I like being to the point!

Not really, no. I mean, it’s obviously obvious to you, but equally obviously it’s not obvious to me. It just appears to be a random image dropped into a long post and I have no idea what the source is - I’ve never seen it before. Is “Survey Agent” another game? I don’t remember it from playing BL1 anyway.

1 Like

implied%20facepalm

Seems more like you like being off-topic.

If you will READ the longpost (post#21) it becomes obvious from this very longpost, after the part about unused Tim Larkin’s music in BL1 and obviously after the part where was mentioned other unused audio related to Mordecai and after menu background with MORDECAI of the early version(by the way, my favorite outfit).

“survey agent” was just an allusion to another canonical game(released by 2K) where Mordecai’s early Before-Truxican Archetype was developed pretty cool on another mechanically similar Hunter, but it was just a witty remark alluding to Mordecai’s possible occupation.

If to read the next longpost (post#23) it becomes obvious once again because i mentioned the source once again.

If you prove that you’re not CL4P-TP unit, saying something interesting On-topic, or, at least, giving a single argument about this “different point of view”, rather than trying to make this about pointing fingers to volume of posts of one who has something to say about the topic, I can mention the file directory where i got it, as another witty remark to the discussion On-topic.

Right, I gathered that. But WHICH canonical game? You seem to be unwittingly assuming that I got into BL1 at the same time you did, and played the same other games as you did. Clearly, from my responses, that’s not true. I was simply asking for a little clarification.

And I did actually read both really long posts - my responses are simply me metaphorically scratching my head after having done so.

3 Likes

holy crrrrap! that is an understatement. :joy:

Edit: I made it to the end! holy moly. I couldn’t read all of the posts. way too much txt, my eyes were blurring. lol

this seems way too deep for me. Love yall, but I’m backing away from this. :innocent:

@Ronnie_Rayburn I loved your posts dude! per usual.

4 Likes

On-topic, please, folks. If you don’t like a thread, just leave it alone rather than bump it, please.

By the way, I actually have the longpost about this game in context of Borderlands and about another retired survey agent in context of Mordecai on this forum.

Though, this question has nothing to do with “archaeological finds” from Borderlands game files,

or “Mordecai VS. Reaver and stinking Decoy”

and the main theme “Immortal Steel Cojones, True Mordecai Neverdying, Protector of Jimenez, Sworn Enemy of the Incubus!” (Yaaaaay!! Thanks to Father Julio I finally got the final ingredient for this multiple allusion!)

:bllol::blhappy::blembarrass::blconfused:

I actually thought that this thread will be more like when The Hunters of classic Evolve aka Legacy are telling to the players of Stage 2 that once upon a time on Shear was real hunt and there was amazing ambience and much more revealed sci-fi lore, and there was smart wildlife with lots of animation, and there was swimable water where lived giant Tyrants, under the bushes that are high and inside the caverns that are deep, where the Hunters and the Monsters could play hide and seek…

I mean I think that this thread can be really fun if to remember the quests and storylines with Mordecai in BL2, and imagine them wider and deeper for algorithms with original actor.

I don’t mind to keep on this theme solo because MOAR FOR ME! MWAHAHA!

I actually write all this not for those who click tiny pink icons of inverted buttocks on the shortest posts (certainly buttocks, coz real hearts looks more like persimmons of flesh), but for those who can actually do something. And they manage with reading alright. Well, I have the suspicion that they do so

Though, maybe GBX and TTG wasn’t reading, but only looked at the pictures. It’s their business, since they did everything alright (though i think that The Ruins should seem higher above the landscape, as a symbolic obelisk with the opposite meaning of what it was in BL2 [note 4 BL3]).
I really liked how they explained the piece with “Eridian ribs and remains of someone big in front of former Eye Of Helios” (i honestly has dropped those tiny details randomly, just for composition)

(By the way, activation of Haters in those times was actually pretty amusing, but I still do not understand why Haters consider Tales and Preseq out of canon while there was so much Incubus-fan-service purely for them… they also claim that Demon Clarke failed his job, because by the script he was performing absolutely soulless disgusting uncanny rubber-face nothingness, but they didn’t believe even in this no matter how hard he tried.)

My “problem” is i can’t play games without considering the processes of their creation, because it’s like a game too, but much more interesting and hardcore.
And it also generates such paradoxes as tiny pieces from Test folder of BL seems to me more playable than whole BL2, which did not encourage me to collect loot or aim better or give ritual meaning to weird actions and imagine situations cinematographically, which was damn important in BL1 because it was important for playable Protagonist, unlike to these plastic toys.

