Ghalt Discussion

Not new to me that he’s a Peacekeeper. I still like him nonentheless.

My friend made this video.

Well still have 2 rogues under wraps (they r my favorite faction), so im glad ghalt wasnt one of them.

Ghalt will probably be the most annoying ,read gane altering, presence on the field. As he has Strong single target CC options, and can alter an enemies position in his advantage. With his traps, which he can make invisible, the worst possible future of him is becoming a teemo blitzcrank hybrid. Skillshots and Strategy will make this charachter.

This play style seems to be more up my alley…I really dislike the gunzerking ulti though…tired of Gunzerkers being everywhere D: We get it, Salvador was OP…>.O

Hook and Trap shenanigans is something I can get behind though.

Another great character, so addicting to watch :smiley:
Now we know he’s officially from the Peacekeepers and that means we have only one more character to see from that faction, and that makes me wonder…

TADA!!! Also made a cool trailer of Ghalt’s Abilities

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new introduction trailer

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Made this video about Ghalt recently. It was quite time consuming to make, but my question is should i be making more videos like this one?

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Yes! It was very informative. :dukeaffirmative:

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new skill video by 2K

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I was already pretty sure about it before, but now i’m definitely gonna hate that hook.
I like his way to play Russian roulette, though.

Well, of course, since he’s gonna be the natural enemy for Benedict :smiley:

Reyna also makes life hell for Benedict. Maybe even more so with her homing shots.

Most of the med~long range characters, such as Marquis or Thorn, making the life hell for Benedict.
I’m hoping that GBX will consider another sniper class, not as mobile as Marquis, but maybe more accurate and powerful.

  1. Reyna
  2. Marquis
  3. Thorn

That’s the (only) characters Benedict players have to care about. Montana is annoying but not really dangerous, so not in the list. The rest is no real danger as long as you know what you are doing.

But Ghalt might end up in the list as well, but i guess it will depend on how good the Ghalt player is (A bit like Thorn and Marquis, which are either no threat, or big threat)
The thing is, not only the Hook is dangerous for Benedict, but the Trap too as it stun and damage in quite a big area, and therefor easy to land it. So even if he miss a hook, you can’t dive him as you can get stunned (Twice!)

For the way i play Benedict, he’ll probably be really annoying.

I think thear is more battleborns that you have to be careful with. Galilea can throw her shield and stun you in air

Experienced Oscar Mike players would deal a massive headache to inexperienced Benedict players.
And yeah, Ghalt looks like a real badass. He would be a problem to almost anyone, except melee characters.

Galilea, not much. She stun, but she have to be close to do anything to you after the stun. And you can liftoff right after and be back to a safe height as she is only a melee character. She is probably better against other Melee.

Ghalt can pull you toward him and stun you with a mine (And probably a second one) And if you lift off, he can pull you back to him again as he can reduce the cooldown of his Hook. He can also increase the hitbox of it, the range, and travel speed, making it easier than the Shield throw of Galilea. Plus he got an upgrade to slow you down if hit with the last shots of his guns (And Slow effect is terrible for Benedict)

@sb12df Yeah, Oscar Mike is a bit annoying. But not that much, most of his skills are useless against Benedict (Grenades are hard to land against Benedict, and Rocket’s AoE don’t care about invisibility). So beside the Scope upgrade, it’s not that bad. Benedict also got a higher damage output than OM at close range.
Montana is much more annoying, but not much peoples played him, so…

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Actually I think that Oscar Mike’s assault rifle is accurate enough to force Benedict players to be cautious, and it is a big course of DPS in the mid-late stages of the game. On Meltdown specifically I’ve noticed that even though Benedict has plenty of hideaways to start recharging his shield, an OM in a shield penetration build can be pretty problematic as the bird’s small health pool makes it difficult to stay on the field for long at risk of eventually being poked off. He definitely needs to be aware of Benedicts leading their rockets and likely needs to take the improved movement speed for ghost to make evasion easier, though.

A bit, but OM’s damage is about duration (Lots of shots, Small damage) so you just have to take cover, and make your way toward him from the sides and go into close range where OM won’t be able to do anything.
It’s much easier for Benedict to jump on OM than OM on Benedict. And a full Benedict dive is 2560 damages in a few seconds. Considering OM got no stun, and can’t Tank or Outdamage that at all, it’s pretty one-sided.

And even if the OM player got good situational awareness, Benedict still got the advantage as he is fast and can glide. So OM will lose most of his time avoiding a sudden Benedict dive than doing anything else in the end.

OM is more of a… “Support damage” against Benedict: He add damage to Benedict while another character do the main damage, like Reyna or Thorn (Or Ghalt). Or finish him.
OM is better at hunting other ranged characters, like Thorn or Marquis. And killing creeps.

As for the Invisibility speed upgrade: It’s better than nothing, but Benedict’s glide is near Sprint speed (Plus, you can shoot), and you can upgrade it too. So, at best, you are slightly faster than him.

So yeah, he can be annoying, but pissing off a Benedict is probably not the best thing you can do if you can’t deal with him alone. And OM can’t. (Unless the other Benedict is brand new, but… that goes for every characters, hah)