Yeah, this has always been a thing, thought it would go away in the remaster with the jump to 64 bit, but apparently not. Only ever used to notice on borderlands 2 in the areas with lots of stuff, but getting a to 144hz monitor really brought it out in both games for me. The most frustrating thing is that it’s fixed in the handsome collection. I heard somewhere that it was a very simple fix as well. Just 1 tweak to the code, and boom, 2 player split screen, killing loaders in overlook at a steady 60fps with no lag/latency.
1 Like
Rumplebunny
(disheveled lagomorph)
#3
Totally with you on LAN play. The original had a LAN option so I’m scratching my head wondering why it was removed. My wife and I play games together on our LAN and well, it’s kind of a bummer we have to go through a bunch of outside connections and servers miles away when we’re just a few feet away from each other lol.
4 Likes
Omega59
(Revolver "Revolver" "Pink Ocelot Terror Ghost" Ocelot)
#4
Yeah, high refresh rates will do that to you, haha. Even at just 75hz I’m feeling that. It doesn’t help that DirectX9 games are cursed for me as well, so modern games run like a dream but a lot of games from only half a decade ago run really bad. Honestly I’m just blaming Windows 10 on that, need to clean install it sometime.
Yeah, the XBone version is actually running as a 64bit DirectX11 game because developers aren’t allowed to use anything older. What frustrates me a bit more on that front is that Unreal engine will automatically recompile shaders for all of their supported renderers (Yes, UE3 will) so we didn’t have a 64bit DX11 version of BL2 for essentially no good reason. And TPS by extension. I was hoping to have gotten a proper upgrade on that front like the Enhanced Goty but I’m a bit disappointed.
Honestly was doubting myself whether or not it had LAN before but that just confuses me too haha. Just trying to play with family members less than ten feet from each other and it feels like I’m connecting to someone all the way across the world.
4 Likes
I’d really have loved if they had shared the 4-player (just 2 would be nice) split-screen console love with us PC’ers.
sigh
Broke the bank buying MY gaming notebook, can’t afford to get the wife one too.
We’re replaying the non-enhanced on 360 atm.
The mini-map would have made my life so much easier as she is navigationally challenged.
1 Like
Omega59
(Revolver "Revolver" "Pink Ocelot Terror Ghost" Ocelot)
#6
I don’t know if you can do it on the enhanced GOTY, but there was a method I used to use with my older brother when I was younger to do splitscreen on PC in Borderlands 2, involving a few silly tricks to get multiple games to open, and gratuitous abuse of the borderless windowed feature in the command line. You can have one keyboard and mouse user, and one controller user, or both as controller users this way. Since you’re doing 2 player, I personally recommend setting the resolution to a 4:3 ratio and dealing with a little bit of blank space, which is what I did back in the day. The HUD doesn’t really like to scale that well to funky ratios iirc.
You could try following one of the tutorials for this like on this youtube video: https://www.youtube.com/watch?v=DndNP8i8h80
there’s even more command lines you can use to make this more convenient, if I remember correctly the command lines I used in addition to this were these:
-windowedborderless -resx (width) -resy (height) -posx (x position of top left window corner) -posy (y position of top left window corner)
Just enter in what you want in these parameters for the respective game if it ends up working, used to do this all the time and surprisingly performance was really good with this method.
2 Likes
Talon65442
(Talon65442)
#7
Thanks Omega59, I hadn’t even thought to try that. Before the player slider mod was released I used to have 3 extra instances of the game running in 640x480 with different characters with the class mods I wanted the bonuses from for a little extra difficulty and perks.
A few years ago Valve turned off running multiple instances of BL1 Original. That’s why I own BLTrilogy on PS3, So my wife and I could play on our TV. When my PS3 went kaput, bought it again for 360.
Just checked and trying to run from .exe pops up saying an instance is already running. And, without LAN play you can’t do that anyhow 
Guess I’ll just have to convince her to let me buy an XBox One X and all four games next March after our tax refund. 
I wonder sometimes if Sony and Microsoft don’t pay developers to eviscerate splitscreen from PC versions of their games just so people will have to buy a console to play couch co-op.
