It’s been a long time since I’ve modded HWRM. I recall making a Turanic Drone Frigate and a Turanic Multi-gun Frigate from the original Array model but I can’t remember how I was able to acquire the models from the HOD. Can anyone help me jog my memory?
- Open cfHodEd for HWRM:
- Open a HOD (File > Open):
- Dismiss any errors:
- In the ship meshes tab, select the mesh (there could be more than one) and click “OK” to the warning message:
- Select the LOD you want (LOD 0 is the highest detailed model) and click “Export”:
- Click “Yes” to reverse UVs:
- Take your model and do something with it (e.g. import into Blender):
Note: textures can be exported in a similar way:
…and so long as you clicked “Yes” to reverse UVs, it should be straightforward to re-apply them to the model:
I’m guessing I have the wrong version of CFHodEd… or the file format has changed since the patch? I don’t have access to the older hods. Went through a reformat since then. Lost all my old stuff.
 I have access to the old files now.
Where can I find the CFHodEd 184.108.40.206 or latest version? Searched but no luck yet…
Try this. @shadowwinterknig gave it to me, not sure where he got it from…
EDIT: I use this for post-2.0 HOD files.
I found 220.127.116.11
18.104.22.168 actually works better. It opens some files that 22.214.171.124 doesn’t. Go figure…
Visual Basics .net source code.
There are 2 branches, master is the pre 2.0 cfhoded and remastered_2.0 is the post 2.0 cfhoded.
You sure that’s the right link? Call me stupid but I don’t get it.
It’s the source code. You will need VB.net to compile it into a runable program. If anyone has the skill, they could finish it off so it properly functions ( I’m not the dev, just found it in my search to edit the newer hods)
I thought it might be something like that. I don’t have even the slightest idea of how to do that… but thanks for trying to help
Extract and run
So you compile it from the source code in remastered_2.0 branch? But I remember that branch is not finished and just won’t work?
it compiled. i didnt take a look at if it worked without bugs.
my recommendation: dont save anything with it, or make sure you have a backup before you save.
i know it ignores sections it doesnt understand, but I dont know if it outputs those sections when it saves, or if those sections are needed by the game to function properly, or even if those sections are a hash of other sections and modifying those other sections might need to modify the unknown sections