CEO’s have delegated the front end management of staying in touch with the customers are not communicating effectively (or are not being allowed to communicate effectively) with the CEO with regards to issues/topics that are important to those customers, then that is still on the CEO’s head in terms of establishing an effective customer satisfaction reporting system and/or customer service escalation path for problems that allows the CEO’s to keep their finger on the pulse of issues and trends.
I do acknowledge that the nitty-gritty, nuts & bolts of “How do we fix this technical issue?” or “Which piece of code should we work on to correct balance issues with Mayhem 2.0?” are not the kind of discussions that CEO’s would be having. However, the fact that there are technical issues, game play issues, narrative issues and QOL issues and the metrics around the impact that these issues are having with the franchise’s community are exactly the kinds of topics that CEO’s would want to keep abreast of.
Should/would each and every complaint and/or observation/idea be funneled up to the CEO? Of course not. But reports of these issues might pass by their desks, depending on the severity level of the issue at hand, the number of customers impacted and the length of time it is taking to resolve it. A single complaint about Mayhem 2.0 would most likely not make it past the initial help desk. But a report showing thousands of end-users griping about Mayhem 2.0 might make it as far as the CEO, especially if the report shows that people are still upset long after the first complaints were logged and that there has been a downward trend of active users that correlates with the initial launch. Then the CEO might sift through a few handfuls of actual end-user posts to get a feel for what is going on.
So my two cents regarding BL3: If Randy doesn’t know about any of the gripes the players are having with the game then either a) those particular issues are actually not significant enough in the aggregate across the totality of the user base in any objectively measurable way for him to hear about it or b) the issues are severe enough but there is a breakdown in either the design or the execution of the communication/escalation system at GBX. But I disagree with the general principle that the business of a CEO of a gaming company would never include reviewing end-user gripes.
Sorry for the long post. My old IT customer service sensibilities were engaged and the compulsion to respond was too much to ignore. 