2 Likes
Omega59
(Revolver "Revolver" "Pink Ocelot Terror Ghost" Ocelot)
#8
I used to chat with one of the BL2 devs, the reason we don’t have splitscreen is because Steam doesn’t support multiple accounts being logged in at the same time. A bit frustrating but at least it was a legitimate reason.
Only gripe I have is for some reason it is frying my GPU, the cooling fans go nuts when I play this one.
Ossie
(Just...like, with a fork)
#10
Maybe some canned air on the heatsink fins? You may have dust-bunny problems.
fosley
(fosley)
#11
I feel like this may not get quite enough love in your post. Despite a couple of issues, two minutes into the game I’m already loving the amazing job that’s been done on a completely free upgrade to a game that’s been out for nearly a decade.
I’ve been wanting to replay BL1 for a while, but I just had trouble bringing myself to deal with all the little quirks, like having to manually reset FoV every time I get out of a vehicle, or the blah inventory system. I think I’ll finally actually get some of my other characters through PT1 (at least) with all the new shiny.
On the issue of quirks (some of these are in the base game, but if we’re going to complain, might as well complain about all the things):
-
I got like 25 achievements just for logging into my imported character (the import feature is awesome, by the way). But it was odd how many achievements I didn’t get, even though they are clearly tied to data in my save file. Like equipping a class mod, discovering Skag Gully, completing 5 missions in Arid Badlands, or killing Crawmerax.¹
Fortunately, among the achievements properly imported were those horrid Claptrap farming achieves, so yay.
-
Would be nice if teleporting to a vehicle automatically faced forward.
-
I’d like an option to make crouch a hold button instead of a toggle button.
-
A Claptrap stash (with more than 4 slots?) would be nice.
-
The rotating minimap would feel better if it rotated instantly, instead of lagging a bit. (This is much worse in vehicle mode. I think it’s because it tracks the vehicle instead of the camera.)
-
Would be nice if hitting spacebar at the main menu would select Start Game, and hitting it again would select Play Game. Would also be nice if the game would remember which playthrough I was on. Together, these would allow spamming spacebar to restart the game when farming. (Really, a “restart game” option would do wonders here.)
-
Similarly, the ability to use the wasd keys (customizable for esdf players?) to select menu options would make quitting and so forth better (BL2 could benefit from this as well).
-
Would be nice if rotating the mouse slightly while strafing wouldn’t kill sprint mode.
-
The BL2 highlights and effective levels on the skill tree would be great.
-
The level requirement display bug due to weapon proficiencies could stand to be fixed.
¹ Getting some missing achieves.
- The “discovered xxx” achieves can be easily gotten by simply using the waypoint system to teleport; you don’t have to do a full playthrough.
- “Kill 25 enemies with xxx” are achieved by doing it just once (including the vehicle kills).
- The class mod achieve is earned by just unequipping and reequiping.
- I got the Ned dlc achieves for teleporting to Moxxi’s Underdome.
- Somehow, my save game glitched (before GOTY, I think, and definitely before I imported into the Enhanced edition) so I had three incomplete quests on PT1. The first was a quest to turn on a valve, which I completed and got the two Rust Commons achieves. The second is Keep Your Insides Inside, which I can’t complete because Zed isn’t there. The third is Talk To Tannis, which can’t be completed because Tannis isn’t there. (Can’t talk to them elsewhere to turn the quests in, either.) But since I got both the “all missions” and “five missions” achieves from the one quest, it seems that the game isn’t even trying to check mission progress when you load a character; only when completing a mission.
- The Rakk Hive achieve works without the mission, so just go back on any character and kill it again.
2 Likes
Omega59
(Revolver "Revolver" "Pink Ocelot Terror Ghost" Ocelot)
#12
Hm. I didn’t bother with importing because I lost my saves from years upon years ago, so it’s good you pointed it out so other people don’t get surprised. Achievements are handled by the Steam API though, and the in-game checks probably aren’t set to check immediately if you’ve already gotten it, rather than meeting the requirements.
It looks like it updates at the same rate as the compass, which is really slow and somewhat disorienting. Just making it update at a minimum of 30FPS, or even better, matching your framerate would do absolute wonders to it. That said, the minimap doesn’t rotate if you’re the gunner of a vehicle, no matter if you’re the host or not, so it just seems to be a bit of a janky implementation right now.
Yeah it’s pretty jank and a little annoying to have to take corners wide just to keep speed up, or just hold W.
