Some things that I found change worthy in the pc beta:
Make the developer screens skip able, really annoying if the game crashes at the start of a pvp game and you need perceived 2 minutes to see all your logos for the thousands time.
If I leave the game I just want to leave and don’t go back to the start screen who asks me ifI want to log in.
Why are the faction Loot Packs behind different level walls, it punishes people who like the high level faction most or gives the impression that this faction is the best.
Add a back, sell and other buttons to the menus, that there is no other option than using the keyboard screams “console menu”, also make the yes and no butons bigger or delete them, we mostly know what we are clicking at.
The items have no clear value, I have seen purple and blue items who had only weaker stats than green and white items who are even cheaper in activation.
In the character unlock menu a counter would be nice to see how many games of the 5 I have won or how many of 800 minions I have killed without searching for it.
Add a window to the main menu that shows if there are server troubles or a character is disabled, its no longer state of the art to open twiter for that.
Add a super weapon to sentrys that they only use if no enemy minion is close and that can hit everything that damaged him in the last second, there is a reason why all mobas have mechanics to prevent backdooring so you should have that too.
And the last and most important part:
Give us more informations, ingame or in a useful wiki and I mean EVERYTHING. Base Autohit damage, Damage rise per level, Base HP, HP rise per level, cooldowns, scales the ability with healing, lifeleach, damage or skilldamage items, movement speed, range, how do melees crit, apply item and buff bonuses multiplicative or additive, what exactly do the different buildables and minions with damage, hp, healing numbers and so on.