However, I still see lots of triggers that can make BL2 playable for me, especially from side of the “Main Subject”

For example, continuing the idea from BL2 quest where [put Mordecai here] asks to free the animals in sadistic preserve and punish Hyperions, I have come up with The Legend of the Elder Mountain, the Wild Beasts and Hobo Spirit, where the animals weren’t just killing all the naughties, and everything was much more complicated and simple at the same time… (a brief retelling with illustrations can be found in BL:WotH thread)
I’m thinking of adapting this story in book format as the poem with more illustrations (after my main BL novel), describing stealth action/shooter/quest/real time strategy gameplay seriatim, which occurs right after “Athena Out” in “present time” events of TPS and explains how simultaneously with crushing of Helios were also wiped out all Hyperion structures from the face of Pandora.

By the way, for this story I’ve made an illustration, which, unlike to other my illustrations, I do not imagine with Mordecai’s normal voice, but only with some kind of terrible roar mixed with the beast that is hard to imagine…

I better turn on the music until he’s deafening

By the way, last time we were humiliating Reaver at the Gully25 I noticed that during melee attacks Mordecai uses his early samples from Test folder. While he has over ten different purely Julio’s samples for melee attack in his main upk with VO.
Same stuff with Roland, he also has plenty of interesting Oliver Tull’s “Hooyegh!” sounds in his package, but the game uses 3 samples of Prototype guy named 01.
It’s on Steam version.

Most likely it’s a shortcoming like when HL:Op4Ce appeared on Steam it was playing VALVe’s HL1 music instead of Gearbox’s original soundtrack, and we had to fix this with bare hands… until it was officially completely fixed ~ to 2011.

I remember when we were playing BL on Gamespy version the characters were saying much more cool stuff using abilities, exact in moment of using, separate from moment of performance.
Mordecai was yelling “RELEEEEEEEEEEASE!!!” or “SEEK 'EM BOYYYYYYYYY!!” notifying other players that they can go smoke.

Though, with shortening of ability cooldowns, the character starts to yell pretty often which might make him seem like an idiot sometimes… it’s alright actually, I don’t mind constant yelling of such brilliant Idiot Genius!

Gotta figure out how to unlock more of my favorite VO in BL…
Or maybe Gearbox, would you kindly do this for me?!
Because when “BLOOD WINGS IN THE AAAAAAAAAAAIR!!” it’s really awesome.

This thread will be reopened on resolution of concerns.

Carry on.

At the age of 17, Mordecai won an interplanetary sharpshooting competition with a revolver. The other competitors, all of whom were using sniper rifles, accused him of cheating and eventually got him banned from the competition for “unsportsmanlike conduct,” although many witnesses noted that he did not display any unsportsmanlike behavior until after the accusations began… (Borderlands Official Strategy Guide: page 25)

Gladly Mordecai has good friends who helped him to get through this insulting situation!
(And who even offered to take off boots from the offenders and let them run tied to vehicle through the wasteland until they find Jimenez.)

Mordecai, who, of course, had not received a public apology from representatives of stinking corporations and accomplices of the infamous conspiracy despite breaking the nose of the most malevolent and sneakiest one, was extremely surprised.

But by the traditions of Skaarj and Yautja, Mordecai can be deservedly considered the most honorable. Radiant glowing of pure intentions from his persimmon-shaped organ smells fresh and not corrupt. Predators throughout the universe regard with great respect to glorious legends about trophies on his wall. He was even honored to wear a similar traditional haircut when has grown up.


I’m wondering to whom those samples from the test folder belong.

Theoretically, the sounds similar to melee attacks of “_2” from prototype battle dialogue package can be “extracted” from Julio.
But these samples were apparently cut too short or simply wasn’t made by him, because these samples lack (maybe audio engineers have some special term for this feature) these specific unique shades of exhalation at the endings of sounds, which cause direct associations with the actor’s appearance and expressions, or if the listener does not have concept of Julio’s visual appearance in head, then which draw a grotesque vision of big cunning smiley cat-like entity canonical to primary traits of True Mordecai:
Mat_Mordecai_Bio
Mordecai’s parts in Prototype not-battle dialogues don’t sound like that because… apparently at that time ginger has not received soul yet. (But the concepts those pieces have indicated seem very pleasant, these ideas can be awesomely renewed in next BL games on well-developed Mordecai with Soul!)

