Sigh…okay…
Its like …Geoff wanting to be the spider king but ISIC - - - nevermind.
Sigh…okay…
Its like …Geoff wanting to be the spider king but ISIC - - - nevermind.

Those are the stupidest suggestions for this game. Make matches 5-10 mins? Wtf? I like good matches that go back and forth. Those are the best moments. 2) ok maybe all the characters shoukd be unlocked. Ok thats fine. 3) seeing what opponents pick -eh maybe.
I came to Battleborn to play Battleborn, I want an FPMOBA. They have done well so far and Im interested to see what will come next. Hopefully nothing even close to Overwatch. Its a shame that the game has such a high skill ceiling without really having anything to help improve the playerbase like thorough hero videos with strategies and suggestions or actual competitive support to make the game feel like it has more purpose behind it (Entirely my subjective want there)… But, alas, its going down the same road as Hawken; The community cant agree on anything, the devs cant make them happy because of this, and everyones emotions drowns out their actual enjoyment of the game in the first place; Not to mention most people just arent capable of 3D spatial thinking to an accurate degree without a visual reference on hand, which effectively waters down a players skill-cap in an already skill-intensive game. Im sure youre all good, Im not trying to be rude as opposed to speaking of the players who struggled and left because of said struggle, blaming it on balancing, matchmaking, or just general game mechanics and design and refusing to learn to work around the given roadblocks saying “Other games dont have this, why this game has this!?”… When the whole point of the game is not be a certain way. That was, for my friends list, what caused many to quit- A very high skill ceiling with a skill floor so low youre below sea-level (Im on the coast, thats a big deal lol) and an unwilling mentality to expose themselves to something different and/or challenging. I personally blame the not huge success of BB on gamers, not Gearbox. But please, dont get me wrong; I love you all and judge not- Im more judging my friends list than anything else lol
Edit: TL;DR, Changing things to be like other games is dumb. This is not Overwatch and for good reason, Overwatch isnt supposed to be an FPMOBA. Enter rant on skill-gaps in BB…
Hmm, “our” frustration?
Don’t think so.
These changes you’re suggesting are quite drastic and from the sound of it would be most unwelcome. I wouldn’t know as I didn’t get past the tutorial on the Overwatch beta. Felt too stiff and frustrated me
I don’t PvP at all, but I sympathize with wanting to decrease the lenght of the PvP matches. 30 minutes is a friggin’ long time. And you don’t get as many rewards as you would if you did the PvE story missions that can be done in roughly the same ammount of time (unless you ‘pwn’ the other team in a few minutes).
The game mostly need a reason to play after reaching 100 profile and 15 on your favourite chars.
Some peoples feel like they have “finished” the game, after reaching those (I know some of them)
Like a bonus credits if you use level 15 chars, and infinite Profile level with loot packs for each level.
That’s not the only thing the game need, but that’d help with player retention.
You are using a word here that applies to faith, not facts. We disagree with you and are stating our reasons for disagreeing with you. This has nothing at all to do with whether or not we believe you feel the way you do. It is quite clear you believe everything you’ve said and have no intention of changing your belief regardless of arguments put before you.
I will make a couple of points for the record:
Blizzard had a bigger fanbase to begin with. Based on the number of people who buy a game simply because they liked the previous title by the same company, Blizzard was bound to have more people buy Overwatch sight unseen than GBX was to have people buy Battleborn.
the 2 million people playing the open beta is a poor indicator of anything. People like free, even when it’s not finished. When it comes down to paying the piper, a lot of people won’t dance because they didn’t like the music that much to begin with. Just because someone played the beta, even if they played it a lot, doesn’t mean they ever intended to buy the game. It doesn’t even mean all 2 million liked it. People play free games because they’re free.
As has been said many times before, the numbers on Steam are for PC only and those numbers are not what people believe them to represent.
[quote=“Corrsk, post:132, topic:1539933, full:true”]The game mostly need a reason to play after reaching 100 profile and 15 on your favourite chars.
Some peoples feel like they have “finished” the game, after reaching those (I know some of them)
[/quote]
I believe that during the Play w/ the Devs event, someone asked Randy about the possibility of a prestige system reminiscent of Borderlands 2/TPS’s (if you’re not familiar, in BL2, completing challenges rewards “Badass Points”, which are like experience that can be spent on small improvements to every character on your account; “prestige” was a system they added such that, after completing a sufficient number of challenges, you could reset all of your completed challenges and start earning Badass points again; without prestige, there would have been a cap on how many BA points an account could get; prestige removed that limit while making it non-trivial to amass huge amounts).
I highly doubt that a BL2 style prestige system in which you reset challenges to start getting the challenge rewards again would work in BB (mainly because the major rewards for the challenges is commander or character XP and a few credits, generally not worth that much). What’s more likely would be something where gaining sufficient xp while at max rank, probably equal to or more than a “level’s” worth, provides you with some reward that can be gained over and over again (loot packs or bonus drops most likely).
