Gearbox, do you deliberately release bugged guns or you just don't test them well enough?

Specifying that bugged guns have little to nothing to do with M2.0, as much as you’d personally like to connect the two. You said “up until M2.0 the game was going pretty well”. It was not. There were bugs, and bugged guns specifically, before M2.0. You are attempting to throw blame at it to villainize it.

Riiiight… Not even going to put any effort in reacting more then this towards you…

Your surrender due to the unviability of your “argument” is noted, though your opinion carries no desirable significance or positive value, so. :man_shrugging:

Perfect. Nice.

Welcome to triple A games in the twenty first century.

2010 publishers: “If we let them pre order it we can get there money now and release it whenever we want!”

2017 publishers: “people aren’t pre ordering anymore so we will release the game unfinished and fix it later so we can get there money now!”

The next step is going to be major publishers adopting early access periods that you will haft to pay for. Some publishers like Square Enix and Activision are already doing this.

It is a game of borrowing faith. Borrow enough faith to make enough money so you can justify another game. After that do what you haft to do to the released broken buggy game so that when the next game is announced people are not so apprehensive about purchasing it.

I cant imagin QA as a game development is a dedicated profession. I frequently notice in Nintendo game on Credit lists that the QA department is just a list of people from other major departments spread across the team. You have animators, combat designers, level designers, gameplay designers and so on. I don’t really pay attention to the credits in other games like Assassins Creed or Crash Bandicoot but I cant imagin it is much different. This leads me to believe anyone working in QA in video games is probably doing it as a secondary job.

I can’t imagin a company like Blizzard entertainment would bother paying some person to sit there and review known and potential issues for World of Warcraft when it is so much easier to pick out the more noticable negative feedback from live players and act upon it. I am not saying zip condone it or like it but it us understandable.

Everyone needs to vent the frustrations now and then. Personally I do my best to gauge my fun to frustration ratio to figure out when it’s time for me to take a break or outright stop playing a game. Everyone has different measure and mentalities. I hope that when we finally get that last update for BL3 I can come back to the game fresh and enjoy my experience knowing my current knowledge and understanding isn’t going to drastically shift next patch when new guns and levels get added.

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It’s not just in the publishers. It’s on the consumers as well.

2010 Consumers responding to preorder scams: “ROB US, WE TRUST YOU. :heart_eyes:

2017 Consumers responding to unfinished projects being released as finished full prices games: “ROB US, WE TRUST YOU. :heart_eyes:

202X Consumers responding to mandatory paid early access: “ROB US, WE TRUST YOU. :heart_eyes:

This is why I tell people to speak up, and don’t stop, until things get fixed. When you trade to get a save-edited item because GBX can’t be bothered to make a game that respects your time and investment, you are part of the problem.

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