Trying to identify stray melee attack sounds from BL1 i remembered very interesting sample of “Plants”.

For some reason I decided to compare those prototype audio with the sounds from videogame The Terminator: Dawn of Fate (2002) ; canonical prequel to True Terminator Film Dilogy(proper version of the second film has ending in well-set future and dream with unicorn Kyle Reese! and should be broadcast on Mother’s Day together with Cameron’s Aliens film); the game tells about old-school adventures and badass combat actions that lead up to Kyle Reese being sent through the Time Displacement Equipment, to make John Connor.

I actually managed to forgot why I took this game off the shelf and started repairing my boyfriend’s old PS2 (you know, this common problem with wearout of the disk drive laser) to play this game… because, damn, such a cool game! Gameplay resembles Red Dead Revolver and Freedom Fighters, only a story in The Terminator setting… and then i figured that i did this in context of my favorite Mordecai from Borderlands!

I’d like to mention that one of the playable protagonists in The Terminator: Dawn of Fate looks like a hybrid of classic Kyle Reese and Julio Cedillo(who voiced this character in this game), which makes this playable protagonist kinda “True MordeKyle Reese”, another case study of “germination” caused by dominant positive biofield of this magical Soul Core.


One of the things i love in sculpture is that even if it’s fully static it can display lots of different things from different angles or under different lighting. Design of Reese’s model in this game was combined so versatile that it looks like canonical Reese and young Cedillo at the same time.
Although maybe it is obvious only to me again, because i studied the subject as you may have noticed (I can even tell a cool story how one of works of this actor helped me to pass very difficult human anatomy exam at the Academy), so i want others to take a closer look to test its obviousness.

I think it’s pretty visible, that this version of famous character has different facial contrast, dark brown hair, more developed cheekbones, beefyer proportions and Latin ethnicity.
This MordeKyle also shows pretty different behavior, unlike SimpleKyle, he’s calm and steady, and in common can be described with traits from Mordecai’s bio sheet (from this post above), and he seems more focused on the emotions caused by Polaroid Artifact, rather than on fear of being exterminated like a crispy cockroach (i sometimes even wondered why John Connor doesn’t call him Daddy). His voice sounds very cozy and sometimes causes associations with a smile of purring cat. This is really good for a videogame protagonist, because the player needs to spend some time in fighting holes beside him and not get tired, which would be hard in this genre with jumpy version from films.

In Dawn of Fate also appears one authentic character (this very Perry who was mentioned in the first film) who’s Archetype can be described as “Serious version of Brick” and his VO was performed by Marcus M. Mauldin who voiced Brick in Borderlands series, by the way. (He’s also playable in few missions)
perry

Not only clothes were ripped off from MordeKyle. Travel through time-space was accompanied by a noticeable loss of living tissues and melanin amount.
(of course, Julio couldn’t play Kyle in The Terminator film because in 1984 he was only ~14 years old. Time is such a funny thing…)

Maybe MordeKyle’s biofield was too expanded and stupid device managed to teleport in the film only a small part of it, and the rest stayed in “border” condition. (Maybe something similar happened to Mordecai from Borderlands during travel through another Vault into cel-shading style world)
scrawny

So Kyle has turned into slim anxious blondie person who looks like Michael Biehn.

Still sorta cute.


Poor Kyle.

I think if to shove Ulysses in similar Shaitan Machine he would also come out as something else (Ulysses is the character from Fallout, whose role is pretty similar to Mordecai’s in BL), because of his complex unique structure: inside he’s a little boy, but covered under the layer with non-removable mask of the head of an adult man whose unique brutal beauty could not be shown otherwise because of the limitations of the game engine, and in addition he wears respirator mask on the top, for the same reason why the half of Mordecai’s face is hidden under the goggles; because these faces require very high quality animation, and it was much more reasonable in those cases to express everything with only superhighqualitative VO and leave the rest to players’ imagination…
Ulysses

The anecdote about Borderlands:

The audience wasn’t paying attention on “The Pledge”, started clapping on “The Turn”, and didn’t get why “The Prestige” is needed…

As we have already found out (wordlessly agreeing with the conclusion in post #21) lack of True Mordecai in BL2 was deliberate spiteful meanness in style of BL2.

I think in the “The Prestige” Stage should be some crazy “parody on sci-fi” in best traditions of True Gearbox explanation of the “horrible disease” that almost killed Mordecai.

