So i was playing ghalt just now and something weird was happening.
FIRST… i chose his level 3 helix that turns his pellets into a single slug… it says its suppose to do better damage at longer ranges, and it WAS… but only SOMETIMES.
FOR INSTANCE i did manage to shoot a miko from about 30 yards away and kill her with some good hard hitting shots.
BUT… BUT… for some reason shooting anyone else on the enemy team my shots were only doing like 67 damage per shot…? that seems kinda low for a big giant slug doesnt it? Especially since miko was taking like 180 per shot… something just doesnt seem right.
AND THEN… i chose his other helix that makes it so you fire 2 slugs at once.
BUT… the damage didnt increase at all? I was still hitting miko for around 180 and the rest of the team for 67?
2 giant slugs hit a guy in his chest and it only does 67 damage? Something just doesnt seem right here.
Why is miko taking normal damage but the rest of the team somehow only took 40% of that damage? Surely they dont all have 60% dmg mitigation right?
And why did the double slug helix give me zero bonus damage?
Am i reading it wrong? it says fires 2 shots at once or something like that… doesnt that mean double damage compared to one shot? I wish i had this on video but sadly i dont. I can get it on video if some1 could tell me the best way to record game footage.
EDIT: i should also mention his shots were doing little damage even at POINT BLANK RANGE ( i managed to trap and hook quite a few players… which USUALLY is a guaranteed kill, but for some reason this game i couldnt kill a single person, even tho i had them trapped, hooked, stunned, and was unloading slugs into their face.)
any1 else ever have this happen? thought something wasnt working right … i was hitting harder at level 1 than i was at level 9