But while we’re on the subject of dashing mechanics, you can jump, fire your weapon/melee/etc in the air and still continue dashing, unlike BL2. It adds an interesting bit of skillful complexity when it comes to dealing damage and still being mobile, I’m almost addicted to this specific gimmick. It combines really well with slower fire rate guns where you might only get one or two shots off in the time it takes you to jump and land. It’s a dream come true for someone in love with snipers and revolvers/mashers.
wisecarver
(wisecarver)
#13
…haha, yeah that would explain why it only happens with this game and not others. 
VaultHunter101
(So long, and thanks for all the fish)
#14
This. The achievement checks are done whenever you complete one of the required things (like ‘discovering’ a map location or completing a side quest). You’ll get bunches of them unlocking at different times seemingly at random on characters that have unfinished quests still.
Had the same thing happen with both BL2 and TPS remasters when I migrated saves from 360 to XB1. There will always be the odd one or two that don’t seem to trigger for some reason, but you should be able to get quite a few at least.
1 Like
fasthocars
(Fasthocars)
#15
i never played borderlands 1 until weeks ago when i got on steam the GOTY enhanced version package.
i have played borderlands 2 with 4 DLCs on my PC, playable with no internet.
things i really like about borderlands GOTY enhanced right away over BL2
- bank, insanely way easier to use and SIMPLE!
- 3 bag slot add unlock quests
- increase bank slots thru vendor for gold
- able to unlock add more ammo carrying thru ammo machines…for gold, making the game less gated
- weapons carry you for longer periods, i got a level 7 epic pistol, was still rocking at level 21, would not get away with that in BL2
things i miss from BL2 playing BL1 redone
- clap trap bank
- corrosive weapons of quality
- weapon appearances, of course BL1 has a few good looking weapons, but most are rather generic, yes i understand it is a decade old game.
2 Likes
Just found out today the vengeance exploit was fixed. Why? I get that it was a problem, but Mordecai still has broken COMs 10 years later. Why did fixing an exploit in a non competitive game take priority over busted gear? How many customers have complained about busted COMs vs the vengeance giving you a cool effect? Idk, every time I see some exploit fixed when there are legitimate issues that effort could have gone to, it just puts a bad taste in my mouth.
3 Likes
Omega59
(Revolver "Revolver" "Pink Ocelot Terror Ghost" Ocelot)
#17
I’m going to take a guess that the bugfixing came first because this game mostly seemed to be handled by texture/model artists and programmers. Usually there’ll be designers and stuff in charge of weapon balancing and all that, which means it’s likely a lot of that got ignored in favor of getting the remaster in a state it could be shipped in. Here’s to hoping they bring in some nice patches on that end.
Personally the only weapon type I think has a nicer form is definitely the revolvers. The BL2 revolver models look a little too Nerf Maverick-y for my tastes, and these look like proper revolvers in BL1. Also just have to say I wish Mashers were in BL2 (except the Maggie being on its lonesome as the only one), absolutely loving them here. They’re so fun.
Tangentally related, you have the console version right? Did the remaster have an FOV slider like the console Handsome Collection did?
This, so much this. Never liked that in the original BL1, it was fixed in BL2. Ooooh how I wish it was also fixed in the Enhanced version.
VaultHunter101
(So long, and thanks for all the fish)
#19
Yes, and it’s pretty generous with the range too.
Omega59
(Revolver "Revolver" "Pink Ocelot Terror Ghost" Ocelot)
#20
Very nice. When I told my console friends about it, back when the HC came out they really ended up enjoying it. Wish more console games gave you that choice, 50-75 degrees on average can lead to a lot of motion sickness issues and this is a very easy fix.
That said, I found out why Borderlands looks funky. It’s using a Vertical- FOV scaling system, rather than the typical Horizontal+ FOV scaling you’d normally see. There’s a fix I was sent to put the game into Horizontal+ and it’s a lot more comfortable to play. Hopefully that gets noticed and patched, either as the default FOV scaling or as an option or something. UE3 as I recall is supposed to have an ini option to control it.
VaultHunter101
(So long, and thanks for all the fish)
#21
I think one of the “Inside the Box” articles went in to that a bit. Probably the same one that talked about introducing the colour blind modes to BL2.
1 Like