Obviously, for the same reason Eridian Guardians couldn’t appear during whole BL2, Mordecai’s gentle living nature could not exist in evilness caused by disgusting hypocritical influence of the “blue hell”, and all Mordecai’s essence got stuck in INFINITE HARMONIC REFLUX, leaving on “the surface” only a designation of his approximate location.
For the while being, he probably already got acquainted with versions of himself from other worlds and knows why exactly it is so important so True Vault Hunters were protecting the Vaults from being opened by these “Wannabe VaultHunters”, dangerous ravages and suicidal psychopaths, pendejos who think that the Vaults are just lootboxes with weapons…

So no matter what, we have to save him!

Maybe we should feed what’s left of his body with some magical buttock-shaped herbs (like in Wakanda) and bury him in some special place so he could wake up with returned powers.

Thing has a life of its own… It’s simply a matter of waking up his soul!

No, not the little cheap one!
Daddy, I want the big one!

[Klopotinsha takes a break for ritual booty dances]

I’ll be back.

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Hmm… Actually i was the one who was joking on him (trying to reduce pain caused by each of his lines in this episode). Like “Ahaha lol, look at Mordecai, he’s completely disconnected. boo hoo can poke him with a stick… he can’t react, coz he’s in stasis… or coma… [sobs] comatose state caused by chemical poisoning… or simply alcoholism…”

Thanks Tina for allude to my favorite show about Lords and Ladies, after which Legion can be described as “the universe where Lord Crawley go nuts”.

Julio Cedillo was performing Mordecai’s personality, made him a living human being.

And the second actor has nothing to do with it; LIEbretch voiced only Mordecai’s Alcoholism, I mean simply Alcoholism as separate “phenomenon”, showing destructive effect on personality, which turns the subject into an empty shell.
And how’s it going with “Plants”?
Without energy of Soul Core they wither and fade.
Biological alcoholics usually receive unhealthy rotten-potato-like shapes, while digital Alcoholic got sharp edges and started resembling the model made by cosplayers of cheap cardboard painted with felt-tip pens (particularly nose and lips, very bad signs.). This disease also makes a sight dull and expressionless, but Decoy apparently has no eyes under goggles at all.
Worth noting that Decoy’s face is absolutely symmetrical, which indicates the absence of work of cerebral hemispheres and absolutely uncharacteristic for living beings with Soul.


I paid attention on what, instead of what real bereaved Mordecai could say or more likely show through superb animation, the Decoy said “You need to accept it: Roland is dead”; especially in which moment and how exactly he said it (inappropriate and as complete douchebag).
I note the level of disgust caused by Decoy at this moment as “twenty times higher than quest where one of a-holes takes off blonde wig from cute Loader’s girlfriend”.

But it also shows how strongly the work and contribution of True Mordecai’s Actor is appreciated. No matter why he couldn’t participate in the sequel, Gearbox haven’t even tried to replace him, finding another qualitative actor with the same level of badassitude (which is certainly impossible at least in the next two-hundred years)
Instead, they made deliberately wrong disgusting Decoy, hiring for it something from anime, and turned absence of True Mordecai into one of “near miss” jokes of BL2. (damn perverts.)

Of course, BL3 cannot operate with identical to BL2 sort of humor, repeating the same jokes, so second usage of Decoy would be stylistically inacceptable.


(Wow, Mordecai is such an epic character, that he even had a separate actor casted on role of his Alcoholism!)

Another important calculation:

This improved Hunter tactics can be very usable in the gameplay, such as for removing aggro from NPCs and arranging ambushes in PVP or even just 4 lulz and enjoying the game engine.

Though throwing ragdolls in UT3 on UE3 was really fun; Mordecai should do this more conscious: with mo-cap from One and Only, combined with Euphoria (simulator of biomechanics) on UE4.

I think True Mordecai’s ability to Feign Death would be an unforgettable gaming experience!
Especially because of his original VO.

By the way, if someone wondered “what if XCOM on Borderlands in times of Red Dead”,
Jon Favreau directed one super awesome film about it…

Chryssalid

VS.

Extended Director’s Cut version of Cowboys & Aliens has much more scenes with our favorite “MORDECAI”!
(Daym, I want a spin-off about adventures of Bronc and Hunt!)

And the moral of this part of this story: Don’t mess with True Mordecai.
He wins even in duels against classic Chryssalids.

