I think the idea of relying on poor RNG to be balanced across the player-base through online trading is a terrible idea for the following reasons.
Trading can be more loot rewarding than playing, but trading in itself is not as fun as playing. This creates a negative feedback loop, eventually turning dedicated players away from both.
Believing that trading is the solution to poor RNG rolls doesn’t take into account the reality:
On the PS4 platform. For the last 3 months there have been over 2 million players steadily increasing: (http://gamstat.com/games/Borderlands_3/)
On this official forum since the start of the game there have been 2082 PS4 specific trading posts.
That’s approximately 6 posts per day since launch.
2 million players. 6 trading posts per day on the official forum. This is bad on so many levels…
Obviously there are other platforms where people trade, and friends trade with other friends. But in my humble opinion, this is still a glaring wake up statistic!
Obviously this data could just prove that the RNG is great, and people just don’t need to trade. Or even that the drop rate is so terrible that people rarely have anything good to trade. Equally, it could demonstrate how few people know about the trading section of the forum. And a host of other things…
However, another explanation is that people may not take the game as far as those who trade. So they may not quite understand the need for anointed gear at M4. Many players may never do mayhem levels and happily move on to something else, having played a fun game.
So, in this sense, the people who like to play the game the most, are being encouraged to trade to get rewarded (rather than play), whereas those who play less are not? How crazy is that?
I think the community feedback on anointed drops, dedicated drops on bosses, and how much the DLC drop rate was better than most of the main game, need to be taken seriously.