Doing this would make it so that, when you’re playing a character that you’ve got at rank 15, you’re not “wasting” the xp can could have been applied to a diff character, if you had chosen to play them rather than who you actually played (I often do this in certain groups when it’s apparent that we’re not likely to succeed with a given comp if I don’t fill in the gap).
way more people are playing overwatch because of three reasons: marketing, blizzard’s reputation, and the desires of the average fps player. the third point is the one i am going to focus on. people can go into overwatch and instantly get a kill, regardless of their skill level, it will eventually happen. with .5 second kill times throughout the entire game, you are going to get the occasional kills. now take those same kids that are playing overwatch and throw them into a game where there is actual counterplay if you are snuck up on, have to worry about strategy to level up, have to coordinate way more, and objective game play trumps kd ratio, and you will see a LOT of kids not getting a single kill for games on end and getting wiped.
people play overwatch for the same reason they play CoD. there is little to no learning curve, and everything under the sun has been done to close the skill gap for the casual player. you cant come into battleborn against an experienced team and not get smoked the entire game, unless you and your whole team are smarter, better coordinated, etc.
I didn’t watch the review, I just read your list. And from that list, its sounds like you just want to play Overwatch. But I do agree that the story needs better check points.
Just to go back to your point about Rocket League. You know it was a sequel, right? Psyonix first (?) game was Supersonic Acrobatic Rocket-Powered Battlecars. It was basically Rocket League, but not quite as refined.
It did alright. Had a small player base that kept the game going for years, until Rocket League was announced. So, why did it manage a small amount of fanfare, whereas Rocket League was huge? I would say timing. (And maybe PS Plus)
Not all games are huge, but they can stay alive. If Gearbox just sticks with it, and keeps the game going… there is no reason the player base can’t grow. The changes you want may not happen. And you have no basis for why they would even work. Emulation is never the way to go if you want to get noticed.
Why play Battleborn if it’s exactly like a handful of other games? There isn’t a reason to. Gearbox says they are in it for the long haul, and I’ll see through it with them personally. You certainly don’t have to.
I get you may have frustrations but the solution is not to change the fundamental design of the game.
Suggestion 1: [quote=“decayedsin, post:1, topic:1539933”]
At least make all Character available like Overwatch, the grinding is killing your game.
[/quote]
Response 1: Battleborn is an RPG. Overwatch is not. The unlock system for those 18 locked characters is not unreasonable for an RPG.
Suggestion 2: [quote=“decayedsin, post:1, topic:1539933”]
Make the matches shorter time length like Overwatch because 30 mins is way too much for a round!
[/quote]
Response 2: 30 minutes is acceptable for the design of multiplayer. MOBA-style gameplay requires more time than the simple objective-based gameplay in Overwatch. If you play a competitive match of Battleborn, always expect to play the full 30 minutes.
Suggestion 3: [quote=“decayedsin, post:1, topic:1539933”]
Make more save points in stroy mode.
[/quote]
Response 3: I think the number of save points are fine but I don’t think I would object to a change like this.
Suggestion 4: [quote=“decayedsin, post:1, topic:1539933”]
Make it possible to change selected Character at the re-spawn point like Overwatch because it is annoying to be locked with a Character that you regret selecting and having to stick to it for the whole game. Being able to adapt to the difficultly of the round and changing Characters to counter the other team make the game more appealing and fun.
[/quote]
I really don’t know what to say here that isn’t an essay other than if this is what you desire in Battleborn, then perhaps the game does not ideally suit you and that’s 100% okay because everyone has different preferences. The game is plenty appealing and fun to millions of people the way it is presently designed.
I think we, as a community, would be more helpful to GBX by making suggestions within the framework of the game’s present design instead of saying “Please make Battleborn less distinguishable from Overwatch.”
So you want Gearbox to make game just like Overwatch. These are not really issues but more like preferences . If you dont like it the dont just stick to Overwatch.
Agreed, I really enjoy this game and I never would like to see this very unique and challenging game to turn into something else. If these changes were to apply to Battleborn, I actually would find myself and I bet many other people too enjoy the game less. I would not want to see this game turn into another Overwatch…never. This game really should deserve more credit than it is now. A lot of the posts I have been seeing lately in the Battleborn forums is negative. Sure this game has its weaknesses, but it is still really fun. Besides, this game is for every kind of badass. Never forget that my Battleborn brothers and sisters!
So basically,make this OverWatch and itll be succes? thats what your saying?
Get over ■■■■■■■ over watch, they are not the same game
I may be able to agree with SOME things but this isn’t overwatch and we don’t want it to be
Yeah totally, its not the games fault that players can’t handle everything because their used to something else
Well when u try to speak for others, people get pissed. Stop complaining about it.