Chryssalid%20Autopsy

Update 5UCK-1T4N-D533 for the conclusion from post #21:

After series of brutally monstrous experiments on living humanoid (and not so) unregistered volunteers was found that some rare minority of the test subjects who did not experienced painful sensations while hearing the voice noise of Disgusting Decoy were not “Hail Hydra”. (Of course, none of those claimed, that Decoy is “better” than True Mordecai)
And same as everyone else they could not give any reasonable explanation about why they “liked” or didn’t feel disgust and retching from Mor-Decoy in BL2.
So they had to take entheogens to clarify the work of own perception.
Appeared that despite quality level of Disgusting Decoy some not evil people with not atrophied imagination might feel in it phantom resemblance to archetype of “Not Mexican Mordecai”, or “Gringo Mordy”.

Klopotinsha’s survey team have found healthy well-developed specimen of this subtype of Legendary Archetype in Ubisoft universe (which is actually not so far from Borderlands, contiguity can be easily found in Ages Beyond Myst, or Lost, and Ancient Titans who are pretty common for all sci-fi settings, and, of course, through universe of Jesper Kyd’s soundtracks)
This Caucasian male character with similar algorithms to our favorite True Mordecai is a key element and the most important character of whole Watch_Dogs series, because he literally created the entire Magical Sci-fi component of this series.
Name Raymond Kenney, also known as T-bone. (performed by John Tench, pretty nice sorta “caricature Viking” or “lumberjack” looking person. Glamour French devs made his digital version a bit smoother so he looked more like hipster hacker, rather than Lemmy from Motorhead)
Raymond

T-bone lives on Earth where everybody is wearing fancy clothes and hanging on smartphones.
Raymond Kenney was the one who helped to create “central OS”, he did this with the logic of an Artist, with good intentions(analogically to how naive Mordecai from BL helped to find pieces of The Vault key), but Another Evil Corporation defiled and perverted all this in order to obtain total control on population. Ray tried to warn people about danger and eventually got fired (lucky that wasn’t killed). After that he began to openly oppose Evil Babylon and this network, and have caused the Blackout by hacking it in order to show the dangers of an entire infrastructure relying on one system.
The blackout caused the accidental deaths of eleven people, making Ray to feel extreme guilt and leading him to go off the grid in order to avoid detection by Babylon. T-Bone began drinking heavily due to both his guilt over the deaths he caused as well as his bitterness in Evil Corp firing him. The Blackout, however, led to him becoming highly revered in the hacking community and among the resistance against Babylon.

T-bone is full of shiт and regret but still has a lot of Light inside.

This character’s role can be also defined as Legendary Keeper of Coziness. (Of course, Ray’s aura is not as powerful as Father Julio’s, but he’s still extremely cute, sometimes can be even spotted on creating “Otter Eyes” effect.)
T-bone is very much like our favorite Truxican Mordecai from Border Lands(especially as we wished to see him in BL2 with Julio’s performance), except, while True Mordecai is like a panther, T-bone Raymond is a typical dog; the rest human qualities and behavioral algorithms are pretty similar (adjusted for particular setting)

Since T-bone’s habitat is not so rich in alien wildlife (or drug cartel members, etc.), he created for himself electric “pets” from metal with his welding equipment, high knowledge in software engineering and artistic taste. This talented sculptor created a lot of artifact creatures, from tiny cars with electroshocks, to Eridian-like armed torsos, huge lightning strike arachnids and fire-breathing dragons who protect him from uninvited guests.

“Gringo Mordy” T-bone Ray is also often heard to speak short phrases in Spanish like “vámonos” or “adiós amigos”, but it doesn’t sound like vile hypocritical antics of Decoy from BL2 at all, Ray does it sincere and cozy and cute and appropriate and even stylish, like he does not know Spanish very well, but he really likes how it sounds.

In the first Watch Dogs game T-bone was dug up by pretentious bore Aiden the Vigilante who avenges death of his niece Helena Pearce.

