The way perks are weighted towards those with the lowest points is very frustrating. Both Hunter (luck) and Survivor (FFYL move speed) have options that I would never select. But the other options are fine and forcing me to even out the others is fine, I guess.
But Enforcer has three options I don’t care for, melee damage, grenade damage, and of course the worthless vehicle damage. Rarely was I stuck with bad or worse choices before. But now, those options come up more and more, making progress in the tree very difficult.
Vehicle damage needs to be swapped with or combined with melee damage (since melee doesn’t hurt vehicles, it’s not doubling up on the damage). FFYL duration and move should be combined. And, for future reference, I’d rather have more control over my character progress, not less.
The game has enough RNG in it, I don’t need it in my character progress. What bright idea will they have next? Randomizing your skill progression?