Ghalt Discussion

new introduction trailer

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Made this video about Ghalt recently. It was quite time consuming to make, but my question is should i be making more videos like this one?

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Yes! It was very informative. :dukeaffirmative:

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new skill video by 2K

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I was already pretty sure about it before, but now i’m definitely gonna hate that hook.
I like his way to play Russian roulette, though.

Well, of course, since he’s gonna be the natural enemy for Benedict :smiley:

Reyna also makes life hell for Benedict. Maybe even more so with her homing shots.

Most of the med~long range characters, such as Marquis or Thorn, making the life hell for Benedict.
I’m hoping that GBX will consider another sniper class, not as mobile as Marquis, but maybe more accurate and powerful.

  1. Reyna
  2. Marquis
  3. Thorn

That’s the (only) characters Benedict players have to care about. Montana is annoying but not really dangerous, so not in the list. The rest is no real danger as long as you know what you are doing.

But Ghalt might end up in the list as well, but i guess it will depend on how good the Ghalt player is (A bit like Thorn and Marquis, which are either no threat, or big threat)
The thing is, not only the Hook is dangerous for Benedict, but the Trap too as it stun and damage in quite a big area, and therefor easy to land it. So even if he miss a hook, you can’t dive him as you can get stunned (Twice!)

For the way i play Benedict, he’ll probably be really annoying.

I think thear is more battleborns that you have to be careful with. Galilea can throw her shield and stun you in air

Experienced Oscar Mike players would deal a massive headache to inexperienced Benedict players.
And yeah, Ghalt looks like a real badass. He would be a problem to almost anyone, except melee characters.

Galilea, not much. She stun, but she have to be close to do anything to you after the stun. And you can liftoff right after and be back to a safe height as she is only a melee character. She is probably better against other Melee.

Ghalt can pull you toward him and stun you with a mine (And probably a second one) And if you lift off, he can pull you back to him again as he can reduce the cooldown of his Hook. He can also increase the hitbox of it, the range, and travel speed, making it easier than the Shield throw of Galilea. Plus he got an upgrade to slow you down if hit with the last shots of his guns (And Slow effect is terrible for Benedict)

@sb12df Yeah, Oscar Mike is a bit annoying. But not that much, most of his skills are useless against Benedict (Grenades are hard to land against Benedict, and Rocket’s AoE don’t care about invisibility). So beside the Scope upgrade, it’s not that bad. Benedict also got a higher damage output than OM at close range.
Montana is much more annoying, but not much peoples played him, so…

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Actually I think that Oscar Mike’s assault rifle is accurate enough to force Benedict players to be cautious, and it is a big course of DPS in the mid-late stages of the game. On Meltdown specifically I’ve noticed that even though Benedict has plenty of hideaways to start recharging his shield, an OM in a shield penetration build can be pretty problematic as the bird’s small health pool makes it difficult to stay on the field for long at risk of eventually being poked off. He definitely needs to be aware of Benedicts leading their rockets and likely needs to take the improved movement speed for ghost to make evasion easier, though.

A bit, but OM’s damage is about duration (Lots of shots, Small damage) so you just have to take cover, and make your way toward him from the sides and go into close range where OM won’t be able to do anything.
It’s much easier for Benedict to jump on OM than OM on Benedict. And a full Benedict dive is 2560 damages in a few seconds. Considering OM got no stun, and can’t Tank or Outdamage that at all, it’s pretty one-sided.

And even if the OM player got good situational awareness, Benedict still got the advantage as he is fast and can glide. So OM will lose most of his time avoiding a sudden Benedict dive than doing anything else in the end.

OM is more of a… “Support damage” against Benedict: He add damage to Benedict while another character do the main damage, like Reyna or Thorn (Or Ghalt). Or finish him.
OM is better at hunting other ranged characters, like Thorn or Marquis. And killing creeps.

As for the Invisibility speed upgrade: It’s better than nothing, but Benedict’s glide is near Sprint speed (Plus, you can shoot), and you can upgrade it too. So, at best, you are slightly faster than him.

So yeah, he can be annoying, but pissing off a Benedict is probably not the best thing you can do if you can’t deal with him alone. And OM can’t. (Unless the other Benedict is brand new, but… that goes for every characters, hah)

Before I post this I know it’s probably going to sound crap with the part by part response and everything, sorry about that. I’m not posting this as an OM fan trying to big him up, but as a Benedict fan trying to cover the backs of other birds because OM can be a decent threat.

Fair enough about being able to do more at close range, but OM isn’t useless there. Assault rifles are pretty good at covering most ranges, he just loses the ability to move out of your rockets.

I think you’re both underestimating OM’s DPS and his ability to trace gliding targets with a hitscan weapon. Benedict isn’t tough enough to turn around and make that fight work in his favour easily, except perhaps around early-mid game, and dropping to the ground makes an easy impact grenade so OM gets some burst of his own.

It may take a little while to tack on damage, but as Benedict has (or had) few hunters I think OM qualifies for the pressure he can lay on to keep the bird hidden. I’m not saying he counters Benedict, but rather he’s one of the characters Benedict should be cautious of. He gets it easy with so many of the others. I’d definitely say that Reyna supports OM’s damage against Benedict, anyway :stuck_out_tongue:

I actually suggested it for quickly getting behind cover (Benedict can hide on the high ground, OM can hide on the low ground) and making it nearly impossible to land missiles on him, it’s not really about outrunning him. Though, he is slightly faster during that I think.

