I feel ■■■■■■■■ for even asking this… but whatever.
If a piece of gear has +% Attack Damage does that apply to ranged characters for example Oscar Mike with his assault rifle? Will it make each bullet do more damage? Same thing with +% Attack Speed… would that increase how fast the assault rifle fire bullets? I mean, I assume it does and it would make sense BUT I’ve been playing around with attack damage and speed gear and I don’t notice any real difference outside of melee. I figure a piece of gear that has +11% Attack Damage would be noticeable by looking at how much damage each bullet does on average but even if I get a total of +15% Attack Damage on my gear and have them all activated I’m not actually noticing any real difference.
Would +% Attack Damage increase how much poison damage is done by Miko’s Kunai or just the initial Kunai impact? Is it supposed to effect any NON-skill damage?
Also on gear that has +# Shield Recharge Per Second, does that only apply when a shield is regenerating after it starts to regenerate or is it literally working constantly? Like if my shield takes damage and I have a gear activated that does +30 Shield Recharge Per Second does it recharge as soon as I take damage or does it just make the shield recharge that much faster once its regeneration process starts?
Thanks! I know I’m ■■■■■■■■