This is several days old now, but I don’t remember seeing any discussions about this here on the forum:
Here is a summary of the answers:
- The game has mode specific matchmaking, so you can search for other players for modes like Circle of Slaughter and Proving Grounds.
- No skins that change the outfit of characters at release, but Gearbox likes the idea and may add skins like that in the future.
- Rhys and Vaughn seem to be the only Tales from the Borderlands characters returning in the main game, but the other characters are on Gearbox’s list of characters they want to bring back in the future. (this is really good news, hopefully they decide to make Fiona a DLC vault hunter for Borderlands 3 and have Sasha, Gortys, and Loaderbot show up as NPC’s in one of the DLC’s)
- Weapon duping was a bug and won’t be intentionally returning (though it is always possible that a bug that allows item duping will be present in Borderlands 3)
- There will be two difficulty modes available at the start, Easier and Normal (this is interesting, nice to see that you can make the game easier than Normal on your first playthrough, though I assume that this Easier option doesn’t make TVHM easier as well, though I kind of hope it does)
- Level cap is 50. A TVHM playthrough isn’t required to make it to level 50, you can make it to level 50 in Normal mode by playing the repeatable Proving Grounds and Circles of Slaughter, which offer XP and loot rewards that scale to your level. However Gearbox recommends a TVHM playthrough in order to get perks that you will miss out on if you grind to level 50 using the Circles and Grounds.
- No saveable action skill loadouts at release, but Gearbox will consider adding it later.
- Instanced Loot and level scaling work with splitscreen as well as online co-op.