To be fair, I could also say that making a good OM focus on you is not something you want to do with Benedict’s health pool, he has good specialised talents that can force you to hide away. Kind of like other ranged characters against Benedict, it’s about who spots who first. Just saying when the game comes out and people start using OM more effectively, consider taking him out first :smile:

Actually, if you can prevent him reaching his mid game talents and late game assault rifle damage with some ganks, you could make dealing with him a much better time.

[quote=“Tirell, post:44, topic:529593, full:true”]
Before I post this I know it’s probably going to sound crap with the part by part response and everything, sorry about that.[/quote]
Don’t worry, i’ll do the same! (Btw, shouldn’t we keep that discussion going on a Benedict or OM thread instead?)

You’ll barely get Benedict’s shield before he kill you, maybe to 2/3 health if you were not focused on something else (And if you got the grenade ready), plus you’ll barely see anything with the explosions galore. You’ll mostly shoot blind.
(Note: By close range, i mean arm-length. I should say Melee range.)

I don’t, but i might have not made me clear enough though: I don’t suggest going head-on, but travelling the map somewhat hidden from him to jump on him. Which is easy as Benedict.
Going head-on against anything ranged is pure suicide, Benedict is a big target in the air.
Also, on the Meltdown map, you could get really, really high. Nearly impossible to see the bird coming on you unless you had the nose up (Which is probably not a good idea considering how Phoebe and Rath are popular, and nearly always present) or from the opposite side of the map (But that mean he is not coming for you).

[quote=“Tirell, post:44, topic:529593, full:true”]
It may take a little while to tack on damage, but as Benedict has (or had) few hunters I think OM qualifies for the pressure he can lay on to keep the bird hidden. I’m not saying he counters Benedict, but rather he’s one of the characters Benedict should be cautious of. He gets it easy with so many of the others. I’d definitely say that Reyna supports OM’s damage against Benedict, anyway :stuck_out_tongue:[/quote]
Well, i did put him on the “Nemesis” list of my Build, mostly for those who like to Nest with Benedict.
But i have to completely disagree about OM doing as much damage as Reyna, or being as annoying. And he is not in the top 3 of the most annoying characters for Benedict. He is like… 4th? 5th? I think? Probably equal with Montana, at best.

[quote=“Tirell, post:44, topic:529593, full:true”]
I actually suggested it for quickly getting behind cover (Benedict can hide on the high ground, OM can hide on the low ground) and making it nearly impossible to land missiles on him, it’s not really about outrunning him. Though, he is slightly faster during that I think.[/quote]
Well, yes then.
And yes, i think he is slightly faster than a buffed glide. But not fast enough for rockets or Boomsday, hah.

[quote=“Tirell, post:44, topic:529593, full:true”]
To be fair, I could also say that making a good OM focus on you is not something you want to do with Benedict’s health pool, he has good specialised talents that can force you to hide away. Kind of like other ranged characters against Benedict, it’s about who spots who first. Just saying when the game comes out and people start using OM more effectively, consider taking him out first :smile:[/quote]
Eh… Still not. I have seen good OM, but you dive on them a couple of times, and they quickly understand that you are more suited to guerilla warfare than they are. A good OM can’t solo a good Benedict. It’s that simple (Considering both are full health, etc). He is good against one that would nest, but i don’t consider a nesting Benedict a good one, hah.

A Solo OM is not a threat, a midly annoying buzz, or a lane “party crasher”. But couple him with Montana or Marquis (Which can’t defend himself either, btw) and you got a death duo for Benedict who can hold a point or a lane together.

What you have already used lift of to first get away then a stun?

Well, first, i always warned about using Liftoff too much, and taking care of CC who can break it (Catalytic Smash) but let’s say you had to use it and get stunned a bit after (And considering you don’t die while stunned and surrounded by a flock of angry melee characters who despise you as if you were Hitler with feathers and choking puppies with your bare claws while listening to Justin Bieber):
Punch (For the knockback), head to a higher place (Up a hill, or stairs, or whatever) and double jump from it. If Liftoff is back, keep it as a safeguard in case of another CC.
Of course Meltdown had plenty of it, but probably not all map will have “high place”, so…

I did that a few time after being hit by Rath’s Catalytic Smash right after Liftoff. Always took quite a big punishment, and i was mostly fleeing, not fighting, but eh. Can’t be majestic as hell every time.
Sh*t happen. Even against characters you are good against.

Also Liftoff got quite a short cooldown (Which you can reduce) So unless you had been stunned right after using it, you should be somewhat fine.

Ghalt, on the other hand, can pull you (Which will break Liftoff) and then stun you next to him for 2 seconds, you’ll take a ton of damage, and even if you punch him away, he won’t care as he use ranged attacks (Unlike Galilea) and will probably finish you before you find a high place to jump from.
So, Galilea is midly dangerous, but she still need to run to you and stay close to you, or have friends waiting for you down below. Ghalt doesn’t.

Oh yeah, this is a Ghalt discussion thread! My bad. Ghalt looks awesome. Anybody posting builds? I have a speculative one that could entirely change depending on exactly how each of his mechanics work.

LETS PLAY

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