Ghalt's new trap is a joke. And a really bad one

Honestly glad they changed the trap. There were some people pulling upwards of 50 kills a game with the hookshot trap combo while the rest of the team is under 5. It was pretty OP.

The trap of being within melee range of those giant demon hands kaPOW

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I told everyone without the stun people would just run the hell away.

Nobody believed me.

You used to be able to lvl 3 kill double thralls. The shotgun buff would’ve been fine if it was like 67 damage. Then he would only be missing the trap damage as people just sprinted the fak away.

Also a silence would prolly result in the same.

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I’m gonna have to disagree. Just played a few games as him and his shotgun buff balances out any change(s) you perceive as a nerf

I will add, though that it is kind of silly for the traps to explode after the fact. Although its a minuscule complaint, as they are still very likely to deal damage

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If you can’t finish off a CC’d enemy with the damage ghalt puts out…the problem is not with ghalt. he has pretty much one of the top dps in the game

At this point, factoring in reload/overheat, passives, etc, Ghalt has the highest DPS in the game, and it has no falloff (although it does get hard to land at range, except on sentries).

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So, the OP complaint is basically “We can’t have out easy kills” right?
Does say Caldarius have such murderous “kit”? Nope? How many Bb actually have [had] “chain skill sure kill” combo?
Because if not many of them, then that’s kinda unbalanced and thus harmful for a game, so…

Also: Let’s skip for a moment the fact that said trap isn’t actually a trap now,
since when cpt. white shiny teeth is cathegorized as assassin?

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Not as I read it. The point seems to be more “What’s the point of a trap that doesn’t actually trap anything?” I suppose they could rename it to ankle-biter or something.

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Land mine and explode in contact, Seriously none gets the full trap dmg!!

Well if they are so weak… Plz reduce its cd to 15 sec

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Well, those 3

[quote=“francisconros, post:1, topic:1548341”]
Escaping trap and hook is easy. It’s very very very easy to run away from a Ghalt’s pull, even if he pull you into a (useless) trap. Almost every character have a escape skill, mobility or survability to easily avoid the slow or damage after being pulled. Unless you are in a very coordinated and comunicating premade team, it’s very easy to avoid that.
The slow effect is just… not slow enough. I felt last night that the enemies barely notice that they’re slowed. I’m not sure on this point, but that was the felling I had: trap slow is one of the worst slows on the game.
It kills the fun about playing Ghalt. For me, it just killed the whole playstyle of Ghalt, the fun and the challenge of playing this char. Oh, and now taking Thralls with Ghalt is a pain on the a**. (Btw, thralls are stronger now?)
[/quote] (most notably last one), plus complaint about hook now being useless because Ghalt has no his Scorpion hook now, plus propositions, clearly [to me] state that since ppl can actually escape the trap, somebody got his fun broken ;).
Only 2 discuss strictly trap thing (which I don’t agree fi Shocktrap, Short fuse or The Scrappening, this’s clearly someone being all about “beloved combo build”), the rest concern losing easy kill combo and supposed falling below top tier Bb.

To be fair: yup, trap is not a trap now, detrapified. I got another proposition: how about give Ghalt different skill now, like a spider mine?

+1 for root

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That’s the point. His changes just killed most of helixes choices.

Well, I can’t enjoy playing Ghalt anymore because it’s boring now, in my opinion.

They changed a combo based gameplay (pulling into a trap and shooting) to a just shooting character. Yea, you still can pull a enemy into a bad position but it’s nothing like before. :frowning:

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What are you talking about?

That’s why I give some of new suggestions. The point is not to have a “chain skill sure kill”, but now the trap is completely useless.

That’s a idea, give him another skill then, because trap isn’t a trap anymore and don’t do anything.

Uh no.

For 1 head shot shot you scored you did 67ish more pre buff. Even with the damage buff you still get 57ish more.

So for as long as they were trapped you’d rack up somewhere in the 268-402 pre buff just in guaranteed headshot damage. Post buff the damage is 228-342 if you had the same trap guaranteed headshot damage. The buff literally did nothing to make up for the lack of bonus headshot damage due to trap not stunning. It would take you on average 13.4 to 20.1 shots to make up the damage you lost due to not having them stunned for headshot damage.

Then throw in the 120 from trap damage you may or may not have and you have to add 6 more shots to what ever total you are running under.

This is all at lvl 1. then the 120 is level 2. Also whoever said his damage doesn’t fall off is wrong.

#Also I know the 57 number is wrong but I’m not fixing it. So I just continued with the first one.

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It surely slows target, what do you need more?
Well, I’ve played Ghalt lately (hated him before, hate him now, no difference) and I’d see only one stun advantage lost - to immediately stop chargin’ characters - say Montana Charges through a trap, and though it slows his charge Ghalt (who’s slow enough to not be able to effectively evade charge) is still stuned. That is wrong from the trap perspective, it should have stopping power.
But again, hook+trap stun was “chain skill, sure kill” and that wasn’t fair too.

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I invested more time to play with the new Ghalt, and now, i agreed with the OP. What the hell is this trap? The enemy is just walking away from the damage and thats it. The slow is a joke. You cant do anything with the trap, the whole skill is useless now! I thought if the stun will be gone, they will change the trap mechanics, but not, they didnt do anything with it. Well, no more Ghalt gameplay for now. :smiley:

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So we are just going to pretend you don’t have teammates with CCs, even though each and every one of you complaining has surely played CC dog pile with Ghalt when he still had a stun on his traps? Nothing there has changed, just go on doing what you’ve always done.

Ghalt is tanky, Ghalt is high damage, so what if he doesn’t have an escape skill when he never needs to put himself in an unsafe situation unless over half of his team is dead? He clinches kills, nobody could do it better than him, but the problem was that it wasn’t just clinching, he could pick out anyone he wanted and as long as his teammates had eyes, they were dead.

Stop trying to put him in a bubble where he is trying to 1v1 everyone he comes across. He doesn’t do that and wasn’t designed to. This is a game about a team, and Ghalt is the leader. Of course he plays to a team.

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