And after the story with bore Aiden there comes the most interesting part!
Add-on BAD BLOOD where Ray continues finishing what dumbass Vigilante couldn’t finish.
Like SHATTER THE F* BABYLON, yeah!
So in Bad Blood we got Awakened Raymond F* Kenney as playable protagonist.
And this is F* AWESOME.
In Raymond’s personal story there’s a lot of humor and healthy delirium in best traditions of our favorite BL1. This story is… like… imagine “Life is Strange: version for girls”; very touching, funny and moderately dramatic at the same time… it is kinda journey to Raymond’s personal “Jimenez”.
By the way, this paranoid appeared smart enough to figure out that he’s a videogame character, but instead of banal breaking the fourth wall he just fixes on his backpack animated tamagotchi output facing the player who stares at his actions from behind his shoulder.
The only sad thing that, though this story much more profound, it is in format of DLC and much shorter than “main” game.

In Watch Dogs 2 (which eventually turns around Ray again, because he’s the most important character in the series) Ray helps the bunch of young hipsters to arrange exposure that automatically causes HUMILIATION of another Jared Leto style “Handsome Jack” sort of unpleasant worthless hypocritical harmful douchebag.
Worth noting that despite 55 years old Rey Kenney looks the most worn out, greasy and wrinkled in the team, from the inside he is younger than all these kids.

By the way, the confrontation of old proud bearded weirdo against abuse of hyped fascist liar with atrophied cojones is quite predictable vintage algorithm. In Old Testament there is a story about smartass Mordecai the Jew versus vile envious nazi “Another HansomeJack” named Haman who wanted to exterminate all the Jews and especially Mordecai…

And eventually Mordecai saved his people, of course, not without help of his little sis Esther who was to him like Marcus for Ray Kenney (only for hacking the system they were using Jewish rituals instead of hi-tech stuff), and after Esther’s stealth action under the guidance of Mordecai and series of hilarious episodes with HUMILIATION of Haman (my favorite is when Haman’s “Angel” pours out her chamber pot on Haman’s head and then jumps out from the window to death when realizes that dressed-up like a slave was her vile father but not proud Jew Mordecai), Haman was hanged on the very cross that Haman himself was preparing for Mordecai.

Meeting with Mr. Kenney was especially pleasant for Klopotinsha because while she and I were enjoying trilling adventure with this amazingly charismatic qualitative “Gringo Mordy” character she also received more comprehension of awesomeness of possible gameplay mechanics, structures and plot moves with her favorite True Mordecai performed by one and only Julio Cedillo. So, while walking through WD her mind handled with two universes at the same time, experiencing DOUBLE AWESOMENESS from playing with T-bone and imagining analogical algorithms for True Borderlands.

After getting to know a healthy version of “Gringo Mordy”, all the test subjects who were not “Hail Hydra” began to show signs of psychosomatic toxidrome after a single thought about Horrifying Decaying Decoy from BL2, and also began fearlessly affirm like ‘Hell no, we’re not buying kak! We better find more good stuff from other developers if GBX cast anyone but Julio on role of Mordecai in next Borderlands games!’

And remember [subject name here], when the Lights go on, good things tend to happen.

Hello,Karina. First i have to say that B1 is still my favorite game in the franchise and Mordecai is also my favorite character, but i find your obsession with him quite disturbing. It doesn’t matter who voice him, i’m happy he is still alive. I see that you’re a badass fan and i love your artwork, but you see, things have to move on.Have fun and keep things real, would ya’. Take care. :wink:

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Hello, stranger!

All of illustrations of WotH series are published to explain particular ideas; i think that “universal language” of visual images is the best tool to provide it. But as I can see by the comments where people say like they “love” the illustrations and ask me not to do for what I create these illustrations, I probably must share more direct thoughts in words, instead of showing new illustrations.

I see your post is different from one i received in e-mail notification. I already prepared to write here big LONGPOST about Eridians as the point of interest in context of Mordecai.
But now I have no idea how to interact with this…
Oh, wait, I got it!

Stay awhile and listen.

In case with Mordecai - VO actually matters.

Of course, True Mordecai from BL1 forever alive because NEVER DIE is Special Ability given to him by actor Julio Cedillo who gives this Special Ability to all of his characters (like Steven Ogg gives Rampage Special Ability to all characters)
Julio the Actor actually has a whole garden of really interesting Skill Trees if to consider his works as “RPG mechanics”. I actually would like to see BL Mordecai using more of his skills like Otter Eyes from Stunning Animation tree, variety of interaction with four-legged creatures from Rancher tree, ‘Shakespeare, so what?’ from Dramaturgy tree and, of course, his Badass Laughter is my favorite, really epic stuff, I mean it is SUPER Ability! :bllol:

But, if to consider BL2 as canon we can observe Mordecai in half-life (scientific and mathematical term, describing time during which the system decays in an approximate ratio 1/2), because LIEbrecht, as we have figured out here, performs total Decay.
I assume 2 half-lives elapsed for the time of BL2 add-ons when the character’s condition becomes exponentially worse, not depending on that part of it is in Athena’s flashback (which again confirms Mordecai’s attachment to not linear time).
It sounds very disturbing, indeed. By my calculations the third half-life will start Dissolution of Eternity, where Border Lands are already completely WASTED.

As you can see, Mordecai’s VO is a part of Sci-fi in this story, or, if you can’t see it, it doesn’t mean it doesn’t do what it does.


By the way, yesterday watched Avengers: Infinity War.

And there was Josh Brolin, and then there appeared Benicio Del Toro, but at the end there was no philosophy-making Julio Cedillo, so i was like “shiet, i’m kinda watching the wrong movie!”, and things turned out so-o-o-o bad that pathetic remnants of survivors will have to reset the universe! :rofl:

If you don’t get, it is another joke with allusion to Real_Borderlands film Sicario, though who are left to Avenge likely will have to reset the universe, and Cedillo certainly should play someone in MCU, but, I think, he fits better for more awesome part where those who Defend.

[MCU spoilers On-topic]

While True Mordecai is meant for more epic Infinity Adventures, in this Tiny Infinity War with Thanos appeared one “mal’enkie mordekaichiki” character!
Holy cows! There was one of Mal’enkie Mordecaichiki with this classic Vault riddle about Soul Cores!
But then appeared that under the hood of this Mal’enki Mordecaichik was Nazi!
But then appeared that Red Skull was just a form taken by Mal’enki Mordecaichik to look more reminding of Nemesis from Catacombs and Disciples of D’Sparil!
And then appeared that this Mal’enki Mordecaichik was performed by ANTI-LIEbretch!
Daym, we were joking a while ago that Aaron from Walking Dead (Ross Marquand) is “Anti-Liebretch” because he has similar shape of skull, but he’s a good actor with Light instead of Void! So we were joking about “Anti-Liebretch”, like we were making fun about “Ryan Gosling is a horse” before we knew that it is direct part of a plot in Blade Runner 2049, and then ANTI-LIEbretch performed Nastoyashij Mal’enki Mordecaichik!!
AHAHAHAHA Mal’enkie Mordecaichiki in Disney universe!

DiscipleSprite

By the way, Thanos solved the Vault puzzle completely wrong and cursed himself! LOL
This Purple Titan appeared even more hard headed than Talbot-Graviton! (Titans brains are made of stone)

A little memoir.

I remember this thread was the first thing i started to search for when i entered the old GBX forum back in ~ the end of 2013.
But I always found only scattered scraps on theme “wow, BL1 has such a wonderful Actor! He added so much sense to this story! Cedillo’s Mordecai is one of the best protagonists ever! Something is really wrong in the sequel.” And it always was not deep enough.
On the new forum i couldn’t find anything, so i had to make it by my own. If this thread wasn’t created by me, I’d be so happy if i just found it.
Daym, I’m so happy anyway. Yeeeah, such an awesome thread!
Though, I did not plan this thread as my personal diary unlike my other threads which are actually personal diaries.
I made this thread for everyone, so even hypothetical opposition can write their parts more constructive on-topic like “we afraid of returning of True Mordecai, because he can beat all boring evil Incubuses and make Borderlands awesome again, we prefer words taken out of context, off-topic, baiting, power abuse and Decaying Decoy from BL2 much more, because it stinks and discredits Mordecai! We want to destroy everything alive and beautiful (especially Mordecai) for the sake of The Void.”
I personally would recommend adding “MWAHAHAHA!” for such speech, but it would be more characteristic for possessed by good old “red” Demons and not appropriate for sad pronouncement.

Hm… Translating posts into the language of “Heptapods” can make them more compact. I’ll think about that. I sometimes make such letters with my coffee cup…

By the way, all series of True Mordecai Archetype characters obviously has innate talent to nonlinear time perception.
Smartass Mordecai the Jew “fragged” Haman after seeing a dream and correctly interpreting which, Mordecai predicted like easy-peasy where the nazi puts his “rakes”, and there left only to make sure that vile moron will step himself on each of it.

Melquiades the Gypsy (one with the black hat) wrote the manuscript with the story of seven generations of the Buendia Family in the town of Macondo long before it became mainstream happened in “real time”.

Melquiades the Cowboy (with the white hat) felt his own death, but did not despair and asked his friend to make of it a magical journey to the most beautiful place.

Mordecai the Hunter can percept the story like fractals of the cosmic snail, which hypothetical player in BL1 has as a part of gameplay on second walkthrough.

And then my “fan theory” on theme “what if to imagine BL2 with the identical script, but with real True Original Mordecai (including ally real True Roland and Bloodwing revealed as supporting npc with sounds of real leather wings instead of silly rustling of paper)”:
There would appear an interesting moment: by the script Mordecai started drinking heavily before his friends were murdered in linear timeline, In version with Decoy it makes no sense, but with the original actor it can create stylistic effect that can be interpreted like the character has already learned that ‘where there is death, there will always be death’…

Maybe alcohol was also used as improvised emergency immersion in “Stasis” in order to reduce influence of Decay and the Old Gods.

A post was split to a new topic: Off-Topic in Art Thread

So… Any last words in defense of Disgusting Decaying Decoy?

Alright! Cause i gonna figure out how to get rid of this parasite properly.

Shotgun_Axe

I mean figure out how exactly this thing was or will be slain (depending on subjective time), without precious Mordecai getting irreparable damage.

Yup, everything is not so simple again (though, no doubt, shotgun-axe is really awesome idea in context of LIEbretch’s roles)
I’m not quite sure if Decaying Decoy has different body or it parasites on host. This line is blurred and seems quite abstract.

In BL2 actually was an antagonist, and, of course, this antagonist wasn’t worthless wannabe John the office plankton (this possessed dummy was only a faceless “symbol” of this kak).

The real Antagonist in this story was not even Who but What, and it was literally Decay.
The essence of Decaying flesh of the dead Old God, impersonal psychoactive substance that was dug out from Pandora’s tomb and afflicted all the characters and locations, and in combo with cheap plastic from “blue hell” also summoned disgusting spawns like “playable characters of bl2” and other soulless decoys.

Such Decay is not like the one who is harmonious part of Life and makes food for worms, grass and trees.
Void Lords hate Life and scorn the Existence; their Decay is meant only for Decay in order to make the Void and nothing else.
On Pandaria this Shiт is known as Sha, on Pandora as Slag or Jack, whatever, these “anti-Plants” are physical manifestations of negative emotions — such as doubt, despair, fear, hatred, or anger.
And BL2 can give all of these “wonderful” feelings in addition to deceit and distorted samples of all kinds of vices!

And the moral of this story…

WARNING! BIOHAZARD!
Mortals, DO NOT TOUCH THESE THINGS.
Ancient Titans, Eridians and other Great Old Ones, do not sweep away infectious waste under the carpet, follow the recycling protocol.
PELIGRO BIOLOGICO PENDEJOS
SOLAMENTE PERSONAL AUTORIZADO

The unfortunate experiences has shown that the dead Old God is much worse than alive one (but, of course, not as bad as alive one who awake with an idea to simply erase everything… and leave only heads that would fly around and scream)
The point is that such beings in principle is not designed for having any physical form, and even if they manage to receive one while entering Reality — all this bizarre biomass with eyes and tentacles is subordinate only of their mind, thoughts and personality.
But when such mind and personalyty dies, its body doesn’t disappear, trolling the laws of physics, and this impersonal psychoactive substance starts to come into reaction with Darkness of random creatures around. The unfortunate experiences also shown that human beings can generate more evil Evil even than Primary Cosmic Evil.

But even an evil spirit originated from ripped tentacle of The Old God can have cozy charicmatic oldschool version with healty adorable TRULY EVIL personality MWAHAHAHA!!!
For example Lord Aku voiced by Mako!
The Master of Masters, the Deliverer of Darkness, the Shogun of Sorrow!

However, Aku’s nature is incendiary and have no signs of Decay; glorious Aku looks very alive and healthy, that speaks of ability of his maternal cosmic biomass (apparently Shub-Niggurath) to successfully propagate by cuttings.

So much depends on VO!

Original Mordecai with his Soul Core can be such a wonderful monster full of doubt, despair, fear, hatred and anger at the same time!

Though, only temporarily, but quite enough to make other not so badass monsters run away dazed, terrified and learned quotes from Shakespeare;
and then he simply becomes immune to this Sh~ and joyful again, as he was in BL1, but a little bit wiser and upgraded for new unforgettable journeys and adventures.

Still no eridians ? :frowning_face: